Merge pull request #504 from keyboardio/hardware/base-class
Implement a kaleidoscope::Hardware base classpull/508/head v1.94.0
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/* -*- mode: c++ -*-
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* Kaleidoscope-Hardware -- Kaleidoscope Hardware Base class
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* Copyright (C) 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file kaleidoscope/Hardware.h
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* Base class for Kaleidoscope hardware libraries.
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*/
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#pragma once
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#ifndef CRGB
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#error cRGB and CRGB *must* be defined before including this header!
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#endif
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/* All hardware libraries must define the following macros:
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* HARDWARE_IMPLEMENTATION - the name of your public object conforming to
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* the 'class Hardware' interface below.
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* CRGB(r,g,b) - explained below
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*/
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/**
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* Forward declaration of the cRGB structure.
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*
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* The base class does not define the cRGB structure, that is left up to the
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* individual Hardware libraries. We do a forward declaration here, because the
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* base hardware has methods that depend on a cRGB structure.
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*
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* The structure will need to have at least three members: r, g, and b -
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* compilation will fail otherwise.
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*
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* Despite its name, the members do not need to be in the order r g b -- most
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* likely they will be in an order that is convenient for the hardware. So
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* initializing a cRGB with a struct literal will give surprising results for any
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* colors where r, g, and b do not have the same value. Each Hardware library
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* defines a CRGB(r,g,b) macro which returns a literal cRGB with the given values.
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*/
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typedef struct cRGB cRGB;
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namespace kaleidoscope {
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/** Kaleidoscope Hardware base class.
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* Essential methods all hardware libraries must implement.
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*/
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class Hardware {
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public:
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/**
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* @defgroup kaleidoscope_hardware_leds Kaleidoscope::Hardware/LEDs
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* @{
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*/
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/**
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* Sync the LEDs with the underlying hardware. This should make sure that
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* changes made before this call are reflected on the device.
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*/
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void syncLeds(void) {}
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/**
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* Set the color of a per-key LED at a given row and column.
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*
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* Setting the color does not need to take effect immediately, it can be
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* delayed until @ref syncLeds is called.
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*
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* @param row is the logical row position of the key.
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* @param col is the logical column position of the key.
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* @param color is the color to set the LED to.
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*/
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void setCrgbAt(byte row, byte col, cRGB color) {}
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/**
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* Set the color of a per-key LED at a given LED index.
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*
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* Setting the color does not need to take effect immediately, it can be
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* delayed until @ref syncLeds is called.
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*
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* @param i is the LED index to change the color of.
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* @param color is the color to set it to.
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*/
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void setCrgbAt(uint8_t i, cRGB color) {}
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/**
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* Returns the color of the LED at a given index.
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*
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* @param i is the index of the LED to return the color of.
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*
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* @returns The color at the given position.
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*/
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cRGB getCrgbAt(uint8_t i) {
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cRGB c = {
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0, 0, 0
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};
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return c;
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}
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/**
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* Returns the index of the LED at a given row & column.
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*
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* @param row is the logical row position of the key.
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* @param col is the logical column position of the key.
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*
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* @returns The index of the LED at the given position, or -1 if there are no
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* LEDs there.
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*/
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int8_t getLedIndex(uint8_t row, byte col) {
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return -1;
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}
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/** @} */
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/** @defgroup kaleidoscope_hardware_matrix Kaleidoscope::Hardware/Matrix
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* @{
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*/
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/**
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* Scan the keyboard matrix, and act on it.
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*/
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void scanMatrix(void) {}
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/**
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* Read the state of the keyboard matrix.
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*
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* Do whatever is necessary to read the current keyboard state - but without
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* acting on it.
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*
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* This is primarily used by @ref scanMatrix, but may have other uses too.
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*/
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void readMatrix(void) {}
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/**
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* Act on the scanned keyboard matrix.
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*
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* Iterate through the scanned state (@see readMatrix), and act on any events.
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*/
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void actOnMatrixScan(void) {}
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/** @} */
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/** @defgroup kaleidoscope_hardware_masking Kaleidoscope::Hardware/Key masking
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*
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* Sometimes there are situations when one wants to ignore key events for a
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* while, to mask them out. Masked keys will be ignored until they are
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* released.
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*
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* This is implemented in the Hardware library because that knows best how
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* to mask efficiently, as this requires a deeper knowledge of the hardware,
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* which is all but hidden from the rest of the plugins.
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* @{
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*/
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/**
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* Mask out a key.
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*
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* Masking a key out means that any other event than a release will be
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* ignored until said release.
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*
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* @param row is the row the key is located at in the matrix.
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* @param col is the column the key is located at in the matrix.
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*/
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void maskKey(byte row, byte col) {}
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/**
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* Unmask a key.
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*
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* Remove the mask - if any - for a given key. To be used when the mask
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* needs to be removed without the key being released.
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*
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* @param row is the row the key is located at in the matrix.
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* @param col is the column the key is located at in the matrix.
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*/
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void unMaskKey(byte row, byte col) {}
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/**
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* Check whether a key is masked or not.
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*
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* @param row is the row the key is located at in the matrix.
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* @param col is the column the key is located at in the matrix.
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*
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* @returns true if the key is masked, false otherwise.
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*/
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bool isKeyMasked(byte row, byte col) {
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return false;
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}
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/** @} */
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/** @defgroup kaleidoscope_hardware_reattach Kaleidoscope::Hardware/Attach & Detach
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*
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* In situations where one wants to re-initialize the devices, perhaps to
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* change settings inbetween, detaching from and then attaching back to the
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* host is a desirable feature to have. Especially if this does not cut power,
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* nor reboot the device.
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*
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* Because different hardware has different ways to accomplish this, the
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* hardware plugin must provide these functions. Kaleidoscope will wrap them,
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* so user code does not have to deal with KeyboardHardware.
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* @{
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*/
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/**
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* Detach the device from the host.
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*
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* Must detach the device, without rebooting or cutting power. Only the end
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* points should get detached, the device must remain powered on.
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*/
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void detachFromHost() {
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UDCON |= _BV(DETACH);
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}
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/**
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* Attack the device to the host.
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*
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* Must restore the link detachFromHost severed.
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*/
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void attachToHost() {
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UDCON &= ~_BV(DETACH);
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}
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/** @} */
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/**
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* @defgroup kaleidoscope_hardware_keyswitch_state Kaleidoscope::Hardware/Key-switch state
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*
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* These methods offer a way to peek at the key switch states, for those cases
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* where we need to deal with the state closest to the hardware. Some methods
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* offer a way to check if a key is pressed, others return the number of
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* pressed keys.
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*
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* @{
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*/
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/**
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* Check if a key is pressed at a given position.
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*
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* @param row is the row the key is located at in the matrix.
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* @param col is the column the key is located at in the matrix.
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*
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* @returns true if the key is pressed, false otherwise.
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*/
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bool isKeyswitchPressed(byte row, byte col) {
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return false;
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}
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/**
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* Check if a key is pressed at a given position.
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*
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* @param keyIndex is the key index, as calculated by `keyIndex`.
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*
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* @note Key indexes start at 1, not 0!
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*
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* @returns true if the key is pressed, false otherwise.
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*/
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bool isKeyswitchPressed(uint8_t keyIndex) {
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return false;
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}
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/**
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* Check the number of key switches currently pressed.
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*
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* @returns the number of keys pressed.
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*/
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uint8_t pressedKeyswitchCount() {
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return 0;
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}
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/** @} */
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/**
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* @defgroup kaleidoscope_hardware_misc Kaleidoscope::Hardware/Miscellaneous methods
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* @{
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*/
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/**
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* Method to do any hardware-specific initialization.
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*
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* Called once when the device boots, this should initialize the device, and
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* bring it up into a useful state.
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*/
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void setup() {}
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/** @} */
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};
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}
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