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@ -62,17 +62,38 @@ class Model01 {
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bool isKeyMasked(byte row, byte col);
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bool isKeyMasked(byte row, byte col);
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void maskHeldKeys(void);
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void maskHeldKeys(void);
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/** Key switch state
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/** Key switch states
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*
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*
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* These two methods return the state of the keyswitch at any given position,
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* These methods offer a way to peek at the key switch states, for those cases
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* regardless of which half they are on. This is a hardware-agnostic access to
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* where we need to deal with the state closest to the hardware. Some methods
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* the key switch states.
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* offer a way to check if a key is pressed, others return the number of
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* pressed keys.
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*/
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/**
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* Check if a key is pressed at a given position.
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*
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* @param row is the row the key is located at in the matrix.
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* @param col is the column the key is located at in the matrix.
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*
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* @returns true if the key is pressed, false otherwise.
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*/
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bool isKeyswitchPressed(byte row, byte col);
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/**
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* Check if a key is pressed at a given position.
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*
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* @param keyIndex is the key index, as calculated by `keyIndex`.
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*
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* @note Key indexes start at 1, not 0!
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*
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* @returns true if the key is pressed, false otherwise.
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*/
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bool isKeyswitchPressed(uint8_t keyIndex);
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/**
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* Check the number of key switches currently pressed.
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*
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*
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* The first variant requires a row and a column, the second an index, as
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* @returns the number of keys pressed.
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* returned by `keyIndex`.
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*/
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*/
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uint8_t getKeyswitchStateAtPosition(byte row, byte col);
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uint8_t pressedKeyswitchCount();
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uint8_t getKeyswitchStateAtPosition(uint8_t keyIndex);
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keydata_t leftHandState;
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keydata_t leftHandState;
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keydata_t rightHandState;
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keydata_t rightHandState;
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