While not complete yet, this is a stab at documenting the new device APIs. There are parts still missing, but pointers are there to the headers which show the API. `UPGRADING.md` and `NEWS.md` have also been updated to mention these. Signed-off-by: Gergely Nagy <algernon@keyboard.io>pull/695/head
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# Kaleidoscope Device API internals
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This document is aimed at people interested in working on adding new devices -
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or improving support for existing ones - to Kaleidoscope. The APIs detailed here
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are a little bit more complex than most of the APIs our plugins provide.
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Nevertheless, we hope they're still reasonably easy to use, and this document is
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an attempt to explain some of the more intricate parts of it.
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## Overview
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The core idea of the APIs is that to build up a device, we compose various
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components together, by describing their _properties_, and using fairly generic,
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templated helper classes with the properties as template parameters.
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This way, we can assemble together a device with a given _MCU_, which uses a
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particular _Bootloader_, some kind of _Storage_, perhaps some _LEDs_, and it
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will more than likely have a _key scanner_ component too.
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The base and helper classes provide a lot of the functionality themselves, so
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for a device built up from components already supported by Kaleidoscope, the
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amount of custom code one has to write will be minimal.
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## Component details
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### Device
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A `Device` is the topmost level component, it is the interface the rest of
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Kaleidoscope will work with. The [`kaleidoscope::device::Base`][k:d:Base] class
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is the ancestor of _all_ devices, everything derives from this. Devices that use
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an `ATMega32U4` MCU we also have the
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[`kaleidoscope::device::ATMega32U4Keyboard`][k:d:a32u4] class, which sets up
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some of the components that is common to all `ATMega32U4`-based devices (such as
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the _MCU_ and the _Storage_).
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[k:d:Base]:../src/kaleidoscope/device/Base.h
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[k:d:a32u4]: ../src/kaleidoscope/device/ATMega32U4.h
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As hinted at above, a device - or rather, it's `Props` - describe the components
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used for the device, such as the MCU, the Bootloader, the Storage driver, LEDs,
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and the key scanner. If any of that is unneeded, there's no need to specify them
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in `Props` - the defaults are all no-ops.
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All devices must also come with a `Props` struct, deriving from [`kaleidoscope::device::BaseProps`][k:d:BaseProps].
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[k:d:BaseProps]: ../src/kaleidoscope/device/Base.h
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As an example, the most basic device we can have, that does nothing, would look
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like this:
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```c++
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class ExampleDevice : public kaleidoscope::device::Base<kaleidoscope::device::BaseProps> {};
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```
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That's not very useful, though. More often than not, we want to override at
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least some of the properties. In some cases, even override some of the
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pre-defined methods of the device. See the [base class][k:d:Base] for an
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up-to-date list of methods and interfaces it provides. The most often changed
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methods are likely to be `setup()` and the constructor, and
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`enableHardwareTestMode()` if the device implements a hardware test mode. The
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rest are wrappers around the various components described by the `Props`.
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In other words, the majority of customisation is in the `Props`, and in what
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components the device ends up using.
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### MCU
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The heart of any device will be the main controller unit, or _MCU_ for short.
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The [`kaleidoscope::driver::mcu::Base`][k:d:m:Base] class is the ancestor of our
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MCU drivers, including [`mcu::ATMega32U4`][k:d:m:a32u4].
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[k:d:m:Base]: ../src/kaleidoscope/driver/mcu/Base.h
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[k:d:m:a32u4]: ../src/kaleidoscope/driver/mcu/ATMega32U4.h
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The core firmware will use the `detachFromHost()` and `attachToHost()` methods
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of the MCU driver, along with `setup()`, but the driver - like any other
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driver - is free to have other methods, to be used by individual devices.
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For example, the [`ATMega32U4`][k:d:m:a32u4] driver implements a `disableJTAG()`
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and a `disableClockDivision()` method, which some of our devices use in their
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constructors.
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Unlike some other components, the `MCU` component has no properties.
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### Bootloader
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Another important component of a device is a bootloader. The bootloader is the
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thing that allows us to re-program the keyboard without additional hardware
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(aptly called a programmer). As such, the [`base class`][k:d:b:Base] has a
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single method, `rebootBootloader()`, which our bootloader components implement.
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[k:d:b:Base]: ../src/kaleidoscope/bootloader/Base.h
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Kaleidoscope currently supports [`Catalina`][k:d:b:Catalina],
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[`HalfKay`][k:d:b:HalfKay], and [`FLIP`][k:d:b:FLIP] bootloaders. Please consult
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them for more information. In many cases, setting up the bootloader in the
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device props is all one needs to do.
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[k:d:b:Catalina]: ../src/kaleidoscope/driver/bootloader/avr/Catalina.h
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[k:d:b:HalfKay]: ../src/kaleidoscope/driver/bootloader/avr/HalfKay.h
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[k:d:b:FLIP]: ../src/kaleidoscope/driver/bootloader/avr/FLIP.h
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Like the _MCU_ component, the _bootloader_ does not use Props, either.
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### Storage
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Not nearly as essential for a device is the [`Storage`][k:d:s:Base] component.
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Storage is for persistent storage of configuration data, such as key maps,
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colormaps, feature toggles, and so on. It's not a required component, but a
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recommended one nevertheless. This storage component is what allows apps like
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[Chrysalis][chrysalis] to configure some aspects of the keyboard without having
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to flash new firmware.
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The Storage API resembles the Arduino EEPROM API very closely. In fact, our
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[`AVREEPROM`][k:d:s:AVREEPROM] class is but a thin wrapper around that!
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[k:d:s:Base]: ../src/kaleidoscope/driver/storage/Base.h
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[chrysalis]: https://github.com/keyboardio/Chrysalis
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[k:d:s:AVREEPROM]: ../src/kaleidoscope/driver/storage/AVREEPROM.h
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The `Storage` component does use Props, one that describes the length - or
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size - of it. We provide an [`ATMega32U4EEPROMProps`][k:d:s:a32u4props] helper,
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which is preconfigured for the 1k EEPROM size of the ATMega32U4.
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[k:d:s:a32u4props]: ../src/kaleidoscope/driver/storage/ATMega32U4EEPROMProps.h
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### LEDs
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[`kaleidoscope::driver::led::Base`][k:d:l:Base]
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[k:d:l:Base]: ../src/kaleidoscope/driver/led/Base.h
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### Keyscanner
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[`kaleidoscope::driver::keyscanner::Base`][k:d:ks:Base]
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[k:d:ks:Base]: ../src/kaleidoscope/driver/keyscanner/Base.h
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## Helpers
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[`kaleidoscope::device::ATMega32U4Keyboard`][k:d:a32u4k]
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[`kaleidoscope::driver::keyscanner::AVR`][k:d:ks:avr]
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[k:d:a32u4k]: ../src/kaleidoscope/device/ATMega32U4Keyboard.h
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[k:d:ks:avr]: ../src/kaleidoscope/driver/keyscanner/AVR.h
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## Putting it all together
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To put things into perspective, and show a simple example, we'll build an
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imaginary mini keypad: `ATMega32U4` with `Caterina` as bootloader, no LEDs, and
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four keys only.
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### `ImaginaryKeypad.h`
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```c++
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#pragma once
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#ifdef ARDUINO_AVR_IMAGINARY_KEYPAD
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#include <Arduino.h>
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#include "kaleidoscope/driver/keyscanner/AVR.h"
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#include "kaleidoscope/driver/bootloader/avr/Caterina.h"
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#include "kaleidoscope/device/ATMega32U4Keyboard.h"
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namespace kaleidoscope {
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namespace device {
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namespace imaginary {
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ATMEGA32U4_KEYBOARD(
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Keypad, Caterina,
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ROW_PIN_LIST({ PIN_D0, PIN_D1 }),
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COL_PIN_LIST({ PIN_C0, PIN_C1 })
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);
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#define PER_KEY_DATA(dflt, \
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R0C0, R0C1, \
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R1C0, R1C1 \
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) \
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R0C0, R0C1, R1C0, R1C1
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}
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}
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typedef kaleidoscope::device::imaginary::Keypad Device;
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}
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#endif
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```
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### `ImaginaryKeypad.cpp`
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```c++
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#ifdef ARDUINO_AVR_IMAGINARY_KEYPAD
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#include <Kaleidoscope.h>
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namespace kaleidoscope {
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namespace device {
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namespace imaginary {
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AVR_KEYSCANNER_BOILERPLATE
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}
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}
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}
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#endif
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```
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That's it.
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Loading…
Reference in new issue