Fixed bug with missing red hues in color rotation.

Also made colors a bit less erratic and somewhat more coherent.
pull/510/head
Selene Scriven 7 years ago
parent dde7e6a0d0
commit 61b5086eb4

@ -166,15 +166,18 @@ void WavepoolEffect::update(void) {
uint8_t offset = (r*COLS) + c; uint8_t offset = (r*COLS) + c;
int8_t value = oldpg[pgm_read_byte(rc2pos+offset)]; int8_t value = oldpg[pgm_read_byte(rc2pos+offset)];
cRGB color;
uint16_t intensity; uint16_t intensity;
intensity = abs(value) * 2;
if (intensity > 254) intensity = 254;
// intensity = abs(value) * 2
if (value >= 0) intensity = value * 2;
else intensity = (-value) * 2;
// color starts white but gets dimmer and more saturated as it fades, // color starts white but gets dimmer and more saturated as it fades,
// with hue wobbling according to height map // with hue wobbling according to height map
color = hsvToRgb(current_hue + (uint16_t)value + (uint16_t)value, int16_t hue = current_hue;
hue = hue + value + (value>>1);
hue = hue & 0xff;
cRGB color;
color = hsvToRgb(hue,
0xff - intensity, 0xff - intensity,
intensity*2); intensity*2);

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