Remove the (mostly) useless `MouseWrapper.diagonalize()` function

Because the input value was always very small, it never really served its
purpose.

Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
pull/1029/head
Michael Richters 4 years ago
parent 17f8d6c2c5
commit 51fef2b33e
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GPG Key ID: 1288FD13E4EEF0C0

@ -110,15 +110,6 @@ uint8_t MouseWrapper_::acceleration(uint8_t cycles) {
}
}
// Get the diagonalized version of a value, i.e. value * sqrt(2) / 2. If the
// value ends up being zero, return the original value instead.
static int16_t diagonalize(int16_t value) {
// 99 / 140 closely approximates sqrt(2) / 2. Since integer division
// truncates towards zero we do not need to worry about truncation errors.
int16_t diagonalValue = value * 99 / 140;
return (diagonalValue == 0 ? value : diagonalValue);
}
void MouseWrapper_::move(int8_t x, int8_t y) {
int16_t moveX = 0;
int16_t moveY = 0;
@ -126,15 +117,6 @@ void MouseWrapper_::move(int8_t x, int8_t y) {
static int8_t remainderY = 0;
int16_t effectiveSpeedLimit = speedLimit;
if (x != 0 && y != 0) {
// For diagonal movements, we apply a diagonalized speed limit. The
// effective speed limit is set based on whether we are moving diagonally.
effectiveSpeedLimit = diagonalize(effectiveSpeedLimit);
x = diagonalize(x);
y = diagonalize(y);
}
if (x != 0) {
moveX = remainderX + (x * acceleration(accelStep));
if (moveX > effectiveSpeedLimit) moveX = effectiveSpeedLimit;

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