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@ -39,16 +39,21 @@ uint16_t TypingBreaks::left_hand_keys_;
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uint16_t TypingBreaks::right_hand_keys_;
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uint16_t TypingBreaks::right_hand_keys_;
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uint16_t TypingBreaks::settings_base_;
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uint16_t TypingBreaks::settings_base_;
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EventHandlerResult TypingBreaks::onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t key_state) {
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EventHandlerResult TypingBreaks::onKeyEvent(KeyEvent &event) {
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uint32_t lock_length = settings.lock_length * 1000;
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uint32_t lock_length = settings.lock_length * 1000;
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uint32_t idle_time_limit = settings.idle_time_limit * 1000;
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uint32_t idle_time_limit = settings.idle_time_limit * 1000;
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uint32_t lock_time_out = settings.lock_time_out * 1000;
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uint32_t lock_time_out = settings.lock_time_out * 1000;
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// Let key release events through regardless, so the last key pressed (and any
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// other held keys) finish getting processed when they're released.
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if (keyToggledOff(event.state))
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return EventHandlerResult::OK;
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// If we are locked...
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// If we are locked...
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if (keyboard_locked_) {
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if (keyboard_locked_) {
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// ...and the lock has not expired yet
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// ...and the lock has not expired yet
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if (!Runtime.hasTimeExpired(lock_start_time_, lock_length)) {
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if (!Runtime.hasTimeExpired(lock_start_time_, lock_length)) {
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return EventHandlerResult::EVENT_CONSUMED; // remain locked
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return EventHandlerResult::ABORT;
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}
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}
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// ...otherwise clear the lock
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// ...otherwise clear the lock
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@ -90,14 +95,12 @@ EventHandlerResult TypingBreaks::onKeyswitchEvent(Key &mapped_key, KeyAddr key_a
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// So it seems we did not need to lock up. In this case, lets increase key
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// So it seems we did not need to lock up. In this case, lets increase key
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// counters if need be.
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// counters if need be.
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if (event.addr.col() <= Runtime.device().matrix_columns / 2)
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if (keyToggledOn(key_state)) {
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if (key_addr.col() <= Runtime.device().matrix_columns / 2)
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left_hand_keys_++;
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left_hand_keys_++;
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else
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else
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right_hand_keys_++;
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right_hand_keys_++;
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last_key_time_ = Runtime.millisAtCycleStart();
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last_key_time_ = Runtime.millisAtCycleStart();
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}
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return EventHandlerResult::OK;
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return EventHandlerResult::OK;
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}
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}
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