Merge pull request #979 from gedankenexperimenter/b/simulator.issue-978
Suppress idle keyswitch events from virtual hardware devicepull/981/head
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79561f6921
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// -*- mode: c++ -*-
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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2020 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <cstdint>
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namespace kaleidoscope {
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namespace testing {
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} // namespace testing
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} // namespace kaleidoscope
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/* -*- mode: c++ -*-
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* Copyright (C) 2020 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include "./common.h"
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#undef min
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#undef max
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#include <iostream>
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// *INDENT-OFF*
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KEYMAPS(
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[0] = KEYMAP_STACKED
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(
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Key_A, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___,
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___, ___, ___, ___, ___, ___, ___,
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___, ___, ___, ___,
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___
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),
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)
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// *INDENT-ON*
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namespace kaleidoscope {
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namespace plugin {
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class IdleKeyDetector : public kaleidoscope::Plugin {
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public:
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EventHandlerResult onKeyswitchEvent(Key &key, KeyAddr key_addr, uint8_t key_state) {
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if (key_addr == KeyAddr{0, 0} && key_state == 0) {
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handleKeyswitchEvent(Key_X, key_addr, IS_PRESSED | WAS_PRESSED);
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}
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return EventHandlerResult::OK;
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}
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};
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} // namespace plugin
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} // namespace kaleidoscope
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kaleidoscope::plugin::IdleKeyDetector IdleKeyDetector;
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KALEIDOSCOPE_INIT_PLUGINS(IdleKeyDetector);
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void setup() {
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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@ -0,0 +1,12 @@
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VERSION 1
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KEYSWITCH A 0 0
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# ==============================================================================
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# This testcase shouldn't generate any HID reports. The sketch includes a plugin
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# that produces `Key_X` if the key at (0,0) is idle, so if the virtual device is
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# calling `handleKeyswitchEvent()` when `key_state` has neither `IS_PRESSED` nor
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# `WAS_PRESSED` bits set, it will fail.
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NAME Idle key detector
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RUN 3 cycles
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