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@ -1,6 +1,26 @@
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#pragma once
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// Warping
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double mouseActiveForCycles = 0;
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float carriedOverX = 0;
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float carriedOverY = 0;
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// apparently, the mac discards 15% of the value space for mouse movement.
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// need to test this on other platforms
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#define HALF_WIDTH 16384
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#define HALF_HEIGHT 16384
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int abs_left = 0;
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int abs_top = 0;
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int next_width;
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int next_height;
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int section_top;
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int section_left;
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boolean is_warping = false;
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