Mouse warping is quadrants, not a 3x3 grid these days

pull/18/head
Jesse Vincent 9 years ago
parent 90301322ea
commit 647d79be44

@ -30,13 +30,13 @@ void end_warping() {
is_warping= false; is_warping= false;
} }
void warp_mouse(Key ninth) { void warp_mouse(Key quadrant) {
if (is_warping == false) { if (is_warping == false) {
begin_warping(); begin_warping();
} }
if ( ninth.rawKey & MOUSE_END_WARP) { if ( quadrant.rawKey & MOUSE_END_WARP) {
end_warping(); end_warping();
return; return;
} }
@ -45,16 +45,16 @@ void warp_mouse(Key ninth) {
next_width = next_width / 2; next_width = next_width / 2;
next_height = next_height/2; next_height = next_height/2;
if (ninth.rawKey & MOUSE_UP) { if (quadrant.rawKey & MOUSE_UP) {
// Serial.print(" - up "); // Serial.print(" - up ");
} else if (ninth.rawKey & MOUSE_DN) { } else if (quadrant.rawKey & MOUSE_DN) {
// Serial.print(" - down "); // Serial.print(" - down ");
section_top = section_top + next_height; section_top = section_top + next_height;
} }
if (ninth.rawKey & MOUSE_L) { if (quadrant.rawKey & MOUSE_L) {
// Serial.print(" - left "); // Serial.print(" - left ");
} else if (ninth.rawKey & MOUSE_R) { } else if (quadrant.rawKey & MOUSE_R) {
// Serial.print(" - right "); // Serial.print(" - right ");
section_left = section_left + next_width; section_left = section_left + next_width;
} }

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