@ -4,9 +4,9 @@
# include "MouseWrapper.h"
# include "MouseWrapper.h"
# include "KeyboardioFirmware.h"
# include "KeyboardioFirmware.h"
static uint8_t mouseMoveIntent ;
uint8_t MouseKeys_ : : mouseMoveIntent ;
static void loopHook( bool postClear ) {
void MouseKeys_ : : loopHook( bool postClear ) {
if ( postClear ) {
if ( postClear ) {
mouseMoveIntent = 0 ;
mouseMoveIntent = 0 ;
return ;
return ;
@ -31,14 +31,7 @@ static void loopHook(bool postClear) {
MouseWrapper . move ( 1 , 0 ) ;
MouseWrapper . move ( 1 , 0 ) ;
}
}
static void handle_mouse_key_event ( Key mappedKey , uint8_t keyState ) {
Key MouseKeys_ : : eventHandlerHook ( Key mappedKey , byte row , byte col , uint8_t keyState ) {
if ( ! key_is_pressed ( keyState ) )
return ;
mouseMoveIntent | = mappedKey . keyCode ;
}
static Key handleMouseKeys ( Key mappedKey , byte row , byte col , uint8_t keyState ) {
if ( mappedKey . flags ! = ( SYNTHETIC | IS_MOUSE_KEY ) )
if ( mappedKey . flags ! = ( SYNTHETIC | IS_MOUSE_KEY ) )
return mappedKey ;
return mappedKey ;
@ -51,7 +44,8 @@ static Key handleMouseKeys(Key mappedKey, byte row, byte col, uint8_t keyState)
MouseWrapper . release_button ( button ) ;
MouseWrapper . release_button ( button ) ;
}
}
} else if ( ! ( mappedKey . keyCode & KEY_MOUSE_WARP ) ) {
} else if ( ! ( mappedKey . keyCode & KEY_MOUSE_WARP ) ) {
handle_mouse_key_event ( mappedKey , keyState ) ;
if ( key_is_pressed ( keyState ) )
mouseMoveIntent | = mappedKey . keyCode ;
} else if ( key_toggled_on ( keyState ) ) {
} else if ( key_toggled_on ( keyState ) ) {
if ( mappedKey . keyCode & KEY_MOUSE_WARP & & mappedKey . flags & IS_MOUSE_KEY ) {
if ( mappedKey . keyCode & KEY_MOUSE_WARP & & mappedKey . flags & IS_MOUSE_KEY ) {
// we don't pass in the left and up values because those are the
// we don't pass in the left and up values because those are the
@ -70,8 +64,8 @@ MouseKeys_::MouseKeys_(void) {
void
void
MouseKeys_ : : begin ( void ) {
MouseKeys_ : : begin ( void ) {
event_handler_hook_use ( handleMouseKeys ) ;
event_handler_hook_use ( eventHandlerHook ) ;
loop_hook_use ( loopHook ) ;
loop_hook_use ( loopHook ) ;
}
}
MouseKeys_ MouseKeys ;
MouseKeys_ MouseKeys ;