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@ -64,18 +64,6 @@ void warp_mouse(Key quadrant) {
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}
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}
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// we want the whole s curve, not just the bit
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// that's usually above the x and y axes;
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#define ATAN_LIMIT 1.57079633
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#define ACCELERATION_FLOOR 0.25
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#define ACCELERATION_MULTIPLIER 5
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#define ACCELERATION_RUNWAY 5
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// Climb speed is how fast we get to max speed
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// 1 is "instant"
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// 0.05 is just right
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// 0.001 is insanely slow
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#define ACCELERATION_CLIMB_SPEED 0.05
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double mouse_accel (double cycles) {
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double mouse_accel (double cycles) {
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double accel = (atan((cycles * ACCELERATION_CLIMB_SPEED)-ACCELERATION_RUNWAY) + ATAN_LIMIT) * ACCELERATION_MULTIPLIER;
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double accel = (atan((cycles * ACCELERATION_CLIMB_SPEED)-ACCELERATION_RUNWAY) + ATAN_LIMIT) * ACCELERATION_MULTIPLIER;
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