Add basic TapDance testcases

Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
pull/986/head
Michael Richters 4 years ago
parent 0c03d19c64
commit c1d8f3b9c0
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// -*- mode: c++ -*-
/* Kaleidoscope - Firmware for computer input devices
* Copyright (C) 2020 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
namespace kaleidoscope {
namespace testing {
} // namespace testing
} // namespace kaleidoscope

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/* -*- mode: c++ -*-
* Copyright (C) 2020 Keyboard.io, Inc.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <Kaleidoscope.h>
#include <Kaleidoscope-TapDance.h>
#include "./common.h"
// *INDENT-OFF*
KEYMAPS(
[0] = KEYMAP_STACKED
(
Key_X, ___, ___, ___, ___, ___, ___,
TD(0), ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___,
___, ___, ___, ___, ___, ___, ___,
___, ___, ___, ___,
___
),
)
// *INDENT-ON*
void tapDanceAction(uint8_t tap_dance_index,
KeyAddr key_addr,
uint8_t tap_count,
kaleidoscope::plugin::TapDance::ActionType tap_dance_action) {
switch (tap_dance_index) {
case 0:
return tapDanceActionKeys(tap_count, tap_dance_action,
Key_A, Key_B, Key_C);
default:
break;
}
}
KALEIDOSCOPE_INIT_PLUGINS(TapDance);
void setup() {
Kaleidoscope.setup();
TapDance.time_out = 25;
}
void loop() {
Kaleidoscope.loop();
}

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VERSION 1
KEYSWITCH X 0 0
KEYSWITCH TD_0 1 0
# ==============================================================================
NAME Tapdance interrupt
RUN 5 ms
PRESS TD_0
RUN 5 ms
RELEASE TD_0
RUN 10 ms
PRESS TD_0
RUN 5 ms
RELEASE TD_0
RUN 5 ms
PRESS X
RUN 1 cycle
EXPECT keyboard-report Key_B # The report should contain `B`
EXPECT keyboard-report empty # Report should be empty
RUN 1 cycle
EXPECT keyboard-report Key_X # Report should contain `X`
RUN 5 ms
RELEASE X
RUN 1 cycle
EXPECT keyboard-report empty # Report should be empty
# ==============================================================================
NAME Tapdance timeout
RUN 50 ms
PRESS TD_0
RUN 5 ms
RELEASE TD_0
RUN 10 ms
PRESS TD_0
RUN 1 cycle
RUN 5 ms
RELEASE TD_0
RUN 20 ms # Timeout = 25ms
RUN 2 ms # Extra 2 cycles for some reason
EXPECT keyboard-report Key_B # The report should contain `B`
EXPECT keyboard-report empty # Report should be empty
# ==============================================================================
# The testcases below are commented out because they are currently failing.
# # ==============================================================================
# NAME Tapdance interrupt with rollover
# RUN 5 ms
# PRESS TD_0
# RUN 5 ms
# RELEASE TD_0
# RUN 10 ms
# PRESS TD_0
# RUN 5 ms
# PRESS X
# RUN 1 cycle
# EXPECT keyboard-report Key_B # The report should contain `B`
# RUN 1 cycle
# EXPECT keyboard-report Key_B Key_X # Report should contain `B` & `X`
# RUN 5 ms
# RELEASE TD_0
# RUN 1 cycle
# EXPECT keyboard-report Key_X # Report should contain `X`
# RUN 5 ms
# RELEASE X
# RUN 1 cycle
# EXPECT keyboard-report empty # Report should be empty
# # ==============================================================================
# NAME Tapdance timeout while held
# RUN 5 ms
# PRESS TD_0
# RUN 5 ms
# RELEASE TD_0
# RUN 10 ms
# PRESS TD_0
# RUN 1 cycle
# RUN 25 ms
# RUN 2 cycles
# EXPECT keyboard-report Key_B # The report should contain `B`
# RUN 10 ms
# RELEASE TD_0
# RUN 1 cycle
# EXPECT keyboard-report empty # Report should be empty
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