Merge pull request #174 from keyboardio/h/layers/double-caching

layers: Use a two-stage cache
pull/175/head
Jesse Vincent 7 years ago committed by GitHub
commit 9e222ea58e

@ -18,7 +18,7 @@ Kaleidoscope_::setup(void) {
handleKeyswitchEvent(Key_NoKey, 255, 255, 0);
// Update the keymap cache, so we start with a non-empty state.
Layer.updateKeymapCache();
Layer.updateActiveLayers();
}
void

@ -44,8 +44,10 @@ static bool handleKeyswitchEventDefault(Key mappedKey, byte row, byte col, uint8
}
void handleKeyswitchEvent(Key mappedKey, byte row, byte col, uint8_t keyState) {
/* If a key had an on or off event, we update the live composite keymap. See
* layers.h for an explanation about the different caches we have. */
if (keyToggledOn(keyState) || keyToggledOff(keyState))
Layer.updateKeymapCache(row, col);
Layer.updateLiveCompositeKeymap(row, col);
/* If the key we are dealing with is masked, ignore it until it is released.
* When releasing it, clear the mask, so future key events can be handled

@ -4,7 +4,8 @@ static uint8_t DefaultLayer;
static uint32_t LayerState;
uint8_t Layer_::highestLayer;
Key Layer_::keyMap[ROWS][COLS];
Key Layer_::liveCompositeKeymap[ROWS][COLS];
uint8_t Layer_::activeLayers[ROWS][COLS];
Key(*Layer_::getKey)(uint8_t layer, byte row, byte col) = Layer.getKeyFromPROGMEM;
static void handleKeymapKeyswitchEvent(Key keymapEntry, uint8_t keyState) {
@ -62,29 +63,29 @@ Layer_::getKeyFromPROGMEM(uint8_t layer, byte row, byte col) {
}
void
Layer_::updateKeymapCache(byte row, byte col) {
int8_t layer = highestLayer;
Layer_::updateLiveCompositeKeymap(byte row, byte col) {
int8_t layer = activeLayers[row][col];
liveCompositeKeymap[row][col] = (*getKey)(layer, row, col);
}
if (row >= ROWS || col >= COLS)
return;
void
Layer_::updateActiveLayers(void) {
memset(activeLayers, DefaultLayer, ROWS * COLS);
for (byte row = 0; row < ROWS; row++) {
for (byte col = 0; col < COLS; col++) {
int8_t layer = highestLayer;
for (layer = highestLayer; layer >= DefaultLayer; layer--) {
while (layer > DefaultLayer) {
if (Layer.isOn(layer)) {
Key mappedKey = (*getKey)(layer, row, col);
if (mappedKey != Key_Transparent) {
keyMap[row][col] = mappedKey;
activeLayers[row][col] = layer;
break;
}
}
layer--;
}
}
void
Layer_::updateKeymapCache(void) {
for (byte row = 0; row < ROWS; row++) {
for (byte col = 0; col < COLS; col++) {
updateKeymapCache(row, col);
}
}
}
@ -103,23 +104,29 @@ void Layer_::move(uint8_t layer) {
}
void Layer_::on(uint8_t layer) {
bool wasOn = isOn(layer);
bitSet(LayerState, layer);
if (layer > highestLayer)
highestLayer = layer;
// Update the key cache, so that if anything depends on knowing the active
// layout, the layout will be in sync.
updateKeymapCache();
/* If the layer did turn on, update the keymap cache. See layers.h for an
* explanation about the caches we have. */
if (!wasOn)
updateActiveLayers();
}
void Layer_::off(uint8_t layer) {
bool wasOn = isOn(layer);
bitClear(LayerState, layer);
if (layer == highestLayer)
highestLayer = top();
// Update the key cache, so that if anything depends on knowing the active
// layout, the layout will be in sync.
updateKeymapCache();
/* If the layer did turn off, update the keymap cache. See layers.h for an
* explanation about the caches we have. */
if (wasOn)
updateActiveLayers();
}
boolean Layer_::isOn(uint8_t layer) {

@ -8,9 +8,43 @@ class Layer_ {
public:
Layer_(void);
/* There are two lookup functions, because we have two caches, and different
* parts of the firmware will want to use either this or that (or perhaps
* both, in rare cases).
*
* First of all, we use caches because looking up a key through all the layers
* is costy, and the cost increases dramatically the more layers we have.
*
* Then, we have the `liveCompositeKeymap`, because to have layer behaviours
* we want, that is, if you hold a key on a layer, release the layer key but
* continue holding the other, we want for the layered keycode to continue
* repeating.
*
* At the same time, we want other keys to not be affected by the
* now-turned-off layer. So we update the keycode in the cache on-demand, when
* the key is pressed or released. (see the top of `handleKeyswitchEvent`).
*
* On the other hand, we also have plugins that scan the whole keymap, and do
* things based on that information, such as highlighting keys that changed
* between layers. These need to be able to look at a state of where the
* keymap *should* be, not necessarily where it is. The `liveCompositeKeymap`
* is not useful here. So we use `activeLayers` which we update whenever
* layers change (see `Layer.on` and `Layer.off`), and it updates the cache to
* show how the keymap should look, without the `liveCompositeKeymap`-induced
* behaviour.
*
* Thus, if we are curious about what a given key will do, use `lookup`. If we
* are curious what the active layer state describes the key as, use
* `lookupOnActiveLayer`.
*/
static Key lookup(byte row, byte col) {
return keyMap[row][col];
return liveCompositeKeymap[row][col];
}
static Key lookupOnActiveLayer(byte row, byte col) {
uint8_t layer = activeLayers[row][col];
return (*getKey)(layer, row, col);
}
static void on(uint8_t layer);
static void off(uint8_t layer);
static void move(uint8_t layer);
@ -32,12 +66,13 @@ class Layer_ {
static Key getKeyFromPROGMEM(uint8_t layer, byte row, byte col);
static void updateKeymapCache(byte row, byte col);
static void updateKeymapCache(void);
static void updateLiveCompositeKeymap(byte row, byte col);
static void updateActiveLayers(void);
private:
static uint8_t highestLayer;
static Key keyMap[ROWS][COLS];
static Key liveCompositeKeymap[ROWS][COLS];
static uint8_t activeLayers[ROWS][COLS];
};
Key layer_getKey(uint8_t layer, uint8_t r, uint8_t c);

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