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@ -8,7 +8,7 @@
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cRGB red;
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cRGB red;
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cRGB blue;
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cRGB blue;
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cRGB green;
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cRGB green;
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cRGB white;
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TestMode_::TestMode_(void) {
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TestMode_::TestMode_(void) {
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}
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}
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@ -18,6 +18,9 @@ void TestMode_::begin(void) {
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red.r = 201;
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red.r = 201;
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blue.b = 201;
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blue.b = 201;
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green.g = 201;
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green.g = 201;
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white.r = 50;
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white.g = 50;
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white.b = 50;
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Kaleidoscope.useLoopHook(this->loopHook);
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Kaleidoscope.useLoopHook(this->loopHook);
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}
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}
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@ -66,7 +69,12 @@ void TestMode_::test_leds(void) {
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}
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}
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uint32_t leftBadKeys;
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uint32_t rightBadKeys;
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uint32_t olderLeftHandState = 0;
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uint32_t olderRightHandState = 0 ;
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void TestMode_::testMatrix() {
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void TestMode_::testMatrix() {
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LEDControl.set_all_leds_to(200, 0, 0);
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LEDControl.set_all_leds_to(200, 0, 0);
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@ -79,26 +87,69 @@ void TestMode_::testMatrix() {
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for (byte col = 0; col < 8; col++) {
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for (byte col = 0; col < 8; col++) {
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uint8_t keynum = (row * 8) + (col);
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uint8_t keynum = (row * 8) + (col);
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uint8_t keyState = (bitRead(KeyboardHardware.previousLeftHandState.all, keynum) << 0) |
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uint8_t keyState = (bitRead(olderLeftHandState, keynum) << 2) |
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(bitRead(KeyboardHardware.leftHandState.all, keynum) << 1);
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(bitRead(KeyboardHardware.previousLeftHandState.all, keynum) << 1) |
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(bitRead(KeyboardHardware.leftHandState.all, keynum) << 0);
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// If we had chatter in between two reads
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if (keyState == 2 || keyState == 5) {
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bitSet(leftBadKeys, keynum);
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}
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if (keyState == 3) {
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// If the key is held down
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if (keyState == 7) {
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KeyboardHardware.setCrgbAt(row, 7 - col, green);
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KeyboardHardware.setCrgbAt(row, 7 - col, green);
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} else if (keyState == 1) {
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}
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// If we're seeing chatter right now
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else if (keyState == 2 || keyState == 5) {
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KeyboardHardware.setCrgbAt(row, 7 - col, white);
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}
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// If we triggered chatter detection ever on this key
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else if (bitRead(leftBadKeys, keynum)) {
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KeyboardHardware.setCrgbAt(row, 7 - col, red);
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}
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// If the key was just released
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else if (keyState == 6) {
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KeyboardHardware.setCrgbAt(row, 7 - col, blue);
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KeyboardHardware.setCrgbAt(row, 7 - col, blue);
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}
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}
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keyState = (bitRead(KeyboardHardware.previousRightHandState.all, keynum) << 0) |
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(bitRead(KeyboardHardware.rightHandState.all, keynum) << 1);
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if (keyState == 3) {
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keyState = (bitRead(olderRightHandState, keynum) << 2) |
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(bitRead(KeyboardHardware.previousRightHandState.all, keynum) << 1) |
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(bitRead(KeyboardHardware.rightHandState.all, keynum) << 0);
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// If we had chatter in between two reads
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if (keyState == 2 || keyState == 5) {
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bitSet(rightBadKeys, keynum);
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}
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// If the key is held down
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if (keyState == 7) {
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KeyboardHardware.setCrgbAt(row, 15 - col, green);
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KeyboardHardware.setCrgbAt(row, 15 - col, green);
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} else if (keyState == 1) {
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}
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// If we're seeing chatter right now
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else if (keyState == 2 || keyState == 5) {
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KeyboardHardware.setCrgbAt(row, 15 - col, white);
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}
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// If we triggered chatter detection ever on this key
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else if (bitRead(rightBadKeys, keynum)) {
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KeyboardHardware.setCrgbAt(row, 15 - col, red);
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}
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// If the key was just released
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else if (keyState == 6) {
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KeyboardHardware.setCrgbAt(row, 15 - col, blue);
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KeyboardHardware.setCrgbAt(row, 15 - col, blue);
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}
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}
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}
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}
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}
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}
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LEDControl.syncLeds();
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LEDControl.syncLeds();
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olderRightHandState = KeyboardHardware.previousRightHandState.all;
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olderLeftHandState = KeyboardHardware.previousLeftHandState.all;
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}
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}
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}
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}
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