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@ -17,6 +17,7 @@
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*/
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#include <Kaleidoscope-LED-Stalker.h>
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#include <LEDUtils.h>
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namespace KaleidoscopePlugins {
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namespace LEDEffects {
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@ -65,20 +66,15 @@ namespace KaleidoscopePlugins {
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for (byte r = 0; r < ROWS; r++) {
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for (byte c = 0; c < COLS; c++) {
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if (map[r][c])
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LEDControl.led_set_crgb_at (r, c, colorComputer->compute (map[r][c]));
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uint8_t step = map[r][c];
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if (step) {
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LEDControl.led_set_crgb_at (r, c, colorComputer->compute (&step));
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}
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bool wasZero = (map[r][c] == 0);
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if (timeOut) {
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if (map[r][c] >= 0xf0)
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map[r][c]--;
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else if (map[r][c] >= 0x40)
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map[r][c] -= 16;
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else if (map[r][c] >= 32)
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map[r][c] -= 32;
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else
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map[r][c] = 0;
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map[r][c] = step;
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}
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if (!wasZero && !map[r][c])
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@ -100,10 +96,19 @@ namespace KaleidoscopePlugins {
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}
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cRGB
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Haunt::compute (uint8_t step) {
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cRGB color = CRGB((uint8_t)min(step * highlightColor.r / 255, 255),
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(uint8_t)min(step * highlightColor.g / 255, 255),
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(uint8_t)min(step * highlightColor.b / 255, 255));
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Haunt::compute (uint8_t *step) {
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cRGB color = CRGB((uint8_t)min(*step * highlightColor.r / 255, 255),
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(uint8_t)min(*step * highlightColor.g / 255, 255),
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(uint8_t)min(*step * highlightColor.b / 255, 255));
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if (*step >= 0xf0)
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*step -= 1;
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else if (*step >= 0x40)
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*step -= 16;
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else if (*step >= 32)
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*step -= 32;
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else
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*step = 0;
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return color;
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}
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@ -113,18 +118,27 @@ namespace KaleidoscopePlugins {
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}
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cRGB
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BlazingTrail::compute (uint8_t step) {
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BlazingTrail::compute (uint8_t *step) {
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cRGB color;
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color.g = 0;
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color.b = 0;
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color.r = step;
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if (*step >= 0xff - 30) {
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color = hsv_to_rgb (0xff - *step, 255, 255);
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}
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else {
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color = hsv_to_rgb (30, 255, 255);
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color.r = min(*step * color.r / 255, 255);
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color.g = min(*step * color.g / 255, 255);
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}
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if (step >= 0xf0) {
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} else if (step >= 0x80) {
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color.g = 0xa0 - step / 2;
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} else
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color.g = step;
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if (*step >= 0xf0 - 30)
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*step -= 1;
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else if (*step >= 0x40)
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*step -= 16;
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else if (*step >= 32)
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*step -= 32;
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else
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*step = 0;
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return color;
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}
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