Added tweening / frame interpolation for smoother movement.

Made frame duration easier to fine-tune.  (default 25 fps)
pull/510/head
Selene Scriven 7 years ago
parent d4af1ff2f5
commit b026f56523

@ -21,22 +21,15 @@
namespace kaleidoscope { namespace kaleidoscope {
#define MS_PER_FRAME_POW2 6 // one frame every 64 ms #define INTERPOLATE // smoother, slower animation
#define MS_PER_FRAME 40 // 40 = 25 fps
#define FRAMES_PER_DROP 120 // max time between raindrops during idle animation
int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT]; int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT];
uint8_t WavepoolEffect::page = 0; uint8_t WavepoolEffect::page = 0;
uint8_t WavepoolEffect::frames_since_event = 0; uint8_t WavepoolEffect::frames_since_event = 0;
uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
/* unused
// map geometric space (14x5) into native keyboard coordinates (16x4)
PROGMEM const uint8_t WavepoolEffect::positions[WP_HGT*WP_WID] = {
0, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 64, 64, 26, 27, 28, 29, 30, 31,
32, 33, 34, 35, 36, 37, 22, 25, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 37, 40, 58, 59, 60, 61, 62, 63,
64, 64, 7, 23, 39, 55, 54, 57, 56, 40, 24, 8, 64, 64,
};
*/
// map native keyboard coordinates (16x4) into geometric space (14x5) // map native keyboard coordinates (16x4) into geometric space (14x5)
PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = { PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = {
0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13, 0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
@ -81,14 +74,14 @@ void WavepoolEffect::raindrop(uint8_t x, uint8_t y, int8_t *page) {
uint8_t WavepoolEffect::wp_rand() { uint8_t WavepoolEffect::wp_rand() {
static uint16_t offset = 0x400; static uint16_t offset = 0x400;
offset = ((offset + 1) & 0x4fff) | 0x400; offset = ((offset + 1) & 0x4fff) | 0x400;
return (millis()>>MS_PER_FRAME_POW2) + pgm_read_byte(offset); return (millis()/MS_PER_FRAME) + pgm_read_byte(offset);
} }
void WavepoolEffect::update(void) { void WavepoolEffect::update(void) {
// limit the frame rate; one frame every 64 ms // limit the frame rate; one frame every 64 ms
static uint8_t prev_time = 0; static uint8_t prev_time = 0;
uint8_t now = (millis()>>MS_PER_FRAME_POW2) % 0xff; uint8_t now = millis() / MS_PER_FRAME;
if (now != prev_time) { if (now != prev_time) {
prev_time = now; prev_time = now;
} else { } else {
@ -111,7 +104,14 @@ void WavepoolEffect::update(void) {
static uint8_t frames_till_next_drop = 0; static uint8_t frames_till_next_drop = 0;
static int8_t prev_x = -1; static int8_t prev_x = -1;
static int8_t prev_y = -1; static int8_t prev_y = -1;
#ifdef INTERPOLATE
// even frames: water movement and page flipping
// odd frames: raindrops and tweening
// (this arrangement seems to look best overall)
if (((now & 1)) && (idle_timeout > 0)) {
#else
if (idle_timeout > 0) { if (idle_timeout > 0) {
#endif
// repeat previous raindrop to give it a slightly better effect // repeat previous raindrop to give it a slightly better effect
if (prev_x >= 0) { if (prev_x >= 0) {
raindrop(prev_x, prev_y, oldpg); raindrop(prev_x, prev_y, oldpg);
@ -119,9 +119,9 @@ void WavepoolEffect::update(void) {
} }
if (frames_since_event if (frames_since_event
>= (frames_till_next_drop >= (frames_till_next_drop
+ (idle_timeout >> MS_PER_FRAME_POW2))) { + (idle_timeout / MS_PER_FRAME))) {
frames_till_next_drop = 4 + (wp_rand() & 0x3f); frames_till_next_drop = 4 + (wp_rand() % FRAMES_PER_DROP);
frames_since_event = idle_timeout >> MS_PER_FRAME_POW2; frames_since_event = idle_timeout / MS_PER_FRAME;
uint8_t x = wp_rand() % WP_WID; uint8_t x = wp_rand() % WP_WID;
uint8_t y = wp_rand() % WP_HGT; uint8_t y = wp_rand() % WP_HGT;
@ -136,6 +136,9 @@ void WavepoolEffect::update(void) {
// (originally skipped edges, but this keyboard is too small for that) // (originally skipped edges, but this keyboard is too small for that)
//for (uint8_t y = 1; y < WP_HGT-1; y++) { //for (uint8_t y = 1; y < WP_HGT-1; y++) {
// for (uint8_t x = 1; x < WP_WID-1; x++) { // for (uint8_t x = 1; x < WP_WID-1; x++) {
#ifdef INTERPOLATE
if (!(now & 1)) { // even frames only
#endif
for (uint8_t y = 0; y < WP_HGT; y++) { for (uint8_t y = 0; y < WP_HGT; y++) {
for (uint8_t x = 0; x < WP_WID; x++) { for (uint8_t x = 0; x < WP_WID; x++) {
uint8_t offset = (y*WP_WID) + x; uint8_t offset = (y*WP_WID) + x;
@ -178,12 +181,21 @@ void WavepoolEffect::update(void) {
newpg[offset] = value - (value >> 3); newpg[offset] = value - (value >> 3);
} }
} }
#ifdef INTERPOLATE
}
#endif
// draw the water on the keys // draw the water on the keys
for (byte r = 0; r < ROWS; r++) { for (byte r = 0; r < ROWS; r++) {
for (byte c = 0; c < COLS; c++) { for (byte c = 0; c < COLS; c++) {
uint8_t offset = (r*COLS) + c; uint8_t offset = (r*COLS) + c;
int8_t height = oldpg[pgm_read_byte(rc2pos+offset)]; int8_t height = oldpg[pgm_read_byte(rc2pos+offset)];
#ifdef INTERPOLATE
if (now & 1) { // odd frames only
// average height with other frame
height = ((int16_t)height + newpg[pgm_read_byte(rc2pos+offset)]) >> 1;
}
#endif
uint8_t intensity = abs(height) * 2; uint8_t intensity = abs(height) * 2;
@ -199,8 +211,13 @@ void WavepoolEffect::update(void) {
} }
} }
#ifdef INTERPOLATE
// swap pages every other frame
if (!(now & 1)) page ^= 1;
#else
// swap pages every frame // swap pages every frame
page ^= 1; page ^= 1;
#endif
} }

@ -39,7 +39,6 @@ class WavepoolEffect : public LEDMode {
static uint8_t frames_since_event; static uint8_t frames_since_event;
static int8_t surface[2][WP_WID*WP_HGT]; static int8_t surface[2][WP_WID*WP_HGT];
static uint8_t page; static uint8_t page;
//static PROGMEM const uint8_t positions[WP_HGT*WP_WID]; // unused
static PROGMEM const uint8_t rc2pos[ROWS*COLS]; static PROGMEM const uint8_t rc2pos[ROWS*COLS];
static Key eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state); static Key eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state);

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