@ -18,70 +18,21 @@
# include <Kaleidoscope-TapDance.h>
# include <Kaleidoscope-FocusSerial.h>
# include "kaleidoscope/keyswitch_state.h"
# include "kaleidoscope/layers.h"
namespace kaleidoscope {
namespace plugin {
// --- state ---
uint16_t TapDance : : start_time_ ;
uint16_t TapDance : : time_out = 200 ;
TapDance : : TapDanceState TapDance : : state_ [ TapDance : : TAPDANCE_KEY_COUNT ] ;
Key TapDance : : last_tap_dance_key_ = Key_NoKey ;
KeyAddr TapDance : : last_tap_dance_addr_ ;
// --- actions ---
void TapDance : : interrupt ( KeyAddr key_addr ) {
uint8_t idx = last_tap_dance_key_ . getRaw ( ) - ranges : : TD_FIRST ;
tapDanceAction ( idx , last_tap_dance_addr_ , state_ [ idx ] . count , Interrupt ) ;
state_ [ idx ] . triggered = true ;
last_tap_dance_key_ = Key_NoKey ;
Runtime . hid ( ) . keyboard ( ) . sendReport ( ) ;
Runtime . hid ( ) . keyboard ( ) . releaseAllKeys ( ) ;
if ( state_ [ idx ] . pressed )
return ;
release ( idx ) ;
}
void TapDance : : timeout ( void ) {
uint8_t idx = last_tap_dance_key_ . getRaw ( ) - ranges : : TD_FIRST ;
tapDanceAction ( idx , last_tap_dance_addr_ , state_ [ idx ] . count , Timeout ) ;
state_ [ idx ] . triggered = true ;
if ( state_ [ idx ] . pressed )
return ;
last_tap_dance_key_ = Key_NoKey ;
release ( idx ) ;
}
void TapDance : : release ( uint8_t tap_dance_index ) {
last_tap_dance_key_ = Key_NoKey ;
// --- config ---
state_ [ tap_dance_index ] . pressed = false ;
state_ [ tap_dance_index ] . triggered = false ;
state_ [ tap_dance_index ] . release_next = true ;
}
void TapDance : : tap ( void ) {
uint8_t idx = last_tap_dance_key_ . getRaw ( ) - ranges : : TD_FIRST ;
state_ [ idx ] . count + + ;
start_time_ = Runtime . millisAtCycleStart ( ) ;
tapDanceAction ( idx , last_tap_dance_addr_ , state_ [ idx ] . count , Tap ) ;
}
uint16_t TapDance : : time_out = 200 ;
KeyAddr TapDance : : release_addr_ = KeyAddr { KeyAddr : : invalid_state } ;
// --- api ---
void TapDance : : actionKeys ( uint8_t tap_count , ActionType tap_dance_action , uint8_t max_keys , const Key tap_keys [ ] ) {
void TapDance : : actionKeys ( uint8_t tap_count ,
ActionType tap_dance_action ,
uint8_t max_keys ,
const Key tap_keys [ ] ) {
if ( tap_count > max_keys )
tap_count = max_keys ;
@ -92,112 +43,131 @@ void TapDance::actionKeys(uint8_t tap_count, ActionType tap_dance_action, uint8_
break ;
case Interrupt :
case Timeout :
handleKeyswitchEvent ( key , last_tap_dance_addr_ , IS_PRESSED | INJECTED ) ;
if ( event_queue_ . isEmpty ( ) )
break ;
case Hold :
handleKeyswitchEvent ( key , last_tap_dance_addr_ , IS_PRESSED | WAS_PRESSED | INJECTED ) ;
{
KeyAddr td_addr = event_queue_ . addr ( 0 ) ;
bool key_released = ( live_keys [ td_addr ] = = Key_Transparent ) ;
handleKeyswitchEvent ( key , td_addr , IS_PRESSED | INJECTED ) ;
if ( key_released )
release_addr_ = td_addr ;
}
break ;
case Hold :
case Release :
kaleidoscope : : Runtime . hid ( ) . keyboard ( ) . sendReport ( ) ;
handleKeyswitchEvent ( key , last_tap_dance_addr_ , WAS_PRESSED | INJECTED ) ;
break ;
}
}
// --- hooks ---
EventHandlerResult TapDance : : onNameQuery ( ) {
return : : Focus . sendName ( F ( " TapDance " ) ) ;
}
EventHandlerResult TapDance : : onKeyswitchEvent ( Key & mapped_key , KeyAddr key_addr , uint8_t keyState ) {
if ( keyState & INJECTED )
EventHandlerResult TapDance : : onKeyswitchEvent ( Key & key ,
KeyAddr key_addr ,
uint8_t key_state ) {
if ( key_state & INJECTED )
return EventHandlerResult : : OK ;
if ( mapped_key. getRaw ( ) < ranges : : TD_FIRST | | mapped_key . getRaw ( ) > ranges : : TD_LAST ) {
if ( last_tap_dance_key_ = = Key_NoKey )
return EventHandlerResult : : OK ;
if ( keyToggledOn ( keyState ) ) {
interrupt( key_addr ) ;
mapped_key = Key_NoKey ;
if ( event_queue_. isEmpty ( ) ) {
if ( keyToggledOn( key_state ) & & isTapDanceKey ( key ) ) {
// Begin a new TapDance sequence:
uint8_t td_id = key . getRaw ( ) - ranges : : TD_FIRST ;
tapDanceAction ( td_id , key_addr , 1 , Tap ) ;
event_queue_. append ( key_addr , key_state ) ;
return EventHandlerResult : : EVENT_CONSUMED ;
}
return EventHandlerResult : : OK ;
}
uint8_t tap_dance_index = mapped_key . getRaw ( ) - ranges : : TD_FIRST ;
uint8_t td_count = event_queue_ . length ( ) ;
KeyAddr td_addr = event_queue_ . addr ( 0 ) ;
Key td_key = Layer . lookup ( td_addr ) ;
uint8_t td_id = td_key . getRaw ( ) - ranges : : TD_FIRST ;
if ( keyToggledOff ( keyState ) )
state_ [ tap_dance_index ] . pressed = false ;
if ( last_tap_dance_key_ ! = mapped_key ) {
if ( last_tap_dance_key_ = = Key_NoKey ) {
if ( state_ [ tap_dance_index ] . triggered ) {
if ( keyToggledOff ( keyState ) ) {
release ( tap_dance_index ) ;
}
return EventHandlerResult : : EVENT_CONSUMED ;
}
last_tap_dance_key_ = mapped_key ;
last_tap_dance_addr_ = key_addr ;
tap ( ) ;
return EventHandlerResult : : EVENT_CONSUMED ;
if ( keyToggledOn ( key_state ) ) {
if ( key_addr = = td_addr ) {
// The same TapDance key was pressed again; continue the sequence:
tapDanceAction ( td_id , td_addr , + + td_count , Tap ) ;
} else {
if ( keyToggledOff ( keyState ) & & state_ [ tap_dance_index ] . count ) {
release ( tap_dance_index ) ;
return EventHandlerResult : : EVENT_CONSUMED ;
}
if ( ! keyToggledOn ( keyState ) ) {
return EventHandlerResult : : EVENT_CONSUMED ;
}
interrupt ( key_addr ) ;
// A different key was pressed; interrupt the sequeunce:
tapDanceAction ( td_id , td_addr , td_count , Interrupt ) ;
event_queue_ . clear ( ) ;
// If the sequence was interrupted by another TapDance key, start the new
// sequence:
if ( isTapDanceKey ( Layer . lookup ( key_addr ) ) ) {
td_id = key . getRaw ( ) - ranges : : TD_FIRST ;
tapDanceAction ( td_id , key_addr , 1 , Tap ) ;
}
}
// in sequence
if ( keyToggledOff ( keyState ) ) {
// Any key that toggles on while a TapDance sequence is live gets added to
// the queue. If it interrupted the queue, we need to hold off on processing
// that event until the next cycle to guarantee that the events appear in
// order on the host.
event_queue_ . append ( key_addr , key_state ) ;
if ( isTapDanceKey ( key ) )
return EventHandlerResult : : EVENT_CONSUMED ;
return EventHandlerResult : : ABORT ;
} else if ( keyIsPressed ( key_state ) ) {
// Until a key press event has been released from the queue, its "hold
// event" must be suppressed every cycle.
for ( uint8_t i { 0 } ; i < event_queue_ . length ( ) ; + + i ) {
if ( event_queue_ . addr ( i ) = = key_addr ) {
return EventHandlerResult : : ABORT ;
}
last_tap_dance_key_ = mapped_key ;
last_tap_dance_addr_ = key_addr ;
state_ [ tap_dance_index ] . pressed = true ;
if ( keyToggledOn ( keyState ) ) {
tap ( ) ;
return EventHandlerResult : : EVENT_CONSUMED ;
}
if ( state_ [ tap_dance_index ] . triggered )
tapDanceAction ( tap_dance_index , key_addr , state_ [ tap_dance_index ] . count , Hold ) ;
}
// We always indicate that other plugins don't need to handle TapDance keys,
// but we do allow them to show up as active keys when they're held. This way,
// when one times out, if it's not being held any longer, we can send the
// release event.
if ( isTapDanceKey ( key ) )
return EventHandlerResult : : EVENT_CONSUMED ;
// This key is being held, but is not in the queue, or it toggled off, but is
// not (currently) a TapDance key.
return EventHandlerResult : : OK ;
}
EventHandlerResult TapDance : : afterEachCycle ( ) {
for ( uint8_t i = 0 ; i < TAPDANCE_KEY_COUNT ; i + + ) {
if ( ! state_ [ i ] . release_next )
continue ;
tapDanceAction ( i , last_tap_dance_addr_ , state_ [ i ] . count , Release ) ;
state_ [ i ] . count = 0 ;
state_ [ i ] . release_next = false ;
if ( release_addr_ . isValid ( ) ) {
handleKeyswitchEvent ( Key_NoKey , release_addr_ , WAS_PRESSED | INJECTED ) ;
release_addr_ = KeyAddr { KeyAddr : : invalid_state } ;
}
Key event_key ;
// Purge any non-TapDance key events from the front of the queue.
while ( ! event_queue_ . isEmpty ( ) ) {
KeyAddr event_addr = event_queue_ . addr ( 0 ) ;
event_key = Layer . lookup ( event_addr ) ;
if ( isTapDanceKey ( event_key ) ) {
break ;
}
handleKeyswitchEvent ( event_key , event_addr , IS_PRESSED | INJECTED ) ;
event_queue_ . shift ( ) ;
}
if ( last_tap_dance_key_ = = Key_NoKey )
if ( event_queue_. isEmpty ( ) )
return EventHandlerResult : : OK ;
if ( Runtime . hasTimeExpired ( start_time_ , time_out ) )
timeout ( ) ;
// The first event in the queue is now guaranteed to be a TapDance key.
uint8_t td_id = event_key . getRaw ( ) - ranges : : TD_FIRST ;
KeyAddr td_addr = event_queue_ . addr ( 0 ) ;
// Check for timeout
uint8_t td_count = event_queue_ . length ( ) ;
uint16_t start_time = event_queue_ . timestamp ( td_count - 1 ) ;
if ( Runtime . hasTimeExpired ( start_time , time_out ) ) {
tapDanceAction ( td_id , td_addr , td_count , Timeout ) ;
event_queue_ . clear ( ) ;
// There's still a race condition here, but it's a minor one. If a TapDance
// sequence times out in the `afterEachCycle()` handler, then another key
// toggles on in the following scan cycle, and that key is handled first,
// the two events could show up out of order on the host. The probability of
// this happening is low, and event-driven Kaleidoscope will fix it
// completely, so I'm willing to accept the risk for now.
}
return EventHandlerResult : : OK ;
}