|
|
|
@ -2,26 +2,42 @@
|
|
|
|
|
|
|
|
|
|
namespace kaleidoscope {
|
|
|
|
|
void LEDChaseEffect::update(void) {
|
|
|
|
|
// Check to see if it's time to change the positions of the red and blue lights
|
|
|
|
|
if (current_chase_counter++ < chase_threshold) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
current_chase_counter = 0;
|
|
|
|
|
|
|
|
|
|
// The red LED is at `pos`; the blue one follows behind. `chase_sign` is either +1 or
|
|
|
|
|
// -1; `chase_pixels` is the gap between them.
|
|
|
|
|
byte pos2 = pos - (chase_sign * chase_pixels);
|
|
|
|
|
|
|
|
|
|
// First, we turn off the LEDs that were turned on in the previous update. `pos` is
|
|
|
|
|
// always in the valid range (0 <= pos < LED_COUNT), but after it changes direction, for
|
|
|
|
|
// the first few updates, `pos2` will be out of bounds. Since it's an unsigned integer,
|
|
|
|
|
// even when it would have a value below zero, it underflows and so one test is good for
|
|
|
|
|
// both ends of the range.
|
|
|
|
|
::LEDControl.setCrgbAt(pos, {0, 0, 0});
|
|
|
|
|
if (pos2 < LED_COUNT)
|
|
|
|
|
::LEDControl.setCrgbAt(pos2, {0, 0, 0});
|
|
|
|
|
|
|
|
|
|
// Next, we adjust the red light's position. If the direction hasn't changed (the red
|
|
|
|
|
// light isn't out of bounds), we also adjust the blue light's position to match the red
|
|
|
|
|
// one. If the new position puts it out of bounds, we reverse the direction, and bring
|
|
|
|
|
// it back in bounds. When this happens, the blue light "jumps" behind the red one, and
|
|
|
|
|
// will be out of bounds. The simplest way to do this is to assign it a value that is
|
|
|
|
|
// known to be invalid (LED_COUNT).
|
|
|
|
|
pos += chase_sign;
|
|
|
|
|
if (! (pos < LED_COUNT)) {
|
|
|
|
|
if (pos < LED_COUNT) {
|
|
|
|
|
pos2 += chase_sign;
|
|
|
|
|
} else {
|
|
|
|
|
chase_sign = -chase_sign;
|
|
|
|
|
pos += chase_sign;
|
|
|
|
|
pos2 = LED_COUNT;
|
|
|
|
|
} else {
|
|
|
|
|
pos2 += chase_sign;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Last, we turn on the LEDs at their new positions. As before, the blue light (pos2) is
|
|
|
|
|
// only set if it's in the valid LED range.
|
|
|
|
|
::LEDControl.setCrgbAt(pos, {0, 0, 255});
|
|
|
|
|
if (pos2 < LED_COUNT)
|
|
|
|
|
::LEDControl.setCrgbAt(pos2, {255, 0, 0});
|
|
|
|
|