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@ -5,9 +5,9 @@
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[travis:image]: https://travis-ci.org/keyboardio/Kaleidoscope-Syster.svg?branch=master
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[travis:status]: https://travis-ci.org/keyboardio/Kaleidoscope-Syster
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[st:stable]: https://img.shields.io/badge/stable-✔-black.png?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.png?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.png?style=flat&colorA=dfb317&colorB=494e52
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[st:stable]: https://img.shields.io/badge/stable-✔-black.svg?style=flat&colorA=44cc11&colorB=494e52
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[st:broken]: https://img.shields.io/badge/broken-X-black.svg?style=flat&colorA=e05d44&colorB=494e52
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[st:experimental]: https://img.shields.io/badge/experimental----black.svg?style=flat&colorA=dfb317&colorB=494e52
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Syster is a way to input symbols in a different way: instead of macros, Leader
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sequences or the like, we trigger the special input mode, and enter the symbol's
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@ -28,18 +28,18 @@ will handle the symbol actions:
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#include <Kaleidoscope-Syster.h>
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#include <Kaleidoscope-Unicode.h>
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void systerAction (KaleidoscopePlugins::Syster::action_t action, const char *symbol) {
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void systerAction(kaleidoscope::Syster::action_t action, const char *symbol) {
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switch (action) {
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case KaleidoscopePlugins::Syster::StartAction:
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case kaleidoscope::Syster::StartAction:
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Unicode.type (0x2328);
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break;
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case KaleidoscopePlugins::Syster::EndAction:
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case kaleidoscope::Syster::EndAction:
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handle_keyswitch_event (Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, IS_PRESSED | INJECTED);
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Keyboard.sendReport ();
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handle_keyswitch_event (Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, WAS_PRESSED | INJECTED);
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Keyboard.sendReport ();
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break;
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case KaleidoscopePlugins::Syster::SymbolAction:
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case kaleidoscope::Syster::SymbolAction:
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Serial.print ("systerAction: symbol=");
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Serial.println (symbol);
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if (strcmp (symbol, "coffee") == 0) {
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@ -52,8 +52,9 @@ void systerAction (KaleidoscopePlugins::Syster::action_t action, const char *sym
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void setup() {
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Serial.begin(9600);
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Kaleidoscope.setup (KEYMAP_SIZE);
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Kaleidoscope.use (&Unicode, &Syster, NULL);
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USE_PLUGINS(&Unicode, &Syster);
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Kaleidoscope.setup ();
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}
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```
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@ -70,20 +71,18 @@ methods outside of the object, however, that can be overridden:
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> Called whenever an action needs to be taken, which can happen in three cases:
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> First, when the `Syster` key is pressed, and the alternate processing starts.
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> In this case, `action` will be set to
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> `KaleidoscopePlugins::Syster::StartAction`, and `symbol` will be `NULL`. This
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> function can be used to do some setup to make it more obvious that the Syster
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> input mode is active, such as sending a Unicode symbol to the host, or
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> lighting up LEDs, or anything else we'd like.
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> In this case, `action` will be set to `kaleidoscope::Syster::StartAction`, and
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> `symbol` will be `NULL`. This function can be used to do some setup to make it
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> more obvious that the Syster input mode is active, such as sending a Unicode
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> symbol to the host, or lighting up LEDs, or anything else we'd like.
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>
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> Second, when the sequence is finished with a `Space`. In this case, `action`
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> will be set to `KaleidoscopePlugins::Syster::EndAction`, and `symbol` will be
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> `NULL`. This can be used to undo anything that the start action did, if need
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> be.
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> will be set to `kaleidoscope::Syster::EndAction`, and `symbol` will be `NULL`.
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> This can be used to undo anything that the start action did, if need be.
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>
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> Third, when the action for the symbol should be made. In this case, `action`
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> is set to `KaleidoscopePlugins::Syster::SymbolAction`, and `symbol` will be a
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> C string. It is up to us, what we do with this information, how we handle it.
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> is set to `kaleidoscope::Syster::SymbolAction`, and `symbol` will be a C
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> string. It is up to us, what we do with this information, how we handle it.
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### `keyToChar(key)`
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