Merge branch 'algernon-f/LED/pluginification'

pull/45/head
Jesse Vincent 8 years ago
commit 4fc567cea5

@ -7,6 +7,13 @@
#include "KeyboardioFirmware.h"
#include "generated/keymaps.h"
#include "LED-BootAnimation.h"
#include "LED-SolidColor.h"
#include "LED-Numlock.h"
#include "LED-BreatheEffect.h"
#include "LED-ChaseEffect.h"
#include "LED-RainbowEffect.h"
uint8_t primary_keymap = 0;
uint8_t temporary_keymap = 0;
@ -16,13 +23,27 @@ uint8_t temporary_keymap = 0;
const Key keymaps[][ROWS][COLS] PROGMEM = { KEYMAP_LIST };
static LEDBootAnimation bootAnimation;
static LEDSolidColor solidRed (100, 0, 0);
static LEDSolidColor solidOrange (100, 30, 0);
static LEDSolidColor solidYellow (90, 70, 0);
static LEDSolidColor solidGreen (0, 200, 0);
static LEDSolidColor solidBlue (0, 30, 200);
static LEDSolidColor solidIndigo (0, 0, 200);
static LEDSolidColor solidViolet (100, 0, 120);
static LEDBreatheEffect breatheEffect;
static LEDRainbowEffect rainbowEffect;
static LEDRainbowWaveEffect rainbowWaveEffect;
static LEDChaseEffect chaseEffect;
static LEDNumlock numLockEffect (NUMPAD_KEYMAP);
void setup() {
Keyboardio.setup(KEYMAPS, NUMPAD_KEYMAP);
Keyboardio.setup(KEYMAPS);
}
void loop() {
Keyboardio.loop();
}

@ -1,24 +1,21 @@
#include "KeyboardioFirmware.h"
byte NUMPAD_KEYMAP = 0;
Keyboardio_::Keyboardio_(void) {
memset(eventHandlers, 0, HOOK_MAX * sizeof(custom_handler_t));
memset(loopHooks, 0, HOOK_MAX * sizeof(custom_handler_t));
}
void
Keyboardio_::setup(const byte keymap_count, const byte numpad_layer) {
event_handler_hook_add(handle_key_event_default);
Keyboardio_::setup(const byte keymap_count) {
event_handler_hook_add (handle_key_event_default);
wdt_disable();
delay(100);
Keyboard.begin();
Mouse.begin();
AbsoluteMouse.begin();
KeyboardHardware.setup();
LEDControl.boot_animation();
LEDControl.setup();
NUMPAD_KEYMAP = numpad_layer;
temporary_keymap = primary_keymap = Storage.load_primary_keymap(keymap_count);
}
@ -32,7 +29,7 @@ Keyboardio_::loop(void) {
}
KeyboardHardware.scan_matrix();
LEDControl.update(temporary_keymap);
LEDControl.update();
Keyboard.sendReport();
Keyboard.releaseAll();
}

@ -37,7 +37,7 @@ class Keyboardio_ {
public:
Keyboardio_(void);
void setup(const byte keymap_count, const byte numpad_layer);
void setup(const byte keymap_count);
void loop(void);
};

@ -0,0 +1,35 @@
#include "LED-BootAnimation.h"
static void
type_letter(uint8_t letter) {
led_set_crgb_at(letter, {255, 0, 0});
led_sync();
delay(250);
led_set_crgb_at(letter, {0, 0, 0});
led_sync();
delay(10);
}
LEDBootAnimation::LEDBootAnimation (void) {
LEDControl.mode_add (this);
}
void
LEDBootAnimation::setup (void) {
LEDControl.set_all_leds_to(0, 0, 0);
type_letter(LED_K);
type_letter(LED_E);
type_letter(LED_Y);
type_letter(LED_B);
type_letter(LED_O);
type_letter(LED_A);
type_letter(LED_R);
type_letter(LED_D);
type_letter(LED_I);
type_letter(LED_O);
type_letter(LED_SPACE);
type_letter(LED_0);
type_letter(LED_PERIOD);
type_letter(LED_9);
}

@ -0,0 +1,10 @@
#pragma once
#include "LEDControl.h"
class LEDBootAnimation : LEDMode {
public:
LEDBootAnimation (void);
virtual void setup (void) final;
};

@ -0,0 +1,14 @@
#include "LED-BreatheEffect.h"
LEDBreatheEffect::LEDBreatheEffect (void) {
state.brightness = 0;
state.fadeAmount = 1;
LEDControl.mode_add (this);
}
void
LEDBreatheEffect::update (void) {
cRGB color = breath_compute (&state);
LEDControl.set_all_leds_to (color);
}

@ -0,0 +1,14 @@
#pragma once
#include "LEDControl.h"
#include "LEDUtils.h"
class LEDBreatheEffect : LEDMode {
public:
LEDBreatheEffect (void);
virtual void update (void) final;
private:
BreathState state;
};

@ -0,0 +1,22 @@
#include "LED-ChaseEffect.h"
LEDChaseEffect::LEDChaseEffect (void) {
LEDControl.mode_add (this);
}
void
LEDChaseEffect::update (void) {
if (current_chase_counter++ < chase_threshold) {
return;
}
current_chase_counter = 0;
led_set_crgb_at(pos - (chase_sign* chase_pixels), {0, 0, 0});
led_set_crgb_at(pos, {0, 0, 0});
pos += chase_sign;
if (pos >= LED_COUNT || pos <= 0) {
chase_sign = -chase_sign;
}
led_set_crgb_at(pos, {0, 0, 255});
led_set_crgb_at(pos - (chase_sign * chase_pixels), {255, 0, 0});
}

@ -0,0 +1,18 @@
#pragma once
#include "LEDControl.h"
#include "LEDUtils.h"
class LEDChaseEffect : LEDMode {
public:
LEDChaseEffect (void);
virtual void update (void) final;
private:
uint8_t pos = 0;
int8_t chase_sign = 1; //negative values when it's going backwar
uint8_t chase_pixels = 5;
uint8_t current_chase_counter = 0;
static const uint8_t chase_threshold = 20;
};

@ -0,0 +1,50 @@
#include "LED-Numlock.h"
#include "LEDUtils.h"
static uint8_t numpadIndex;
static uint8_t storedLEDMode;
static uint8_t us;
LEDNumlock::LEDNumlock (uint8_t numpadIdx) {
numpadIndex = numpadIdx;
us = LEDControl.mode_add (this);
loop_hook_add (this->loopHook);
breathState.brightness = 0;
breathState.fadeAmount = 1;
}
void
LEDNumlock::setup (void) {
if (temporary_keymap != numpadIndex) {
LEDControl.next_mode ();
}
}
void
LEDNumlock::update (void) {
for (uint8_t i = 0; i < 44; i++) {
led_set_crgb_at(i, {0, 0, 0});
}
for (uint8_t i = 44; i < LED_COUNT; i++) {
led_set_crgb_at(i, {255, 0, 0});
}
cRGB color = breath_compute (&breathState);
led_set_crgb_at (60, color);
}
void
LEDNumlock::loopHook (void) {
if (temporary_keymap == numpadIndex) {
if (storedLEDMode != us) {
storedLEDMode = LEDControl.get_mode ();
}
LEDControl.set_mode (us);
}
if (temporary_keymap != numpadIndex &&
LEDControl.get_mode () == us) {
LEDControl.set_mode (storedLEDMode);
}
}

@ -0,0 +1,17 @@
#pragma once
#include "LEDControl.h"
#include "LEDUtils.h"
class LEDNumlock : LEDMode {
public:
LEDNumlock (uint8_t numpadIndex);
virtual void update (void) final;
virtual void setup (void) final;
private:
static void loopHook (void);
BreathState breathState;
};

@ -0,0 +1,50 @@
#include "LED-RainbowEffect.h"
LEDRainbowEffect::LEDRainbowEffect (void) {
LEDControl.mode_add (this);
}
void
LEDRainbowEffect::update (void) {
if (rainbow_current_ticks++ < rainbow_ticks) {
return;
} else {
rainbow_current_ticks = 0;
}
cRGB rainbow = hsv_to_rgb(rainbow_hue, rainbow_saturation, rainbow_value);
rainbow_hue += rainbow_steps;
if (rainbow_hue >= 255) {
rainbow_hue -= 255;
}
LEDControl.set_all_leds_to(rainbow);
}
// ---------
LEDRainbowWaveEffect::LEDRainbowWaveEffect (void) {
LEDControl.mode_add (this);
}
void
LEDRainbowWaveEffect::update (void) {
if (rainbow_current_ticks++ < rainbow_wave_ticks) {
return;
} else {
rainbow_current_ticks = 0;
}
for (uint8_t i = 0; i < LED_COUNT; i++) {
uint16_t key_hue = rainbow_hue +16*(i/4);
if (key_hue >= 255) {
key_hue -= 255;
}
cRGB rainbow = hsv_to_rgb(key_hue, rainbow_saturation, rainbow_value);
led_set_crgb_at (i, rainbow);
}
rainbow_hue += rainbow_wave_steps;
if (rainbow_hue >= 255) {
rainbow_hue -= 255;
}
}

@ -0,0 +1,39 @@
#pragma once
#include "LEDControl.h"
#include "LEDUtils.h"
class LEDRainbowEffect : LEDMode {
public:
LEDRainbowEffect (void);
virtual void update (void) final;
private:
uint16_t rainbow_hue = 0; //stores 0 to 614
static const uint8_t rainbow_steps = 1; //number of hues we skip in a 360 range per update
long rainbow_current_ticks = 0;
static const long rainbow_ticks = 10; //delays between update
static const byte rainbow_saturation = 255;
static const byte rainbow_value = 50;
};
class LEDRainbowWaveEffect : LEDMode {
public:
LEDRainbowWaveEffect (void);
virtual void update (void) final;
private:
uint16_t rainbow_hue = 0; //stores 0 to 614
static const uint8_t rainbow_wave_steps = 1; //number of hues we skip in a 360 range per update
long rainbow_current_ticks = 0;
static const long rainbow_wave_ticks = 10; //delays between update
static const byte rainbow_saturation = 255;
static const byte rainbow_value = 50;
};

@ -0,0 +1,13 @@
#include "LED-SolidColor.h"
LEDSolidColor::LEDSolidColor (uint8_t r, uint8_t g, uint8_t b) {
this->r = r;
this->g = g;
this->b = b;
LEDControl.mode_add (this);
}
void
LEDSolidColor::init (void) {
LEDControl.set_all_leds_to (r, g, b);
}

@ -0,0 +1,13 @@
#pragma once
#include "LEDControl.h"
class LEDSolidColor : LEDMode {
public:
LEDSolidColor (uint8_t r, uint8_t g, uint8_t b);
virtual void init (void) final;
private:
uint8_t r, g, b;
};

@ -1,322 +1,85 @@
#include "LEDControl.h"
LEDControl_::LEDControl_(void) {
led_off.r = 0;
led_off.g = 0;
led_off.b = 0;
led_steady.r = 0;
led_steady.g = 255;
led_steady.b = 0;
led_blue.r = 0;
led_blue.g = 0;
led_blue.b = 255;
led_dark_blue.r = 0;
led_dark_blue.g = 0;
led_dark_blue.b = 127;
led_red.r = 255;
led_red.g = 0;
led_red.b = 0;
led_dark_red.r = 127;
led_dark_red.g = 0;
led_dark_red.b = 0;
}
void LEDControl_::initialize_led_mode(uint8_t mode) {
set_all_leds_to(led_off);
switch (mode) {
case LED_MODE_RED:
set_all_leds_to(100,0,0) ;
break;
case LED_MODE_ORANGE:
set_all_leds_to(100,30,0) ;
break;
case LED_MODE_YELLOW:
set_all_leds_to(90,70,0) ;
break;
case LED_MODE_GREEN:
set_all_leds_to(0,200,0) ;
break;
case LED_MODE_BLUE:
set_all_leds_to(0,30,160) ;
break;
case LED_MODE_INDIGO:
set_all_leds_to(0,0,200) ;
break;
case LED_MODE_VIOLET:
set_all_leds_to(100,0,120) ;
break;
case LED_MODE_OFF:
break;
case LED_MODE_BREATHE:
break;
case LED_MODE_RAINBOW:
break;
case LED_MODE_RAINBOW_WAVE:
break;
case LED_MODE_CHASE:
break;
default:
break;
}
memset (modes, 0, LED_MAX_MODES * sizeof (modes[0]));
}
void LEDControl_::set_all_leds_to(uint8_t r, uint8_t g, uint8_t b) {
cRGB color;
color.r=r;
color.g=g;
color.b=b;
set_all_leds_to(color);
}
void LEDControl_::set_all_leds_to(cRGB color) {
for (uint8_t i = 0; i < LED_COUNT; i++) {
led_set_crgb_at(i, color);
}
}
void LEDControl_::next_mode() {
if (led_mode++ >= LED_MODES) {
led_mode = 0;
}
}
void LEDControl_::set_mode(uint8_t mode) {
led_mode = mode;
}
void LEDControl_::update(uint8_t current_keymap) {
if (current_keymap == NUMPAD_KEYMAP) {
if (led_mode != LED_SPECIAL_MODE_NUMLOCK) {
stored_led_mode = led_mode;
}
led_mode = LED_SPECIAL_MODE_NUMLOCK;
}
if (current_keymap != NUMPAD_KEYMAP &&
led_mode == LED_SPECIAL_MODE_NUMLOCK
) {
led_mode = stored_led_mode;
}
void
LEDControl_::next_mode (void) {
mode++;
if (led_mode != last_led_mode) {
initialize_led_mode(led_mode);
}
switch (led_mode) {
if (mode >= LED_MAX_MODES) {
mode = 0;
return;
}
case LED_MODE_OFF:
break;
case LED_MODE_BREATHE:
effect_breathe_update();
break;
case LED_MODE_RAINBOW:
effect_rainbow_update();
break;
case LED_MODE_RAINBOW_WAVE:
effect_rainbow_wave_update();
break;
case LED_MODE_CHASE:
effect_chase_update();
break;
case LED_SPECIAL_MODE_NUMLOCK:
effect_numlock_update();
break;
default:
break;
}
if (modes[mode])
return;
led_sync();
last_led_mode = led_mode;
mode = 0;
}
void
LEDControl_::setup (void) {
set_all_leds_to ({0, 0, 0});
void LEDControl_::effect_numlock_update() {
for (uint8_t i = 0; i < 44; i++) {
led_set_crgb_at(i, led_off);
}
for (uint8_t i = 44; i < LED_COUNT; i++) {
led_set_crgb_at(i, led_red);
}
led_compute_breath();
led_set_crgb_at(60, led_breathe); // make numlock breathe
for (uint8_t i = 0; i < LED_MAX_MODES; i++) {
if (modes[i])
(modes[i]->setup) ();
}
}
void
LEDControl_::update (void) {
if (previousMode != mode) {
set_all_leds_to ({0, 0, 0});
(modes[mode]->init) ();
}
void LEDControl_::led_compute_breath() {
// algorithm from http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
breathe_brightness = (exp(sin(millis()/2000.0*PI)) - 0.36787944)*108.0;
// change the brightness for next time through the loop:
//breathe_brightness = breathe_brightness + breathe_fadeAmount;
(modes[mode]->update) ();
// reverse the direction of the fading at the ends of the fade:
if (breathe_brightness == 0 || breathe_brightness == 150) {
breathe_fadeAmount = -breathe_fadeAmount ;
}
led_sync ();
hsv_to_rgb(&led_breathe,200, 255, breathe_brightness);
previousMode = mode;
}
void LEDControl_::effect_breathe_update() {
led_compute_breath();
set_all_leds_to(led_breathe);
void
LEDControl_::set_mode (uint8_t mode) {
if (mode < LED_MAX_MODES)
this->mode = mode;
}
void LEDControl_::effect_chase_update() {
if (current_chase_counter++ < chase_threshold) {
return;
}
current_chase_counter = 0;
led_set_crgb_at(pos - (chase_sign* chase_pixels), led_off);
led_set_crgb_at(pos, led_off);
pos += chase_sign;
if (pos >= LED_COUNT || pos <= 0) {
chase_sign = -chase_sign;
}
led_set_crgb_at(pos, led_blue);
led_set_crgb_at(pos - (chase_sign * chase_pixels), led_red);
uint8_t
LEDControl_::get_mode (void) {
return mode;
}
void LEDControl_::effect_rainbow_update() {
if (rainbow_current_ticks++ < rainbow_ticks) {
return;
} else {
rainbow_current_ticks = 0;
}
hsv_to_rgb( &rainbow, rainbow_hue, rainbow_saturation, rainbow_value);
rainbow_hue += rainbow_steps;
if (rainbow_hue >= 255) {
rainbow_hue -= 255;
}
set_all_leds_to(rainbow);
}
void LEDControl_::effect_rainbow_wave_update() {
if (rainbow_current_ticks++ < rainbow_wave_ticks) {
return;
} else {
rainbow_current_ticks = 0;
}
for (uint8_t i = 0; i < LED_COUNT; i++) {
uint16_t key_hue = rainbow_hue +16*(i/4);
if (key_hue >= 255) {
key_hue -= 255;
}
hsv_to_rgb(&rainbow, key_hue, rainbow_saturation, rainbow_value);
led_set_crgb_at(i,rainbow);
}
rainbow_hue += rainbow_wave_steps;
if (rainbow_hue >= 255) {
rainbow_hue -= 255;
}
}
void LEDControl_::boot_animation() {
set_all_leds_to(led_off);
type_letter(LED_K);
type_letter(LED_E);
type_letter(LED_Y);
type_letter(LED_B);
type_letter(LED_O);
type_letter(LED_A);
type_letter(LED_R);
type_letter(LED_D);
type_letter(LED_I);
type_letter(LED_O);
type_letter(LED_SPACE);
type_letter(LED_0);
type_letter(LED_PERIOD);
type_letter(LED_9);
led_mode = LED_MODE_RAINBOW;
int8_t
LEDControl_::mode_add (LEDMode *mode) {
for (int i = 0; i < LED_MAX_MODES; i++) {
if (modes[i])
continue;
modes[i] = mode;
return i;
}
return -1;
}
void LEDControl_::type_letter(uint8_t letter) {
led_set_crgb_at(letter,led_red);
led_sync();
delay(250);
led_set_crgb_at(letter,led_off);
led_sync();
delay(10);
void
LEDControl_::set_all_leds_to(uint8_t r, uint8_t g, uint8_t b) {
cRGB color;
color.r=r;
color.g=g;
color.b=b;
set_all_leds_to(color);
}
// From http://web.mit.edu/storborg/Public/hsvtorgb.c - talk to Scott about licensing
void LEDControl_::hsv_to_rgb(cRGB *cRGB, uint16_t h, uint16_t s, uint16_t v) {
/* HSV to RGB conversion function with only integer
* math */
uint16_t region, fpart, p, q, t;
if(s == 0) {
/* color is grayscale */
cRGB->r = cRGB->g = cRGB->b = v;
return;
}
/* make hue 0-5 */
region = (h *6) >> 8;
/* find remainder part, make it from 0-255 */
fpart = (h*6) - (region <<8);
/* calculate temp vars, doing integer multiplication */
p = (v * (255 - s)) >> 8;
q = (v * (255 - ((s * fpart) >> 8))) >> 8;
t = (v * (255 - ((s * (255 - fpart)) >> 8))) >> 8;
/* assign temp vars based on color cone region */
switch(region) {
case 0:
cRGB->r = v;
cRGB->g = t;
cRGB->b = p;
break;
case 1:
cRGB->r = q;
cRGB->g = v;
cRGB->b = p;
break;
case 2:
cRGB->r = p;
cRGB->g = v;
cRGB->b = t;
break;
case 3:
cRGB->r = p;
cRGB->g = q;
cRGB->b = v;
break;
case 4:
cRGB->r = t;
cRGB->g = p;
cRGB->b = v;
break;
default:
cRGB->r = v;
cRGB->g = p;
cRGB->b = q;
break;
}
return;
void
LEDControl_::set_all_leds_to(cRGB color) {
for (uint8_t i = 0; i < LED_COUNT; i++) {
led_set_crgb_at(i, color);
}
}
LEDControl_ LEDControl;

@ -3,93 +3,32 @@
#include <Arduino.h>
#include "KeyboardConfig.h"
#define LED_MAX_MODES 24
#define LED_MODES 12
#define LED_MODE_OFF 0
#define LED_MODE_RED 1
#define LED_MODE_ORANGE 2
#define LED_MODE_YELLOW 3
#define LED_MODE_GREEN 4
#define LED_MODE_BLUE 5
#define LED_MODE_INDIGO 6
#define LED_MODE_VIOLET 7
#define LED_MODE_BREATHE 8
#define LED_MODE_RAINBOW 9
#define LED_MODE_RAINBOW_WAVE 10
#define LED_MODE_CHASE 11
#define LED_SPECIAL_MODE_NUMLOCK 100
class LEDMode {
public:
virtual void setup (void) {};
virtual void init (void) {};
virtual void update (void) {};
};
class LEDControl_ {
public:
LEDControl_(void);
void next_mode();
void boot_animation();
void update(uint8_t current_keymap);
void type_letter(uint8_t letter);
void next_mode(void);
void setup(void);
void update(void);
void set_mode(uint8_t mode);
void set_all_leds_to(uint8_t r, uint8_t g, uint8_t b);
void effect_rainbow_update();
uint8_t get_mode();
private:
uint8_t led_mode = 0;
uint8_t last_led_mode = 0;
uint8_t stored_led_mode = 0;
uint8_t pos = 0;
void hsv_to_rgb(cRGB *cRGB, uint16_t h, uint16_t s, uint16_t v);
int8_t mode_add (LEDMode *mode);
cRGB led_off;
cRGB led_steady;
cRGB led_blue;
cRGB led_dark_blue;
cRGB led_red;
cRGB led_dark_red;
cRGB led_breathe;
cRGB rainbow;
uint16_t rainbow_hue = 0; //stores 0 to 614
static const uint8_t rainbow_steps = 1; //number of hues we skip in a 360 range per update
static const uint8_t rainbow_wave_steps=1; //number of hues we skip in a 360 range per update
static const byte rainbow_saturation = 255;
static const byte rainbow_value = 50;
static const long rainbow_wave_ticks = 10; //delays between update
static const long rainbow_ticks = 10; //delays between update
long rainbow_current_ticks=0;
uint8_t breathe_brightness = 0; // how bright the LED is
int8_t breathe_fadeAmount=1; // how many points to fade the LED by (can be negative)
int8_t chase_sign =1; //negative values when it's going backwar
uint8_t chase_pixels=5;
uint8_t current_chase_counter = 0;
static const uint8_t chase_threshold = 20;
// End RGB stuff
void led_compute_breath();
void effect_breathe_init();
void effect_rainbow_init();
void effect_chase_init();
void effect_steady_init();
void effect_heatmap_init();
void effect_breathe_update();
void effect_rainbow_wave_update();
void effect_chase_update();
void effect_steady_update();
void effect_heatmap_update();
void effect_numlock_update();
void set_all_leds_to(uint8_t r, uint8_t g, uint8_t b);
void set_all_leds_to(cRGB color);
void initialize_led_mode(uint8_t mode);
private:
LEDMode *modes[LED_MAX_MODES];
uint8_t previousMode, mode;
};
extern LEDControl_ LEDControl;
extern byte NUMPAD_KEYMAP;

@ -0,0 +1,78 @@
#include "LEDUtils.h"
cRGB
breath_compute (BreathState *state) {
// algorithm from http://sean.voisen.org/blog/2011/10/breathing-led-with-arduino/
state->brightness = (exp(sin(millis()/2000.0*PI)) - 0.36787944)*108.0;
// change the brightness for next time through the loop:
//state->brightness = state->brightness + state->fadeAmount;
// reverse the direction of the fading at the ends of the fade:
if (state->brightness == 0 || state->brightness == 150) {
state->fadeAmount = -state->fadeAmount ;
}
return hsv_to_rgb(200, 255, state->brightness);
}
// From http://web.mit.edu/storborg/Public/hsvtorgb.c - talk to Scott about licensing
cRGB
hsv_to_rgb(uint16_t h, uint16_t s, uint16_t v) {
cRGB color;
/* HSV to RGB conversion function with only integer
* math */
uint16_t region, fpart, p, q, t;
if(s == 0) {
/* color is grayscale */
color.r = color.g = color.b = v;
return color;
}
/* make hue 0-5 */
region = (h *6) >> 8;
/* find remainder part, make it from 0-255 */
fpart = (h*6) - (region <<8);
/* calculate temp vars, doing integer multiplication */
p = (v * (255 - s)) >> 8;
q = (v * (255 - ((s * fpart) >> 8))) >> 8;
t = (v * (255 - ((s * (255 - fpart)) >> 8))) >> 8;
/* assign temp vars based on color cone region */
switch(region) {
case 0:
color.r = v;
color.g = t;
color.b = p;
break;
case 1:
color.r = q;
color.g = v;
color.b = p;
break;
case 2:
color.r = p;
color.g = v;
color.b = t;
break;
case 3:
color.r = p;
color.g = q;
color.b = v;
break;
case 4:
color.r = t;
color.g = p;
color.b = v;
break;
default:
color.r = v;
color.g = p;
color.b = q;
break;
}
return color;
}

@ -0,0 +1,11 @@
#pragma once
#include "KeyboardConfig.h"
typedef struct BreathState {
uint8_t brightness = 0; // how bright the LED is
int8_t fadeAmount = 1; // how many points to fade the LED by (can be negative)
};
cRGB breath_compute (BreathState *state);
cRGB hsv_to_rgb(uint16_t h, uint16_t s, uint16_t v);

@ -1,5 +1,8 @@
#include "KeyboardioFirmware.h"
#include "TestMode.h"
#include "LED-RainbowEffect.h"
static LEDRainbowEffect testRainbowEffect;
TestMode_::TestMode_(void) {
}
@ -39,7 +42,7 @@ void TestMode_::TestLEDs(void) {
delay(1000);
// rainbow for 10 seconds
for(auto i=0; i<10000; i++ ) {
LEDControl.effect_rainbow_update();
testRainbowEffect.update();
led_sync();
delay(1);
}

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