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@ -31,8 +31,8 @@
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#define LAYERS 6
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static const int colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
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static const int rowPins[ROWS] = { A2, A3, A4, A5, 15 };
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static const byte colPins[COLS] = { 16, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 };
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static const byte rowPins[ROWS] = { A2, A3, A4, A5, 15 };
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byte matrixState[ROWS][COLS];
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@ -47,7 +47,7 @@ byte charsReportedLastTime[KEYS_HELD_BUFFER]; // A bit vector for the 256 keys w
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long reporting_counter = 0;
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int current_layer = 0;
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byte current_layer = 0;
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double mouseActiveForCycles = 0;
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float carriedOverX =0;
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float carriedOverY =0;
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@ -61,7 +61,7 @@ void release_keys_not_being_pressed()
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// we use charsReportedLastTime to figure out what we might not be holding anymore and can now release. this is destructive to charsReportedLastTime
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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// for each key we were holding as of the end of the last cycle
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// see if we're still holding it
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// if we're not, call an explicit Release
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@ -69,7 +69,7 @@ void release_keys_not_being_pressed()
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if (charsReportedLastTime[i] != 0x00) {
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// if there _was_ a character in this slot, go check the
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// currently held characters
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for (int j=0; j<KEYS_HELD_BUFFER; j++) {
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for (byte j=0; j<KEYS_HELD_BUFFER; j++) {
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if (charsReportedLastTime[i] == charsBeingReported[j]) {
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// if's still held, we don't need to do anything.
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charsReportedLastTime[i] = 0x00;
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@ -79,7 +79,7 @@ void release_keys_not_being_pressed()
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}
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}
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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if (charsReportedLastTime[i] != 0x00) {
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Keyboard.release(charsReportedLastTime[i]);
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}
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@ -88,7 +88,7 @@ void release_keys_not_being_pressed()
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void record_key_being_pressed(byte character)
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{
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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// todo - deal with overflowing the 12 key buffer here
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if (charsBeingReported[i] == 0x00) {
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charsBeingReported[i] = character;
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@ -99,12 +99,12 @@ void record_key_being_pressed(byte character)
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void reset_matrix()
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{
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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for (byte col = 0; col < COLS; col++) {
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for (byte row = 0; row < ROWS; row++) {
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matrixState[row][col] <<= 1;
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}
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}
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for (int i=0; i<KEYS_HELD_BUFFER; i++) {
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for (byte i=0; i<KEYS_HELD_BUFFER; i++) {
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charsReportedLastTime[i] = charsBeingReported[i];
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charsBeingReported[i] = 0x00;
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}
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@ -120,7 +120,7 @@ double mouse_accel (double cycles)
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return accel;
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}
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void handle_mouse_movement( int x, int y)
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void handle_mouse_movement( byte x, byte y)
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{
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if (x!=0 && y!=0) {
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@ -165,7 +165,7 @@ void handle_mouse_movement( int x, int y)
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}
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void send_key_events(int layer)
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void send_key_events(byte layer)
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{
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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@ -174,12 +174,12 @@ void send_key_events(int layer)
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// TODO:switch to sending raw HID packets
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int x = 0;
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int y = 0;
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byte x = 0;
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byte y = 0;
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for (int row = 0; row < ROWS; row++) {
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for (byte row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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for (byte col = 0; col < COLS; col++) {
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[layer][row][col];
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if (mappedKey.flags & MOUSE_KEY ) {
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@ -228,20 +228,20 @@ void send_key_events(int layer)
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void setup_matrix()
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{
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//set up the row pins as outputs
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for (int row = 0; row < ROWS; row++) {
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for (byte row = 0; row < ROWS; row++) {
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pinMode(rowPins[row], OUTPUT);
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digitalWrite(rowPins[row], HIGH);
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}
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for (int col = 0; col < COLS; col++) {
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for (byte col = 0; col < COLS; col++) {
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pinMode(colPins[col], INPUT);
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digitalWrite(colPins[col], HIGH);
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//drive em high by default s it seems to be more reliable than driving em low
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}
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//blank out the matrix.
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for (int col = 0; col < COLS; col++) {
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for (int row = 0; row < ROWS; row++) {
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for (byte col = 0; col < COLS; col++) {
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for (byte row = 0; row < ROWS; row++) {
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matrixState[row][col] = 0;
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}
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}
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@ -251,12 +251,12 @@ void setup_matrix()
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void scan_matrix()
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{
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int active_layer = current_layer;
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byte active_layer = current_layer;
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//scan the Keyboard matrix looking for connections
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for (int row = 0; row < ROWS; row++) {
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for (byte row = 0; row < ROWS; row++) {
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digitalWrite(rowPins[row], LOW);
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for (int col = 0; col < COLS; col++) {
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for (byte col = 0; col < COLS; col++) {
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//If we see an electrical connection on I->J,
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if (digitalRead(colPins[col])) {
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@ -288,8 +288,8 @@ void report_matrix()
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{
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#ifdef DEBUG_SERIAL
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if (reporting_counter++ %100 == 0 ) {
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for (int row = 0; row < ROWS; row++) {
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for (int col = 0; col < COLS; col++) {
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for (byte row = 0; row < ROWS; row++) {
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for (byte col = 0; col < COLS; col++) {
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Serial.print(matrixState[row][col],HEX);
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Serial.print(", ");
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@ -301,7 +301,7 @@ void report_matrix()
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#endif
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}
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void report(int row, int col, boolean value)
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void report(byte row, byte col, boolean value)
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{
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#ifdef DEBUG_SERIAL
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Serial.print("Detected a change on ");
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