Improve consistency of Qukeys testcases

Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
pull/949/head
Michael Richters 4 years ago
parent 1d4fd1ed3a
commit ac97009327
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GPG Key ID: 1288FD13E4EEF0C0

@ -23,9 +23,9 @@
namespace kaleidoscope { namespace kaleidoscope {
namespace testing { namespace testing {
constexpr uint16_t QUKEYS_HOLD_TIMEOUT{200}; constexpr uint16_t QUKEYS_HOLD_TIMEOUT = 200;
constexpr uint8_t QUKEYS_OVERLAP_THRESHOLD{90}; constexpr uint8_t QUKEYS_OVERLAP_THRESHOLD = 90;
constexpr uint8_t QUKEYS_MINIMUM_HOLD_TIME{10}; constexpr uint8_t QUKEYS_MINIMUM_HOLD_TIME = 10;
} }
} }

@ -24,10 +24,6 @@ namespace kaleidoscope {
namespace testing { namespace testing {
namespace { namespace {
struct QukeyValues {
Key primary{Key_NoKey};
Key alternate{Key_NoKey};
};
constexpr KeyAddr key_addr_A{2, 1}; constexpr KeyAddr key_addr_A{2, 1};
constexpr KeyAddr key_addr_S{2, 2}; constexpr KeyAddr key_addr_S{2, 2};
constexpr KeyAddr key_addr_D{2, 3}; constexpr KeyAddr key_addr_D{2, 3};
@ -36,155 +32,182 @@ constexpr KeyAddr key_addr_X{3, 2};
using ::testing::IsEmpty; using ::testing::IsEmpty;
class QukeysBasic : public VirtualDeviceTest {}; class QukeysBasic : public VirtualDeviceTest {
protected:
std::set<uint8_t> expected_keycodes_ = {};
std::unique_ptr<State> state_ = nullptr;
};
TEST_F(QukeysBasic, TapQukeyAlone) { TEST_F(QukeysBasic, TapQukeyAlone) {
std::unique_ptr<State> state{nullptr};
std::set<uint8_t> expected_keycodes{};
// Press `A` // Press `A`
sim_.Press(key_addr_A); sim_.Press(key_addr_A);
state = VirtualDeviceTest::RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0);
ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0)
<< "There should be no HID report after the qukey is pressed";
sim_.RunForMillis(20);
// Release `A` // Release `A`
sim_.Release(key_addr_A); sim_.Release(key_addr_A);
expected_keycodes.insert(Key_A.getKeyCode());
state = VirtualDeviceTest::RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes));
expected_keycodes.erase(Key_A.getKeyCode());
sim_.RunCycles(2); sim_.RunCycles(2);
state = VirtualDeviceTest::RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 2)
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(), << "There should be two HID reports after the release of a tapped qukey";
::testing::ElementsAreArray(expected_keycodes));
state = VirtualDeviceTest::RunCycle(); expected_keycodes_.insert(Key_A.getKeyCode());
EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The first report should include only `A`";
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0); expected_keycodes_.erase(Key_A.getKeyCode());
EXPECT_THAT(state_->HIDReports()->Keyboard(1).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The second report should be empty";
state_ = RunCycle();
ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0);
} }
TEST_F(QukeysBasic, HoldQukeyAlone) { TEST_F(QukeysBasic, HoldQukeyAlone) {
std::unique_ptr<State> state{nullptr};
std::set<uint8_t> expected_keycodes{};
// Press `A` // Press `A`
sim_.Press(key_addr_A); sim_.Press(key_addr_A);
state = VirtualDeviceTest::RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0);
uint32_t t0 = Kaleidoscope.millisAtCycleStart(); uint32_t t0 = Kaleidoscope.millisAtCycleStart();
// To test the hold timeout, we check after every cycle to see if there's new
// HID report. We can't just call `RunForMillis()` because we care about when
// that report was sent.
do { do {
state = VirtualDeviceTest::RunCycle(); state_ = RunCycle();
if (Kaleidoscope.millisAtCycleStart() > t0 + QUKEYS_HOLD_TIMEOUT) } while (state_->HIDReports()->Keyboard().size() == 0 &&
break; (Kaleidoscope.millisAtCycleStart() - t0 < QUKEYS_HOLD_TIMEOUT + 1));
} while (state->HIDReports()->Keyboard().size() == 0);
uint32_t t1 = Kaleidoscope.millisAtCycleStart(); uint32_t t1 = Kaleidoscope.millisAtCycleStart();
EXPECT_THAT(t1 - t0, ::testing::Ge(QUKEYS_HOLD_TIMEOUT)); EXPECT_THAT(t1 - t0, ::testing::Ge(QUKEYS_HOLD_TIMEOUT))
<< "The HID report should be sent after the hold timeout has elapsed";
expected_keycodes.insert(Key_LeftGui.getKeyCode()); expected_keycodes_.insert(Key_LeftGui.getKeyCode());
ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 1)
<< "There should be only one HID report";
EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The HID report should contain just `Key_LeftGui`";
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); sim_.RunForMillis(100);
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes));
sim_.Release(key_addr_A); sim_.Release(key_addr_A);
expected_keycodes.erase(Key_LeftGui.getKeyCode()); sim_.RunCycles(2);
state_ = RunCycle();
sim_.RunForMillis(100); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 1)
state = VirtualDeviceTest::RunCycle(); << "There should be a HID report immediately after the key is released";
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); expected_keycodes_.erase(Key_LeftGui.getKeyCode());
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(), EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes)); ::testing::ElementsAreArray(expected_keycodes_))
<< "The HID report should be empty at this point";
state_ = RunCycle();
ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0);
} }
TEST_F(QukeysBasic, FullOverlap) { TEST_F(QukeysBasic, FullOverlap) {
std::set<uint8_t> expected_keycodes{};
sim_.Press(key_addr_F); sim_.Press(key_addr_F);
sim_.RunForMillis(20); sim_.RunForMillis(20);
sim_.Press(key_addr_X); sim_.Press(key_addr_X);
auto state = RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0)
<< "After both keys are pressed, there should still be no reports";
sim_.RunForMillis(50); sim_.RunForMillis(50);
sim_.Release(key_addr_X); sim_.Release(key_addr_X);
state = RunCycle();
expected_keycodes.insert(Key_LeftShift.getKeyCode());
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes));
sim_.RunCycles(3); sim_.RunCycles(3);
state = RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 2);
expected_keycodes.insert(Key_X.getKeyCode()); expected_keycodes_.insert(Key_LeftShift.getKeyCode());
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(), ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 3)
::testing::ElementsAreArray(expected_keycodes)); << "After the subsequent key is released, we should get 3 reports";
expected_keycodes.erase(Key_X.getKeyCode()); EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
EXPECT_THAT(state->HIDReports()->Keyboard(1).ActiveKeycodes(), ::testing::ElementsAreArray(expected_keycodes_))
::testing::ElementsAreArray(expected_keycodes)); << "The first report should contain the qukey's altername keycode";
expected_keycodes_.insert(Key_X.getKeyCode());
EXPECT_THAT(state_->HIDReports()->Keyboard(1).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The second report should add the subsequent key";
expected_keycodes_.erase(Key_X.getKeyCode());
EXPECT_THAT(state_->HIDReports()->Keyboard(2).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The third report should be the release of the subsequent key";
sim_.Release(key_addr_F); sim_.Release(key_addr_F);
sim_.RunCycles(3); sim_.RunCycles(3);
state = RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 1)
expected_keycodes.erase(Key_LeftShift.getKeyCode()); << "After the qukey is release, we should get one report";
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(), expected_keycodes_.erase(Key_LeftShift.getKeyCode());
::testing::ElementsAreArray(expected_keycodes)); EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The HID report should now be empty";
state_ = RunCycle();
ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0);
} }
TEST_F(QukeysBasic, RolloverPrimary) { TEST_F(QukeysBasic, RolloverPrimary) {
std::set<uint8_t> expected_keycodes{};
sim_.Press(key_addr_F); sim_.Press(key_addr_F);
sim_.RunForMillis(20); sim_.RunForMillis(20);
sim_.Press(key_addr_X); sim_.Press(key_addr_X);
auto state = RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0)
<< "After both keys are pressed, there should still be no reports";
sim_.RunForMillis(50); sim_.RunForMillis(50);
sim_.Release(key_addr_F); sim_.Release(key_addr_F);
sim_.RunForMillis(50); sim_.RunForMillis(50);
state = RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 3); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 3)
<< "After the qukey is released, and the overlap threshold is exceeded, there should be 3 reports";
expected_keycodes.insert(Key_F.getKeyCode()); expected_keycodes_.insert(Key_F.getKeyCode());
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(), EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes)); ::testing::ElementsAreArray(expected_keycodes_))
<< "The first report should contain the qukey's primary value";
expected_keycodes.insert(Key_X.getKeyCode()); expected_keycodes_.insert(Key_X.getKeyCode());
EXPECT_THAT(state->HIDReports()->Keyboard(1).ActiveKeycodes(), EXPECT_THAT(state_->HIDReports()->Keyboard(1).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes)); ::testing::ElementsAreArray(expected_keycodes_))
<< "The second report should contain the subsequent (normal) key";
expected_keycodes.erase(Key_F.getKeyCode()); expected_keycodes_.erase(Key_F.getKeyCode());
EXPECT_THAT(state->HIDReports()->Keyboard(2).ActiveKeycodes(), EXPECT_THAT(state_->HIDReports()->Keyboard(2).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes)); ::testing::ElementsAreArray(expected_keycodes_))
<< "The third report should contain the release of the qukey";
sim_.Release(key_addr_X); sim_.Release(key_addr_X);
sim_.RunCycles(3); sim_.RunCycles(3);
state = RunCycle(); state_ = RunCycle();
ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 1)
expected_keycodes.erase(Key_X.getKeyCode()); << "After the normal key is released, we should get one report";
EXPECT_THAT(state->HIDReports()->Keyboard(0).ActiveKeycodes(), expected_keycodes_.erase(Key_X.getKeyCode());
::testing::ElementsAreArray(expected_keycodes)); EXPECT_THAT(state_->HIDReports()->Keyboard(0).ActiveKeycodes(),
::testing::ElementsAreArray(expected_keycodes_))
<< "The HID report should now be empty";
state_ = RunCycle();
ASSERT_EQ(state_->HIDReports()->Keyboard().size(), 0);
} }
} // namespace } // namespace

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