commit
4e2f697a52
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# Kaleidoscope-TapDance
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Tap-dance keys are general purpose, multi-use keys, which trigger a different
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action based on the number of times they were tapped in sequence. As an example
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to make this clearer, one can have a key that inputs `A` when tapped once,
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inputs `B` when tapped twice, and lights up the keyboard in Christmas colors
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when tapped a third time.
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This behaviour is most useful in cases where we have a number of things we
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perform rarely, where tapping a single key repeatedly is not counter-productive.
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Such cases include - for example - multimedia forward / backward keys: forward
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on single tap, backward on double. Of course, one could use modifiers to achieve
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a similar effect, but that's two keys to use, this is only one. We can also hide
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some destructive functionality behind a number of taps: reset the keyboard after
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4 taps, and light up LEDs in increasingly frightful colors until then.
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## How does it work?
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To not interfere with normal typing, tap-dance keys have two ways to decide when
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to call an action: they either get interrupted, or they time out. Every time a
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tap-dance key is pressed, the timer resets, so one does not have to finish the
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whole tapping sequence within a short time limit. The tap-dance counter
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continues incrementing until one of these cases happen.
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When a tap-dance key is pressed and released, and nothing is pressed on the
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keyboard until the timeout is reached, then the key will time out, and trigger
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an action. Which action, depends on the number of times it has been tapped up
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until this point.
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When a tap-dance key is pressed and released, and another key is hit before the
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timer expires, then the tap-dance key will trigger an action first, perform it,
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and only then will the firmware continue handling the interrupting key press.
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This is to preserve the order of keys pressed.
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In both of these cases, the [`tapDanceAction`][tdaction] will be called, with
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`tapDanceIndex` set to the index of the tap-dance action (as set in the keymap),
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the `tapCount`, and `tapDanceAction` set to either
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`kaleidoscope::plugin::TapDance::Interrupt`, or
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`kaleidoscope::plugin::TapDance::Timeout`. If we continue holding the key, then
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as long as it is held, the same function will be called with `tapDanceAction`
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set to `kaleidoscope::plugin::TapDance::Hold`. When the key is released, after
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either an `Interrupt` or `Timeout` action was triggered, the function will be
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called with `tapDanceAction` set to `kaleidoscope::plugin::TapDance::Release`.
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These actions allow us to create sophisticated tap-dance setups, where one can
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tap a key twice and hold it, and have it repeat, for example.
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There is one additional value the `tapDanceAction` parameter can take:
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`kaleidoscope::plugin::TapDance::Tap`. It is called with this argument for each
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and every tap, even if no action is to be triggered yet. This is so that we can
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have a way to do some side-effects, like light up LEDs to show progress, and so
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on.
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## Using the plugin
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To use the plugin, we need to include the header, and declare the behaviour
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used. Then, we need to place tap-dance keys on the keymap. And finally, we need
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to implement the [`tapDanceAction`][tdaction] function that gets called each
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time an action is to be performed.
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```c++
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-TapDance.h>
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// Somewhere in the keymap:
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TD(0)
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// later in the Sketch:
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void tapDanceAction(uint8_t tap_dance_index, byte row, byte col, uint8_t tap_count,
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kaleidoscope::plugin::TapDance::ActionType tap_dance_action) {
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switch (tap_dance_index) {
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case 0:
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return tapDanceActionKeys(tap_count, tap_dance_action,
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Consumer_ScanNextTrack, Consumer_ScanPreviousTrack);
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}
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}
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KALEIDOSCOPE_INIT_PLUGINS(TapDance);
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void setup() {
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Kaleidoscope.setup ();
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}
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```
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## Keymap markup
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### `TD(id)`
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> A key that acts as a tap-dance key. The actions performed depend on the
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> implementation for the `id` index within the [`tapDanceActions`][tdactions]
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> function.
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>
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> The `id` parameter here is what will be used as `tap_dance_index` in the
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> handler function.
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[tdaction]: #tapdanceactiontapdanceindex-tapcount-tapdanceaction
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## Plugin methods
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The plugin provides a `TapDance` object, but to implement the actions, we need
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to define a function ([`tapDanceAction`][tdaction]) outside of the object. A
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handler, of sorts. Nevertheless, the plugin provides one macro that is
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particularly useful: `tapDanceActionKeys`. Apart from that, it provides one
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property only:
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### `.time_out`
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> The number of loop iterations to wait before a tap-dance sequence times out.
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> Once the sequence timed out, the action for it will trigger, even without an
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> interruptor. Defaults to 5, and the timer resets with every tap of the same
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### `tapDanceActionKeys(tap_count, tap_dance_action, keys...)`
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> Sets up an action where for each subsequent tap, a different key will be
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> chosen from the list of keys supplied in the `keys...` argument.
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>
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> If we have `Key_A` and `Key_B` in the list, then, if tapped once, this
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> function will input `A`, but when tapped twice, will input `B`.
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>
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> When all our actions are just different keys, this is a very handy macro to
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> use.
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>
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> The `tap_count` and `tap_dance_actions` parameters should be the same as the
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> similarly named parameters of the `tapDanceAction` function.
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### `tapDanceAction(tap_dance_index, row, col, tap_count, tap_dance_action)`
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> The heart of the tap-dance plugin is the handler method. This is called every
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> time any kind of tap-dance action is to be performed. See the
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> *[How does it work?](#how-does-it-work)* section for details about when and
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> how this function is called.
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>
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> The `tap_dance_index` and `tap_count` parameters help us choose which action
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> to perform. The `row` and `col` parameters tell us where the tap-dance key is
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> on the keyboard.
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## Dependencies
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* [Kaleidoscope-Ranges](Ranges.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/TapDance/TapDance.ino
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## Upgrading
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Previous versions of `TapDance` used `kaleidoscope::TapDance::ActionType` as the
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type of TapDance actions. In newer versions, this is
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`kaleidoscope::plugin::TapDance::ActionType`. The old name still works, but will
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be removed by 2019-01-14.
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@ -0,0 +1,64 @@
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/* -*- mode: c++ -*-
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* Kaleidoscope-TapDance -- Tap-dance keys
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* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
|
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* Foundation, version 3.
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*
|
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* This program is distributed in the hope that it will be useful, but WITHOUT
|
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
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*
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||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-TapDance.h>
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// *INDENT-OFF*
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const Key keymaps[][ROWS][COLS] PROGMEM = {
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[0] = KEYMAP_STACKED
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(
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Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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TD(0),
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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TD(1)),
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};
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// *INDENT-ON*
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static void tapDanceEsc(uint8_t tap_dance_index, uint8_t tap_count, kaleidoscope::TapDance::ActionType tap_dance_action) {
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tapDanceActionKeys(tap_count, tap_dance_action, Key_Escape, Key_Tab);
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}
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void tapDanceAction(uint8_t tap_dance_index, byte row, byte col, uint8_t tap_count, kaleidoscope::TapDance::ActionType tap_dance_action) {
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switch (tap_dance_index) {
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case 0:
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return tapDanceActionKeys(tap_count, tap_dance_action, Key_Tab, Key_Escape);
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case 1:
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return tapDanceEsc(tap_dance_index, tap_count, tap_dance_action);
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}
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}
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KALEIDOSCOPE_INIT_PLUGINS(TapDance);
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void setup() {
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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@ -0,0 +1,20 @@
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/* -*- mode: c++ -*-
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* Kaleidoscope-TapDance -- Tap-dance keys
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* Copyright (C) 2016, 2017 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
|
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <kaleidoscope/plugin/TapDance.h>
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@ -0,0 +1,232 @@
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/* -*- mode: c++ -*-
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* Kaleidoscope-TapDance -- Tap-dance keys
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* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
|
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* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, version 3.
|
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*
|
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* This program is distributed in the hope that it will be useful, but WITHOUT
|
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
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* this program. If not, see <http://www.gnu.org/licenses/>.
|
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*/
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#include <Kaleidoscope-TapDance.h>
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#include <kaleidoscope/hid.h>
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namespace kaleidoscope {
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namespace plugin {
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// --- state ---
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uint32_t TapDance::end_time_;
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uint16_t TapDance::time_out = 200;
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uint8_t TapDance::tap_count_[16];
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uint16_t TapDance::pressed_state_;
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uint16_t TapDance::triggered_state_;
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uint16_t TapDance::release_next_state_;
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Key TapDance::last_tap_dance_key_;
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byte TapDance::last_tap_dance_row_;
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byte TapDance::last_tap_dance_col_;
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// --- helpers ---
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#define isTapDance(k) (k.raw >= ranges::TD_FIRST && k.raw <= ranges::TD_LAST)
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#define isInSeq(k) (last_tap_dance_key_.raw == k.raw)
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#define stillHeld(idx) (tap_count_[idx])
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#define isActive() (last_tap_dance_key_.raw != Key_NoKey.raw)
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// --- actions ---
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void TapDance::interrupt(byte row, byte col) {
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, tap_count_[idx], Interrupt);
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bitWrite(triggered_state_, idx, 1);
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end_time_ = 0;
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KeyboardHardware.maskKey(row, col);
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kaleidoscope::hid::sendKeyboardReport();
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kaleidoscope::hid::releaseAllKeys();
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if (bitRead(pressed_state_, idx))
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return;
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release(idx);
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}
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void TapDance::timeout(void) {
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, tap_count_[idx], Timeout);
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bitWrite(triggered_state_, idx, 1);
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if (bitRead(pressed_state_, idx))
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return;
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last_tap_dance_key_.raw = Key_NoKey.raw;
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release(idx);
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}
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void TapDance::release(uint8_t tap_dance_index) {
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end_time_ = 0;
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last_tap_dance_key_.raw = Key_NoKey.raw;
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bitClear(pressed_state_, tap_dance_index);
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bitClear(triggered_state_, tap_dance_index);
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bitWrite(release_next_state_, tap_dance_index, 1);
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}
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void TapDance::tap(void) {
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uint8_t idx = last_tap_dance_key_.raw - ranges::TD_FIRST;
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tap_count_[idx]++;
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end_time_ = millis() + time_out;
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tapDanceAction(idx, last_tap_dance_row_, last_tap_dance_col_, tap_count_[idx], Tap);
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}
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// --- api ---
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|
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void TapDance::actionKeys(uint8_t tap_count, ActionType tap_dance_action, uint8_t max_keys, const Key tap_keys[]) {
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if (tap_count > max_keys)
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tap_count = max_keys;
|
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|
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Key key;
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key.raw = pgm_read_word(&(tap_keys[tap_count - 1].raw));
|
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|
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switch (tap_dance_action) {
|
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case Tap:
|
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break;
|
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case Interrupt:
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case Timeout:
|
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handleKeyswitchEvent(key, last_tap_dance_row_, last_tap_dance_col_, IS_PRESSED | INJECTED);
|
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break;
|
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case Hold:
|
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handleKeyswitchEvent(key, last_tap_dance_row_, last_tap_dance_col_, IS_PRESSED | WAS_PRESSED | INJECTED);
|
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break;
|
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case Release:
|
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hid::sendKeyboardReport();
|
||||
handleKeyswitchEvent(key, last_tap_dance_row_, last_tap_dance_col_, WAS_PRESSED | INJECTED);
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
// --- hooks ---
|
||||
|
||||
EventHandlerResult TapDance::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t keyState) {
|
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if (keyState & INJECTED)
|
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return EventHandlerResult::OK;
|
||||
|
||||
if (!keyIsPressed(keyState) && !keyWasPressed(keyState)) {
|
||||
if (isTapDance(mapped_key)) {
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
return EventHandlerResult::OK;
|
||||
}
|
||||
|
||||
if (!isTapDance(mapped_key)) {
|
||||
if (!isActive())
|
||||
return EventHandlerResult::OK;
|
||||
|
||||
if (keyToggledOn(keyState))
|
||||
interrupt(row, col);
|
||||
|
||||
if (KeyboardHardware.isKeyMasked(row, col)) {
|
||||
KeyboardHardware.unMaskKey(row, col);
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
return EventHandlerResult::OK;
|
||||
}
|
||||
|
||||
uint8_t tap_dance_index = mapped_key.raw - ranges::TD_FIRST;
|
||||
|
||||
if (keyToggledOff(keyState))
|
||||
bitClear(pressed_state_, tap_dance_index);
|
||||
|
||||
if (!isInSeq(mapped_key)) {
|
||||
if (!isActive()) {
|
||||
if (bitRead(triggered_state_, tap_dance_index)) {
|
||||
if (keyToggledOff(keyState)) {
|
||||
release(tap_dance_index);
|
||||
}
|
||||
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
last_tap_dance_key_.raw = mapped_key.raw;
|
||||
last_tap_dance_row_ = row;
|
||||
last_tap_dance_col_ = col;
|
||||
|
||||
tap();
|
||||
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
} else {
|
||||
if (keyToggledOff(keyState) && stillHeld(tap_dance_index)) {
|
||||
release(tap_dance_index);
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
if (!keyToggledOn(keyState)) {
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
interrupt(row, col);
|
||||
}
|
||||
}
|
||||
|
||||
// in sequence
|
||||
|
||||
if (keyToggledOff(keyState)) {
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
last_tap_dance_key_.raw = mapped_key.raw;
|
||||
last_tap_dance_row_ = row;
|
||||
last_tap_dance_col_ = col;
|
||||
bitSet(pressed_state_, tap_dance_index);
|
||||
|
||||
if (keyToggledOn(keyState)) {
|
||||
tap();
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
if (bitRead(triggered_state_, tap_dance_index))
|
||||
tapDanceAction(tap_dance_index, row, col, tap_count_[tap_dance_index], Hold);
|
||||
|
||||
return EventHandlerResult::EVENT_CONSUMED;
|
||||
}
|
||||
|
||||
EventHandlerResult TapDance::afterEachCycle() {
|
||||
for (uint8_t i = 0; i < 16; i++) {
|
||||
if (!bitRead(release_next_state_, i))
|
||||
continue;
|
||||
|
||||
tapDanceAction(i, last_tap_dance_row_, last_tap_dance_col_, tap_count_[i], Release);
|
||||
tap_count_[i] = 0;
|
||||
bitClear(release_next_state_, i);
|
||||
}
|
||||
|
||||
if (!isActive())
|
||||
return EventHandlerResult::OK;
|
||||
|
||||
if (end_time_ && millis() > end_time_)
|
||||
timeout();
|
||||
|
||||
return EventHandlerResult::OK;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
__attribute__((weak)) void tapDanceAction(uint8_t tap_dance_index, byte row, byte col, uint8_t tap_count,
|
||||
kaleidoscope::plugin::TapDance::ActionType tap_dance_action) {
|
||||
}
|
||||
|
||||
kaleidoscope::plugin::TapDance TapDance;
|
@ -0,0 +1,77 @@
|
||||
/* -*- mode: c++ -*-
|
||||
* Kaleidoscope-TapDance -- Tap-dance keys
|
||||
* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <Kaleidoscope.h>
|
||||
#include <Kaleidoscope-Ranges.h>
|
||||
|
||||
#define TD(n) (Key) {.raw = kaleidoscope::ranges::TD_FIRST + n }
|
||||
|
||||
#define tapDanceActionKeys(tap_count, tap_dance_action, ...) ({ \
|
||||
static const Key __k[] PROGMEM = { __VA_ARGS__ }; \
|
||||
TapDance.actionKeys(tap_count, tap_dance_action, \
|
||||
sizeof (__k) / sizeof (Key), &__k[0]); \
|
||||
})
|
||||
|
||||
namespace kaleidoscope {
|
||||
namespace plugin {
|
||||
class TapDance : public kaleidoscope::Plugin {
|
||||
public:
|
||||
typedef enum {
|
||||
Tap,
|
||||
Hold,
|
||||
Interrupt,
|
||||
Timeout,
|
||||
Release,
|
||||
} ActionType;
|
||||
|
||||
TapDance(void) {}
|
||||
|
||||
static uint16_t time_out;
|
||||
|
||||
void actionKeys(uint8_t tap_count, ActionType tap_dance_action, uint8_t max_keys, const Key tap_keys[]);
|
||||
|
||||
EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t keyState);
|
||||
EventHandlerResult afterEachCycle();
|
||||
|
||||
private:
|
||||
static uint32_t end_time_;
|
||||
static uint8_t tap_count_[16];
|
||||
static uint16_t pressed_state_;
|
||||
static uint16_t triggered_state_;
|
||||
static uint16_t release_next_state_;
|
||||
static Key last_tap_dance_key_;
|
||||
static byte last_tap_dance_row_;
|
||||
static byte last_tap_dance_col_;
|
||||
|
||||
static void tap(void);
|
||||
static void interrupt(byte row, byte col);
|
||||
static void timeout(void);
|
||||
static void release(uint8_t tap_dance_index);
|
||||
};
|
||||
}
|
||||
|
||||
// Backwards compatibility
|
||||
typedef plugin::TapDance TapDance;
|
||||
|
||||
}
|
||||
|
||||
void tapDanceAction(uint8_t tap_dance_index, byte row, byte col, uint8_t tap_count,
|
||||
kaleidoscope::plugin::TapDance::ActionType tap_dance_action);
|
||||
|
||||
extern kaleidoscope::plugin::TapDance TapDance;
|
Loading…
Reference in new issue