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@ -21,12 +21,13 @@
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namespace kaleidoscope {
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namespace kaleidoscope {
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int8_t WavepoolEffect::map_[2][WP_WID*WP_HGT];
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int8_t WavepoolEffect::surface[2][WP_WID*WP_HGT];
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uint8_t WavepoolEffect::page = 0;
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uint8_t WavepoolEffect::page = 0;
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uint8_t WavepoolEffect::frames_since_event = 0;
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uint8_t WavepoolEffect::frames_since_event = 0;
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uint16_t WavepoolEffect::idle_timeout = 5000; // 5 seconds
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/* unused
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/* unused
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// map geometric space (14x5) into native keyboard coordinates (16x4)
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// map geometric space (14x5) into native keyboard coordinates (16x4)
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uint8_t WavepoolEffect::positions[WP_HGT*WP_WID] = {
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PROGMEM const uint8_t WavepoolEffect::positions[WP_HGT*WP_WID] = {
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0, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15,
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0, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 64, 64, 26, 27, 28, 29, 30, 31,
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16, 17, 18, 19, 20, 21, 64, 64, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 22, 25, 42, 43, 44, 45, 46, 47,
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32, 33, 34, 35, 36, 37, 22, 25, 42, 43, 44, 45, 46, 47,
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@ -35,7 +36,7 @@ uint8_t WavepoolEffect::positions[WP_HGT*WP_WID] = {
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};
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};
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*/
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*/
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// map native keyboard coordinates (16x4) into geometric space (14x5)
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// map native keyboard coordinates (16x4) into geometric space (14x5)
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uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = {
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PROGMEM const uint8_t WavepoolEffect::rc2pos[ROWS*COLS] = {
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0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
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0, 1, 2, 3, 4, 5, 6, 59, 66, 7, 8, 9, 10, 11, 12, 13,
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14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
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14, 15, 16, 17, 18, 19, 34, 60, 65, 35, 22, 23, 24, 25, 26, 27,
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28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
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28, 29, 30, 31, 32, 33, 48, 61, 64, 49, 36, 37, 38, 39, 40, 41,
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@ -51,7 +52,7 @@ void WavepoolEffect::begin(void) {
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}
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}
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void WavepoolEffect::init(void) {
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void WavepoolEffect::init(void) {
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memset(map_, 0, sizeof(map_));
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memset(surface, 0, sizeof(surface));
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}
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}
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Key WavepoolEffect::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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Key WavepoolEffect::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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@ -60,7 +61,7 @@ Key WavepoolEffect::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t
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if (keyIsPressed(key_state)) {
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if (keyIsPressed(key_state)) {
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uint8_t offset = (row*COLS)+col;
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uint8_t offset = (row*COLS)+col;
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map_[page][rc2pos[offset]] = 0x7f;
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surface[page][pgm_read_byte(rc2pos + offset)] = 0x7f;
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frames_since_event = 0;
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frames_since_event = 0;
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}
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}
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@ -90,14 +91,15 @@ void WavepoolEffect::update(void) {
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frames_since_event ++;
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frames_since_event ++;
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// needs two pages of height map to do the calculations
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// needs two pages of height map to do the calculations
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int8_t *newpg = &map_[page^1][0];
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int8_t *newpg = &surface[page^1][0];
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int8_t *oldpg = &map_[page][0];
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int8_t *oldpg = &surface[page][0];
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// rain a bit while idle
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// rain a bit while idle
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static uint8_t frames_till_next_drop = 20;
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static uint8_t frames_till_next_drop = 0;
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if (frames_since_event >= frames_till_next_drop) {
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if (idle_timeout > 0) {
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if (frames_since_event >= (frames_till_next_drop + (idle_timeout >> 6))) {
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frames_till_next_drop = rand() & 0x3f;
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frames_till_next_drop = rand() & 0x3f;
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frames_since_event = 0;
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frames_since_event = idle_timeout >> 6;
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uint8_t x = rand() % WP_WID;
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uint8_t x = rand() % WP_WID;
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uint8_t y = rand() % WP_HGT;
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uint8_t y = rand() % WP_HGT;
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@ -109,6 +111,7 @@ void WavepoolEffect::update(void) {
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if (x > 0) oldpg[rainspot-1] = 0x50;
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if (x > 0) oldpg[rainspot-1] = 0x50;
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if (x < (WP_WID-1)) oldpg[rainspot+1] = 0x50;
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if (x < (WP_WID-1)) oldpg[rainspot+1] = 0x50;
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}
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}
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}
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// calculate water movement
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// calculate water movement
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// (originally skipped edges, but this keyboard is too small for that)
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// (originally skipped edges, but this keyboard is too small for that)
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@ -165,7 +168,7 @@ void WavepoolEffect::update(void) {
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for (byte r = 0; r < ROWS; r++) {
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for (byte r = 0; r < ROWS; r++) {
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for (byte c = 0; c < COLS; c++) {
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for (byte c = 0; c < COLS; c++) {
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uint8_t offset = (r*COLS) + c;
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uint8_t offset = (r*COLS) + c;
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int8_t value = oldpg[rc2pos[offset]];
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int8_t value = oldpg[pgm_read_byte(rc2pos+offset)];
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cRGB color;
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cRGB color;
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uint16_t intensity;
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uint16_t intensity;
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