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@ -40,91 +40,91 @@ byte TapDance::lastTapDanceCol;
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// --- actions ---
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void
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TapDance::interrupt (void) {
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TapDance::interrupt(void) {
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uint8_t idx = lastTapDanceKey.raw - Ranges::TD_FIRST;
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tapDanceAction (idx, lastTapDanceRow, lastTapDanceCol, tapCount[idx], Interrupt);
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bitWrite (triggeredState, idx, 1);
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tapDanceAction(idx, lastTapDanceRow, lastTapDanceCol, tapCount[idx], Interrupt);
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bitWrite(triggeredState, idx, 1);
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endTime = 0;
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if (bitRead (pressedState, idx))
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if (bitRead(pressedState, idx))
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return;
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release (idx);
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release(idx);
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}
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void
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TapDance::timeout (void) {
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TapDance::timeout(void) {
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uint8_t idx = lastTapDanceKey.raw - Ranges::TD_FIRST;
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tapDanceAction (idx, lastTapDanceRow, lastTapDanceCol, tapCount[idx], Timeout);
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bitWrite (triggeredState, idx, 1);
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tapDanceAction(idx, lastTapDanceRow, lastTapDanceCol, tapCount[idx], Timeout);
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bitWrite(triggeredState, idx, 1);
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if (bitRead (pressedState, idx))
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if (bitRead(pressedState, idx))
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return;
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lastTapDanceKey.raw = Key_NoKey.raw;
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release (idx);
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release(idx);
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}
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Key
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TapDance::release (uint8_t tapDanceIndex) {
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TapDance::release(uint8_t tapDanceIndex) {
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endTime = 0;
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lastTapDanceKey.raw = Key_NoKey.raw;
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bitClear (pressedState, tapDanceIndex);
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bitClear (triggeredState, tapDanceIndex);
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bitWrite (releaseNextState, tapDanceIndex, 1);
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bitClear(pressedState, tapDanceIndex);
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bitClear(triggeredState, tapDanceIndex);
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bitWrite(releaseNextState, tapDanceIndex, 1);
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return Key_NoKey;
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}
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Key
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TapDance::tap (void) {
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TapDance::tap(void) {
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uint8_t idx = lastTapDanceKey.raw - Ranges::TD_FIRST;
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tapCount[idx]++;
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endTime = millis () + timeOut;
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endTime = millis() + timeOut;
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tapDanceAction (idx, lastTapDanceRow, lastTapDanceCol, tapCount[idx], Tap);
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tapDanceAction(idx, lastTapDanceRow, lastTapDanceCol, tapCount[idx], Tap);
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return Key_NoKey;
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}
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// --- api ---
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TapDance::TapDance (void) {
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TapDance::TapDance(void) {
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lastTapDanceKey.raw = Key_NoKey.raw;
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}
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void
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TapDance::begin (void) {
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event_handler_hook_use (this->eventHandlerHook);
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loop_hook_use (this->loopHook);
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TapDance::begin(void) {
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event_handler_hook_use(this->eventHandlerHook);
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loop_hook_use(this->loopHook);
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}
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void
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TapDance::actionKeys (uint8_t tapCount, ActionType tapDanceAction, uint8_t maxKeys, const Key tapKeys[]) {
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TapDance::actionKeys(uint8_t tapCount, ActionType tapDanceAction, uint8_t maxKeys, const Key tapKeys[]) {
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if (tapCount > maxKeys)
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tapCount = maxKeys;
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Key key;
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key.raw = pgm_read_word (&(tapKeys[tapCount - 1].raw));
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key.raw = pgm_read_word(&(tapKeys[tapCount - 1].raw));
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switch (tapDanceAction) {
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case Tap:
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break;
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case Interrupt:
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case Timeout:
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handle_keyswitch_event (key, lastTapDanceRow, lastTapDanceCol, IS_PRESSED | INJECTED);
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handle_keyswitch_event(key, lastTapDanceRow, lastTapDanceCol, IS_PRESSED | INJECTED);
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break;
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case Hold:
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handle_keyswitch_event (key, lastTapDanceRow, lastTapDanceCol, IS_PRESSED | WAS_PRESSED | INJECTED);
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handle_keyswitch_event(key, lastTapDanceRow, lastTapDanceCol, IS_PRESSED | WAS_PRESSED | INJECTED);
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break;
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case Release:
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Keyboard.sendReport ();
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handle_keyswitch_event (key, lastTapDanceRow, lastTapDanceCol, WAS_PRESSED | INJECTED);
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Keyboard.sendReport();
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handle_keyswitch_event(key, lastTapDanceRow, lastTapDanceCol, WAS_PRESSED | INJECTED);
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break;
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}
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}
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@ -132,99 +132,99 @@ TapDance::actionKeys (uint8_t tapCount, ActionType tapDanceAction, uint8_t maxKe
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// --- hooks ---
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Key
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TapDance::eventHandlerHook (Key mappedKey, byte row, byte col, uint8_t keyState) {
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TapDance::eventHandlerHook(Key mappedKey, byte row, byte col, uint8_t keyState) {
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if (keyState & INJECTED)
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return mappedKey;
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if (!key_is_pressed (keyState) && !key_was_pressed (keyState)) {
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if (isTapDance (mappedKey))
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if (!key_is_pressed(keyState) && !key_was_pressed(keyState)) {
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if (isTapDance(mappedKey))
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return Key_NoKey;
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return mappedKey;
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}
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if (!isTapDance (mappedKey)) {
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if (!isActive ())
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if (!isTapDance(mappedKey)) {
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if (!isActive())
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return mappedKey;
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if (key_toggled_on (keyState))
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interrupt ();
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if (key_toggled_on(keyState))
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interrupt();
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return mappedKey;
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}
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uint8_t tapDanceIndex = mappedKey.raw - Ranges::TD_FIRST;
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if (key_toggled_off (keyState))
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bitClear (pressedState, tapDanceIndex);
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if (key_toggled_off(keyState))
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bitClear(pressedState, tapDanceIndex);
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if (!isInSeq (mappedKey)) {
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if (!isActive ()) {
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if (bitRead (triggeredState, tapDanceIndex)) {
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if (key_toggled_off (keyState))
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return release (tapDanceIndex);
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if (!isInSeq(mappedKey)) {
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if (!isActive()) {
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if (bitRead(triggeredState, tapDanceIndex)) {
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if (key_toggled_off(keyState))
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return release(tapDanceIndex);
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return Key_NoKey;
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}
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lastTapDanceKey.raw = mappedKey.raw;
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lastTapDanceRow = row;
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lastTapDanceCol = col;
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return tap ();
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return tap();
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} else {
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if (key_toggled_off (keyState) && stillHeld (tapDanceIndex)) {
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return release (tapDanceIndex);
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if (key_toggled_off(keyState) && stillHeld(tapDanceIndex)) {
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return release(tapDanceIndex);
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}
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if (!key_toggled_on (keyState))
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if (!key_toggled_on(keyState))
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return Key_NoKey;
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interrupt ();
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interrupt();
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}
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}
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// in sequence
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if (key_toggled_off (keyState))
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if (key_toggled_off(keyState))
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return Key_NoKey;
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lastTapDanceKey.raw = mappedKey.raw;
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lastTapDanceRow = row;
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lastTapDanceCol = col;
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bitSet (pressedState, tapDanceIndex);
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bitSet(pressedState, tapDanceIndex);
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if (key_toggled_on (keyState))
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return tap ();
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if (key_toggled_on(keyState))
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return tap();
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if (bitRead (triggeredState, tapDanceIndex))
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tapDanceAction (tapDanceIndex, row, col, tapCount[tapDanceIndex], Hold);
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if (bitRead(triggeredState, tapDanceIndex))
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tapDanceAction(tapDanceIndex, row, col, tapCount[tapDanceIndex], Hold);
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return Key_NoKey;
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}
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void
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TapDance::loopHook (bool postClear) {
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TapDance::loopHook(bool postClear) {
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if (!postClear)
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return;
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for (uint8_t i = 0; i < 16; i++) {
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if (!bitRead (releaseNextState, i))
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if (!bitRead(releaseNextState, i))
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continue;
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tapDanceAction (i, lastTapDanceRow, lastTapDanceCol, tapCount[i], Release);
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tapDanceAction(i, lastTapDanceRow, lastTapDanceCol, tapCount[i], Release);
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tapCount[i] = 0;
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bitClear (releaseNextState, i);
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bitClear(releaseNextState, i);
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}
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if (!isActive ())
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if (!isActive())
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return;
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if (endTime && millis () > endTime)
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if (endTime && millis() > endTime)
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timeout();
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}
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} // namespace KaleidoscopePlugins
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__attribute__((weak))
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void
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tapDanceAction (uint8_t tapDanceIndex, byte row, byte col, uint8_t tapCount, KaleidoscopePlugins::TapDance::ActionType tapDanceAction) {
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tapDanceAction(uint8_t tapDanceIndex, byte row, byte col, uint8_t tapCount, KaleidoscopePlugins::TapDance::ActionType tapDanceAction) {
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}
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KaleidoscopePlugins::TapDance TapDance;
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