Duplicate GD32 `uint16_t*` cast workaround from KeyboardioHID

This is slightly different than the original to make it easier to revert once
the bug is fixed.  I used block comments so that the original lines could be
preserved as-is, and reverting the change only requires the removal of the lines
added for the workaround.

Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
f/driver/keyboardiohid
Michael Richters 3 years ago
parent 3487ebab88
commit b0ce6febbe
No known key found for this signature in database
GPG Key ID: 1288FD13E4EEF0C0

@ -194,7 +194,22 @@ bool BootKeyboard_::setup(USBSetup& setup) {
if (setup.wValueH == HID_REPORT_TYPE_OUTPUT) {
if (length == sizeof(leds)) {
// ------------------------------------------------------------
// Workaround for a bug in the GD32 core:
//
// On GD32, when we call `USV_RecvControl`, it casts the (void*) pointer
// we give it to `uint16_t*`, which means that it will alway write an even
// number of bytes to that pointer. Because we don't want to overwrite
// the next byte in memory past `leds`, we use a temporary array that is
// guaranteed to be big enough, and copy the data from that:
uint8_t raw_report_data[2];
USB_RecvControl(&raw_report_data, length);
leds = raw_report_data[0];
// Once the GD32 core bug is fixed, we can replace the above code with the
// original code below:
/* ------------------------------------------------------------
USB_RecvControl(&leds, length);
// ------------------------------------------------------------ */
return true;
}
}

@ -158,12 +158,37 @@ bool HID_::setup(USBSetup& setup) {
if (request == HID_SET_REPORT) {
uint16_t length = setup.wLength;
// ------------------------------------------------------------
// Workaround for a bug in the GD32 core:
//
// On GD32, when we call `USV_RecvControl`, it casts the (void*) pointer
// we give it to `uint16_t*`, which means that it will alway write an even
// number of bytes to that pointer. Because we might be trying to just
// read the `leds` byte, and we don't want to overwrite the next byte in
// memory, instead of giving it the pointer to the `setReportData` member
// variable directly, we have it write into to temporary `raw_report_data`
// array that's guaranteed to be big enough, then copy the data from that
// array into `setReportData`:
uint8_t raw_report_data[sizeof(setReportData) + 1];
if (length == sizeof(setReportData)) {
USB_RecvControl(&raw_report_data, length);
setReportData.reportId = raw_report_data[0];
setReportData.leds = raw_report_data[1];
} else if (length == sizeof(setReportData.leds)) {
USB_RecvControl(&raw_report_data, length);
setReportData.reportId = 0;
setReportData.leds = raw_report_data[0];
}
// Once the GD32 core bug is fixed, we can replace the above code with the
// original code below:
/* ------------------------------------------------------------
if (length == sizeof(setReportData)) {
USB_RecvControl(&setReportData, length);
} else if (length == sizeof(setReportData.leds)) {
USB_RecvControl(&setReportData.leds, length);
setReportData.reportId = 0;
}
// ------------------------------------------------------------ */
}
}

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