First try at converting to get rid of the map_size variable

pull/389/head
Ben Gemperline 7 years ago
parent 0597bb2a1d
commit 9655f2254c

@ -21,32 +21,22 @@
namespace kaleidoscope {
//Default, empty constructor
ModifierKeyMap::ModifierKeyMap() {
}
//Constructor with input and output, and assume default timeout
ModifierKeyMap::ModifierKeyMap(Key input_, Key output_) {
SpaceCadet::KeyBinding::KeyBinding(Key input_, Key output_) {
input = input_;
output = output_;
}
//Constructor with all three set
ModifierKeyMap::ModifierKeyMap(Key input_, Key output_, uint16_t timeout_) {
SpaceCadet::KeyBinding::KeyBinding(Key input_, Key output_, uint16_t timeout_) {
input = input_;
output = output_;
timeout = timeout_;
}
//Space Cadet
uint8_t SpaceCadet::map_size_ = 0;
ModifierKeyMap * SpaceCadet::map_;
uint16_t SpaceCadet::time_out = 1000;
//Empty constructor
SpaceCadet::SpaceCadet() {
//By default, we make one with left shift sending left paren, and right shift sending right paren
static ModifierKeyMap internalMap[] = {
KeyBinding * SpaceCadet::map = {
//By default, respect the default timeout
{Key_LeftShift, Key_LeftParen, 0}
, {Key_RightShift, Key_RightParen, 0}
@ -55,20 +45,9 @@ SpaceCadet::SpaceCadet() {
,{Key_RightAlt,Key_RightCurlyBracket,250}
,{Key_LeftControl,Key_LeftBracket,250}
,{Key_RightControl,Key_RightBracket,250}*/
, SPACECADET_MAP_END
};
//Set the variables to our internal map
map_ = internalMap;
map_size_ = sizeof(internalMap) / sizeof(internalMap[0]);
}
//Void function to reset the modifier map if desired.
void SpaceCadet::setMap(ModifierKeyMap * map, uint8_t map_size) {
//Set the map
map_ = map;
//set the map size to be the length of the array
map_size_ = map_size;
}
uint16_t SpaceCadet::time_out = 1000;
void SpaceCadet::begin() {
Kaleidoscope.useEventHandlerHook(eventHandlerHook);
@ -84,19 +63,26 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
// If a key has been just toggled on...
if (keyToggledOn(key_state)) {
if (map_size_ > 0) {
//This will only set one key, and if it isn't in our map it clears everything
//for the non-pressed key
for (uint8_t i = 0; i < map_size_; ++i) {
if (mapped_key.raw == map_[i].input.raw) {
for (uint8_t i = 0 ;; ++i) {
//Check for ending sentinal and exit
if(
map[i].input.raw == Key_NoKey.raw
&& map[i].output.raw == Key_NoKey.raw
&& map[i].timeout == 0
) {
break;
}
if (mapped_key.raw == map[i].input.raw) {
//The keypress was valid and a match.
map_[i].flagged = true;
map_[i].start_time = millis();
map[i].flagged = true;
map[i].start_time = millis();
} else {
//The keypress wasn't a match.
map_[i].flagged = false;
map_[i].start_time = 0;
}
map[i].flagged = false;
map[i].start_time = 0;
}
}
@ -110,19 +96,27 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
bool pressed_key_was_valid = false;
uint8_t index = 0;
if (map_size_ > 0) {
//Look to see if any keys in our map are flagged
for (uint8_t i = 0; i < map_size_; ++i) {
for (uint8_t i = 0 ;; ++i) {
if (map_[i].flagged) {
//Check for ending sentinal and exit
if(
map[i].input.raw == Key_NoKey.raw
&& map[i].output.raw == Key_NoKey.raw
&& map[i].timeout == 0
) {
break;
}
if (map[i].flagged) {
valid_key = true;
index = i;
}
if (map_[i].input.raw == mapped_key.raw) {
if (map[i].input.raw == mapped_key.raw) {
pressed_key_was_valid = true;
}
}
}
//If no valid mapped keys were pressed, simply return the keycode
if (!valid_key) {
@ -130,17 +124,17 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
}
//use the map index to find the local timeout for this key
uint16_t current_timeout = map_[index].timeout;
uint16_t current_timeout = map[index].timeout;
//If that isn't set, use the global timeout setting.
if (current_timeout == 0) {
current_timeout = time_out;
}
if ((millis() - map_[index].start_time) >= current_timeout) {
if ((millis() - map[index].start_time) >= current_timeout) {
// if we timed out, that means we need to keep pressing the mapped
// key, but we won't need to send the alternative key in the end
map_[index].flagged = false;
map_[index].start_time = 0;
map[index].flagged = false;
map[index].start_time = 0;
return mapped_key;
}
@ -155,7 +149,7 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
// if a key toggled off (and that must be one of the mapped keys at this point),
// send the alternative key instead (if we were interrupted, we bailed out earlier).
if (keyToggledOff(key_state)) {
Key alternate_key = map_[index].output;
Key alternate_key = map[index].output;
//Since we are sending the actual key (no need for shift, etc),
//only need to send that key and not the original key. In fact, we
@ -166,8 +160,8 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
hid::sendKeyboardReport();
//Unflag the key so we don't try this again.
map_[index].flagged = false;
map_[index].start_time = 0;
map[index].flagged = false;
map[index].start_time = 0;
}
return mapped_key;
@ -175,6 +169,4 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
}
//Note: since this is more generic, it is now simply SpaceCadet, instead of
//SpaceCadetShift
kaleidoscope::SpaceCadet SpaceCadet;

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