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// -*- mode: c++ -*-
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// Copyright 2016 Keyboardio, inc. <jesse@keyboard.io>
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// See "LICENSE" for license details
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#ifndef BUILD_INFORMATION
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#define BUILD_INFORMATION "locally built"
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#endif
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/**
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* These #include directives pull in the Kaleidoscope firmware core,
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* as well as the Kaleidoscope plugins we use in the Model 01's firmware
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*/
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// The Kaleidoscope core
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#include "Kaleidoscope.h"
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// Support for storing the keymap in EEPROM
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#include "Kaleidoscope-EEPROM-Settings.h"
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#include "Kaleidoscope-EEPROM-Keymap.h"
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// Support for communicating with the host via a simple Serial protocol
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#include "Kaleidoscope-FocusSerial.h"
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// Support for keys that move the mouse
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#include "Kaleidoscope-MouseKeys.h"
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// Support for macros
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#include "Kaleidoscope-Macros.h"
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// Support for controlling the keyboard's LEDs
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#include "Kaleidoscope-LEDControl.h"
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// Support for "Numpad" mode, which is mostly just the Numpad specific LED mode
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#include "Kaleidoscope-NumPad.h"
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// Support for the "Boot greeting" effect, which pulses the 'LED' button for 10s
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// when the keyboard is connected to a computer (or that computer is powered on)
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#include "Kaleidoscope-LEDEffect-BootGreeting.h"
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// Support for LED modes that set all LEDs to a single color
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#include "Kaleidoscope-LEDEffect-SolidColor.h"
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// Support for an LED mode that makes all the LEDs 'breathe'
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#include "Kaleidoscope-LEDEffect-Breathe.h"
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// Support for an LED mode that makes a red pixel chase a blue pixel across the keyboard
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#include "Kaleidoscope-LEDEffect-Chase.h"
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// Support for LED modes that pulse the keyboard's LED in a rainbow pattern
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#include "Kaleidoscope-LEDEffect-Rainbow.h"
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// Support for an LED mode that lights up the keys as you press them
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#include "Kaleidoscope-LED-Stalker.h"
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// Support for an LED mode that prints the keys you press in letters 4px high
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#include "Kaleidoscope-LED-AlphaSquare.h"
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// Support for an LED mode that lets one configure per-layer color maps
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#include "Kaleidoscope-Colormap.h"
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// Support for Keyboardio's internal keyboard testing mode
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#include "Kaleidoscope-HardwareTestMode.h"
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// Support for host power management (suspend & wakeup)
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#include "Kaleidoscope-HostPowerManagement.h"
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// Support for magic combos (key chords that trigger an action)
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#include "Kaleidoscope-MagicCombo.h"
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// Support for USB quirks, like changing the key state report protocol
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#include "Kaleidoscope-USB-Quirks.h"
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/** This 'enum' is a list of all the macros used by the Model 01's firmware
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* The names aren't particularly important. What is important is that each
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* is unique.
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*
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* These are the names of your macros. They'll be used in two places.
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* The first is in your keymap definitions. There, you'll use the syntax
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* `M(MACRO_NAME)` to mark a specific keymap position as triggering `MACRO_NAME`
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*
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* The second usage is in the 'switch' statement in the `macroAction` function.
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* That switch statement actually runs the code associated with a macro when
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* a macro key is pressed.
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*/
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enum { MACRO_VERSION_INFO,
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MACRO_ANY
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};
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/** The Model 01's key layouts are defined as 'keymaps'. By default, there are three
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* keymaps: The standard QWERTY keymap, the "Function layer" keymap and the "Numpad"
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* keymap.
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*
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* Each keymap is defined as a list using the 'KEYMAP_STACKED' macro, built
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* of first the left hand's layout, followed by the right hand's layout.
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*
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* Keymaps typically consist mostly of `Key_` definitions. There are many, many keys
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* defined as part of the USB HID Keyboard specification. You can find the names
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* (if not yet the explanations) for all the standard `Key_` defintions offered by
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* Kaleidoscope in these files:
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keyboard.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_consumerctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_sysctl.h
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* https://github.com/keyboardio/Kaleidoscope/blob/master/src/key_defs_keymaps.h
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*
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* Additional things that should be documented here include
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* using ___ to let keypresses fall through to the previously active layer
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* using XXX to mark a keyswitch as 'blocked' on this layer
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* using ShiftToLayer() and LockLayer() keys to change the active keymap.
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* keeping NUM and FN consistent and accessible on all layers
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*
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* The PROG key is special, since it is how you indicate to the board that you
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* want to flash the firmware. However, it can be remapped to a regular key.
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* When the keyboard boots, it first looks to see whether the PROG key is held
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* down; if it is, it simply awaits further flashing instructions. If it is
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* not, it continues loading the rest of the firmware and the keyboard
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* functions normally, with whatever binding you have set to PROG. More detail
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* here: https://community.keyboard.io/t/how-the-prog-key-gets-you-into-the-bootloader/506/8
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*
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* The "keymaps" data structure is a list of the keymaps compiled into the firmware.
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* The order of keymaps in the list is important, as the ShiftToLayer(#) and LockLayer(#)
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* macros switch to key layers based on this list.
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*
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*
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* A key defined as 'ShiftToLayer(FUNCTION)' will switch to FUNCTION while held.
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* Similarly, a key defined as 'LockLayer(NUMPAD)' will switch to NUMPAD when tapped.
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*/
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/**
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* Layers are "0-indexed" -- That is the first one is layer 0. The second one is layer 1.
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* The third one is layer 2.
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* This 'enum' lets us use names like QWERTY, FUNCTION, and NUMPAD in place of
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* the numbers 0, 1 and 2.
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*
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*/
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enum { PRIMARY, NUMPAD, FUNCTION }; // layers
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/**
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* To change your keyboard's layout from QWERTY to DVORAK or COLEMAK, comment out the line
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*
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* #define PRIMARY_KEYMAP_QWERTY
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*
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* by changing it to
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*
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* // #define PRIMARY_KEYMAP_QWERTY
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*
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* Then uncomment the line corresponding to the layout you want to use.
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*
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*/
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#define PRIMARY_KEYMAP_QWERTY
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// #define PRIMARY_KEYMAP_COLEMAK
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// #define PRIMARY_KEYMAP_DVORAK
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// #define PRIMARY_KEYMAP_CUSTOM
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/* This comment temporarily turns off astyle's indent enforcement
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* so we can make the keymaps actually resemble the physical key layout better
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*/
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// *INDENT-OFF*
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KEYMAPS(
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#if defined (PRIMARY_KEYMAP_QWERTY)
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[PRIMARY] = KEYMAP_STACKED
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(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(FUNCTION),
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M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(FUNCTION)),
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#elif defined (PRIMARY_KEYMAP_DVORAK)
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[PRIMARY] = KEYMAP_STACKED
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(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Quote, Key_Comma, Key_Period, Key_P, Key_Y, Key_Tab,
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Key_PageUp, Key_A, Key_O, Key_E, Key_U, Key_I,
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Key_PageDown, Key_Semicolon, Key_Q, Key_J, Key_K, Key_X, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(FUNCTION),
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M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
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Key_Enter, Key_F, Key_G, Key_C, Key_R, Key_L, Key_Slash,
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Key_D, Key_H, Key_T, Key_N, Key_S, Key_Minus,
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Key_RightAlt, Key_B, Key_M, Key_W, Key_V, Key_Z, Key_Equals,
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Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(FUNCTION)),
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#elif defined (PRIMARY_KEYMAP_COLEMAK)
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[PRIMARY] = KEYMAP_STACKED
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(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_F, Key_P, Key_G, Key_Tab,
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Key_PageUp, Key_A, Key_R, Key_S, Key_T, Key_D,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(FUNCTION),
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M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
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Key_Enter, Key_J, Key_L, Key_U, Key_Y, Key_Semicolon, Key_Equals,
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Key_H, Key_N, Key_E, Key_I, Key_O, Key_Quote,
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Key_RightAlt, Key_K, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(FUNCTION)),
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#elif defined (PRIMARY_KEYMAP_CUSTOM)
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// Edit this keymap to make a custom layout
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[PRIMARY] = KEYMAP_STACKED
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(___, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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ShiftToLayer(FUNCTION),
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M(MACRO_ANY), Key_6, Key_7, Key_8, Key_9, Key_0, LockLayer(NUMPAD),
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_RightAlt, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_LeftAlt, Key_Spacebar, Key_RightControl,
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ShiftToLayer(FUNCTION)),
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#else
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#error "No default keymap defined. You should make sure that you have a line like '#define PRIMARY_KEYMAP_QWERTY' in your sketch"
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#endif
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[NUMPAD] = KEYMAP_STACKED
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(___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___,
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M(MACRO_VERSION_INFO), ___, Key_7, Key_8, Key_9, Key_KeypadSubtract, ___,
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___, ___, Key_4, Key_5, Key_6, Key_KeypadAdd, ___,
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___, Key_1, Key_2, Key_3, Key_Equals, ___,
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___, ___, Key_0, Key_Period, Key_KeypadMultiply, Key_KeypadDivide, Key_Enter,
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___, ___, ___, ___,
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___),
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[FUNCTION] = KEYMAP_STACKED
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(___, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_CapsLock,
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Key_Tab, ___, Key_mouseUp, ___, Key_mouseBtnR, Key_mouseWarpEnd, Key_mouseWarpNE,
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Key_Home, Key_mouseL, Key_mouseDn, Key_mouseR, Key_mouseBtnL, Key_mouseWarpNW,
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Key_End, Key_PrintScreen, Key_Insert, ___, Key_mouseBtnM, Key_mouseWarpSW, Key_mouseWarpSE,
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___, Key_Delete, ___, ___,
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___,
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Consumer_ScanPreviousTrack, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11,
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Consumer_PlaySlashPause, Consumer_ScanNextTrack, Key_LeftCurlyBracket, Key_RightCurlyBracket, Key_LeftBracket, Key_RightBracket, Key_F12,
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Key_LeftArrow, Key_DownArrow, Key_UpArrow, Key_RightArrow, ___, ___,
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Key_PcApplication, Consumer_Mute, Consumer_VolumeDecrement, Consumer_VolumeIncrement, ___, Key_Backslash, Key_Pipe,
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___, ___, Key_Enter, ___,
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___)
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) // KEYMAPS(
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/* Re-enable astyle's indent enforcement */
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// *INDENT-ON*
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/** versionInfoMacro handles the 'firmware version info' macro
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* When a key bound to the macro is pressed, this macro
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* prints out the firmware build information as virtual keystrokes
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*/
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static void versionInfoMacro(uint8_t keyState) {
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if (keyToggledOn(keyState)) {
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Macros.type(PSTR("Keyboardio Model 01 - Kaleidoscope "));
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Macros.type(PSTR(BUILD_INFORMATION));
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}
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}
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/** anyKeyMacro is used to provide the functionality of the 'Any' key.
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*
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* When the 'any key' macro is toggled on, a random alphanumeric key is
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* selected. While the key is held, the function generates a synthetic
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* keypress event repeating that randomly selected key.
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*
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*/
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static void anyKeyMacro(uint8_t keyState) {
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static Key lastKey;
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bool toggledOn = false;
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if (keyToggledOn(keyState)) {
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lastKey.setKeyCode(Key_A.getKeyCode() + (uint8_t)(millis() % 36));
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toggledOn = true;
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}
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if (keyIsPressed(keyState))
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Kaleidoscope.hid().keyboard().pressKey(lastKey, toggledOn);
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}
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/** macroAction dispatches keymap events that are tied to a macro
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to that macro. It takes two uint8_t parameters.
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The first is the macro being called (the entry in the 'enum' earlier in this file).
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The second is the state of the keyswitch. You can use the keyswitch state to figure out
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if the key has just been toggled on, is currently pressed or if it's just been released.
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The 'switch' statement should have a 'case' for each entry of the macro enum.
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Each 'case' statement should call out to a function to handle the macro in question.
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*/
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const macro_t *macroAction(uint8_t macroIndex, uint8_t keyState) {
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switch (macroIndex) {
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case MACRO_VERSION_INFO:
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versionInfoMacro(keyState);
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break;
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case MACRO_ANY:
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anyKeyMacro(keyState);
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break;
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}
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return MACRO_NONE;
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}
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// These 'solid' color effect definitions define a rainbow of
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// LED color modes calibrated to draw 500mA or less on the
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// Keyboardio Model 01.
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static constexpr uint8_t solid_red_level = 160;
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static kaleidoscope::plugin::LEDSolidColor solidRed(solid_red_level, 0, 0);
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static kaleidoscope::plugin::LEDSolidColor solidOrange(140, 70, 0);
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static kaleidoscope::plugin::LEDSolidColor solidYellow(130, 100, 0);
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static kaleidoscope::plugin::LEDSolidColor solidGreen(0, 160, 0);
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static kaleidoscope::plugin::LEDSolidColor solidBlue(0, 70, 130);
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static kaleidoscope::plugin::LEDSolidColor solidIndigo(0, 0, 170);
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static kaleidoscope::plugin::LEDSolidColor solidViolet(130, 0, 120);
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/** toggleLedsOnSuspendResume toggles the LEDs off when the host goes to sleep,
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* and turns them back on when it wakes up.
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*/
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void toggleLedsOnSuspendResume(kaleidoscope::plugin::HostPowerManagement::Event event) {
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switch (event) {
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case kaleidoscope::plugin::HostPowerManagement::Suspend:
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LEDControl.disable();
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break;
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case kaleidoscope::plugin::HostPowerManagement::Resume:
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LEDControl.enable();
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break;
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case kaleidoscope::plugin::HostPowerManagement::Sleep:
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break;
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}
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}
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/** hostPowerManagementEventHandler dispatches power management events (suspend,
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* resume, and sleep) to other functions that perform action based on these
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* events.
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*/
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void hostPowerManagementEventHandler(kaleidoscope::plugin::HostPowerManagement::Event event) {
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toggleLedsOnSuspendResume(event);
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}
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/** A tiny wrapper, to be used by MagicCombo.
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* This simply toggles the keyboard protocol via USBQuirks, and wraps it within
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* a function with an unused argument, to match what MagicCombo expects.
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*/
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static void toggleKeyboardProtocol(uint8_t combo_index) {
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USBQuirks.toggleKeyboardProtocol();
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}
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/** Magic combo list, a list of key combo and action pairs the firmware should
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* recognise.
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*/
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USE_MAGIC_COMBOS({.action = toggleKeyboardProtocol,
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// Left Fn + Esc + Shift
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.keys = { R3C6, R2C6, R3C7 }
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});
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// First, tell Kaleidoscope which plugins you want to use.
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// The order can be important. For example, LED effects are
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// added in the order they're listed here.
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KALEIDOSCOPE_INIT_PLUGINS(
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// The EEPROMSettings & EEPROMKeymap plugins make it possible to have an
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// editable keymap in EEPROM.
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EEPROMSettings,
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EEPROMKeymap,
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// Focus allows bi-directional communication with the host, and is the
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// interface through which the keymap in EEPROM can be edited.
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Focus,
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// FocusSettingsCommand adds a few Focus commands, intended to aid in
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// changing some settings of the keyboard, such as the default layer (via the
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// `settings.defaultLayer` command)
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FocusSettingsCommand,
|
||||
|
||||
// FocusEEPROMCommand adds a set of Focus commands, which are very helpful in
|
||||
// both debugging, and in backing up one's EEPROM contents.
|
||||
FocusEEPROMCommand,
|
||||
|
||||
// The boot greeting effect pulses the LED button for 10 seconds after the
|
||||
// keyboard is first connected
|
||||
BootGreetingEffect,
|
||||
|
||||
// The hardware test mode, which can be invoked by tapping Prog, LED and the
|
||||
// left Fn button at the same time.
|
||||
HardwareTestMode,
|
||||
|
||||
// LEDControl provides support for other LED modes
|
||||
LEDControl,
|
||||
|
||||
// We start with the LED effect that turns off all the LEDs.
|
||||
LEDOff,
|
||||
|
||||
// The rainbow effect changes the color of all of the keyboard's keys at the same time
|
||||
// running through all the colors of the rainbow.
|
||||
LEDRainbowEffect,
|
||||
|
||||
// The rainbow wave effect lights up your keyboard with all the colors of a rainbow
|
||||
// and slowly moves the rainbow across your keyboard
|
||||
LEDRainbowWaveEffect,
|
||||
|
||||
// The chase effect follows the adventure of a blue pixel which chases a red pixel across
|
||||
// your keyboard. Spoiler: the blue pixel never catches the red pixel
|
||||
LEDChaseEffect,
|
||||
|
||||
// These static effects turn your keyboard's LEDs a variety of colors
|
||||
solidRed, solidOrange, solidYellow, solidGreen, solidBlue, solidIndigo, solidViolet,
|
||||
|
||||
// The breathe effect slowly pulses all of the LEDs on your keyboard
|
||||
LEDBreatheEffect,
|
||||
|
||||
// The AlphaSquare effect prints each character you type, using your
|
||||
// keyboard's LEDs as a display
|
||||
AlphaSquareEffect,
|
||||
|
||||
// The stalker effect lights up the keys you've pressed recently
|
||||
StalkerEffect,
|
||||
|
||||
// The Colormap effect makes it possible to set up per-layer colormaps
|
||||
ColormapEffect,
|
||||
|
||||
// The numpad plugin is responsible for lighting up the 'numpad' mode
|
||||
// with a custom LED effect
|
||||
NumPad,
|
||||
|
||||
// The macros plugin adds support for macros
|
||||
Macros,
|
||||
|
||||
// The MouseKeys plugin lets you add keys to your keymap which move the mouse.
|
||||
MouseKeys,
|
||||
|
||||
// The HostPowerManagement plugin allows us to turn LEDs off when then host
|
||||
// goes to sleep, and resume them when it wakes up.
|
||||
HostPowerManagement,
|
||||
|
||||
// The MagicCombo plugin lets you use key combinations to trigger custom
|
||||
// actions - a bit like Macros, but triggered by pressing multiple keys at the
|
||||
// same time.
|
||||
MagicCombo,
|
||||
|
||||
// The USBQuirks plugin lets you do some things with USB that we aren't
|
||||
// comfortable - or able - to do automatically, but can be useful
|
||||
// nevertheless. Such as toggling the key report protocol between Boot (used
|
||||
// by BIOSes) and Report (NKRO).
|
||||
USBQuirks
|
||||
);
|
||||
|
||||
/** The 'setup' function is one of the two standard Arduino sketch functions.
|
||||
* It's called when your keyboard first powers up. This is where you set up
|
||||
* Kaleidoscope and any plugins.
|
||||
*/
|
||||
void setup() {
|
||||
// First, call Kaleidoscope's internal setup function
|
||||
Kaleidoscope.setup();
|
||||
|
||||
// While we hope to improve this in the future, the NumPad plugin
|
||||
// needs to be explicitly told which keymap layer is your numpad layer
|
||||
NumPad.numPadLayer = NUMPAD;
|
||||
|
||||
// We configure the AlphaSquare effect to use RED letters
|
||||
AlphaSquare.color = CRGB(255, 0, 0);
|
||||
|
||||
// We set the brightness of the rainbow effects to 150 (on a scale of 0-255)
|
||||
// This draws more than 500mA, but looks much nicer than a dimmer effect
|
||||
LEDRainbowEffect.brightness(150);
|
||||
LEDRainbowWaveEffect.brightness(150);
|
||||
|
||||
// The LED Stalker mode has a few effects. The one we like is called
|
||||
// 'BlazingTrail'. For details on other options, see
|
||||
// https://github.com/keyboardio/Kaleidoscope/blob/master/doc/plugin/LED-Stalker.md
|
||||
StalkerEffect.variant = STALKER(BlazingTrail);
|
||||
|
||||
// We want to make sure that the firmware starts with LED effects off
|
||||
// This avoids over-taxing devices that don't have a lot of power to share
|
||||
// with USB devices
|
||||
LEDOff.activate();
|
||||
|
||||
// To make the keymap editable without flashing new firmware, we store
|
||||
// additional layers in EEPROM. For now, we reserve space for five layers. If
|
||||
// one wants to use these layers, just set the default layer to one in EEPROM,
|
||||
// by using the `settings.defaultLayer` Focus command, or by using the
|
||||
// `keymap.onlyCustom` command to use EEPROM layers only.
|
||||
EEPROMKeymap.setup(5);
|
||||
|
||||
// We need to tell the Colormap plugin how many layers we want to have custom
|
||||
// maps for. To make things simple, we set it to five layers, which is how
|
||||
// many editable layers we have (see above).
|
||||
ColormapEffect.max_layers(5);
|
||||
}
|
||||
|
||||
/** loop is the second of the standard Arduino sketch functions.
|
||||
* As you might expect, it runs in a loop, never exiting.
|
||||
*
|
||||
* For Kaleidoscope-based keyboard firmware, you usually just want to
|
||||
* call Kaleidoscope.loop(); and not do anything custom here.
|
||||
*/
|
||||
|
||||
void loop() {
|
||||
Kaleidoscope.loop();
|
||||
}
|
@ -1,57 +0,0 @@
|
||||
/* -*- mode: c++ -*-
|
||||
* Copyright (C) 2020 Eric Paniagua (epaniagua@google.com)
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "testing/setup-googletest.h"
|
||||
#include "Kaleidoscope.h"
|
||||
|
||||
SETUP_GOOGLETEST();
|
||||
|
||||
namespace kaleidoscope {
|
||||
namespace testing {
|
||||
namespace {
|
||||
|
||||
constexpr KeyAddr key_addr_A{2, 1};
|
||||
|
||||
using ::testing::IsEmpty;
|
||||
|
||||
class KeyboardReports : public VirtualDeviceTest {};
|
||||
|
||||
TEST_F(KeyboardReports, KeysActiveWhenPressed) {
|
||||
sim_.Press(key_addr_A); // A
|
||||
auto state = RunCycle();
|
||||
|
||||
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
|
||||
EXPECT_THAT(
|
||||
state->HIDReports()->Keyboard(0).ActiveKeycodes(),
|
||||
Contains(Key_A));
|
||||
|
||||
sim_.Release(key_addr_A); // A
|
||||
state = RunCycle();
|
||||
|
||||
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
|
||||
EXPECT_THAT(
|
||||
state->HIDReports()->Keyboard(0).ActiveKeycodes(),
|
||||
IsEmpty());
|
||||
|
||||
state = RunCycle();
|
||||
|
||||
// 2 cycles after releasing A
|
||||
EXPECT_EQ(state->HIDReports()->Keyboard().size(), 0);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
} // namespace testing
|
||||
} // namespace kaleidoscope
|
Loading…
Reference in new issue