@ -1,5 +1,5 @@
/* Kaleidoscope-MouseKeys - Mouse keys for Kaleidoscope.
/* Kaleidoscope-MouseKeys - Mouse keys for Kaleidoscope.
* Copyright ( C ) 2017 - 202 1 Keyboard . io , Inc .
* Copyright ( C ) 2017 - 202 2 Keyboard . io , Inc .
*
*
* This program is free software : you can redistribute it and / or modify it under
* This program is free software : you can redistribute it and / or modify it under
* the terms of the GNU General Public License as published by the Free Software
* the terms of the GNU General Public License as published by the Free Software
@ -52,11 +52,7 @@ uint16_t MouseKeys::wheelDelay = 50;
// Configuration functions
// Configuration functions
void MouseKeys : : setWarpGridSize ( uint8_t grid_size ) {
void MouseKeys : : setWarpGridSize ( uint8_t grid_size ) {
mousekeys : : wrapper . warp_grid_size = grid_size ;
MouseWrapper . warp_grid_size = grid_size ;
}
void MouseKeys : : setSpeedLimit ( uint8_t speed_limit ) {
mousekeys : : wrapper . speed_limit = speed_limit ;
}
}
// =============================================================================
// =============================================================================
@ -97,7 +93,6 @@ EventHandlerResult MouseKeys::onNameQuery() {
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
EventHandlerResult MouseKeys : : onSetup ( ) {
EventHandlerResult MouseKeys : : onSetup ( ) {
kaleidoscope : : Runtime . hid ( ) . mouse ( ) . setup ( ) ;
kaleidoscope : : Runtime . hid ( ) . absoluteMouse ( ) . setup ( ) ;
kaleidoscope : : Runtime . hid ( ) . absoluteMouse ( ) . setup ( ) ;
return EventHandlerResult : : OK ;
return EventHandlerResult : : OK ;
@ -105,23 +100,20 @@ EventHandlerResult MouseKeys::onSetup() {
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
EventHandlerResult MouseKeys : : afterEachCycle ( ) {
EventHandlerResult MouseKeys : : afterEachCycle ( ) {
// Check timeout for accel update interval.
if ( directions_ = = 0 )
if ( Runtime . hasTimeExpired ( accel_start_time_ , accelDelay ) ) {
return EventHandlerResult : : OK ;
accel_start_time_ = Runtime . millisAtCycleStart ( ) ;
// `accel_step` determines the movement speed of the mouse pointer, and gets
// reset to zero when no mouse movement keys is pressed (see below).
if ( mousekeys : : wrapper . accel_step < 255 - accelSpeed ) {
mousekeys : : wrapper . accel_step + = accelSpeed ;
}
}
// Check timeout for position update interval.
// Check timeout for position update interval.
if ( Runtime . hasTimeExpired ( move_start_time_, speedDelay ) )
if ( Runtime . hasTimeExpired ( last_cursor_update_time_ , cursor_update_interval_ ) ) {
sendMouseMoveReport ( ) ;
sendMouseMoveReport ( ) ;
last_cursor_update_time_ + = cursor_update_interval_ ;
}
// Check timeout for scroll report interval.
// Check timeout for scroll report interval.
if ( Runtime . hasTimeExpired ( wheel_start_time_, wheelDelay ) )
if ( Runtime . hasTimeExpired ( last_wheel_update_time_, settings_ . wheel_update_interval ) ) {
sendMouseWheelReport ( ) ;
sendMouseWheelReport ( ) ;
last_wheel_update_time_ + = settings_ . wheel_update_interval ;
}
return EventHandlerResult : : OK ;
return EventHandlerResult : : OK ;
}
}
@ -162,20 +154,27 @@ EventHandlerResult MouseKeys::afterReportingState(const KeyEvent &event) {
sendMouseButtonReport ( ) ;
sendMouseButtonReport ( ) ;
}
}
// If no mouse move keys were active before this event, and a mouse movement
// key toggled on, we need to set the move start time so that acceleration can
// begin correctly.
if ( ( directions_ & cursor_mask_ ) = = 0 ) {
cursor_start_time_ = Runtime . millisAtCycleStart ( ) ;
}
// A mouse key event has been successfully registered, and we have now
// A mouse key event has been successfully registered, and we have now
// gathered all the information on held mouse movement and wheel keys, so it's
// gathered all the information on held mouse movement and wheel keys, so it's
// safe to update the direction information.
// safe to update the direction information.
directions_ = pending_directions_ ;
directions_ = pending_directions_ ;
pending_directions_ = 0 ;
pending_directions_ = 0 ;
if ( keyToggledOn ( event . state ) ) {
if ( isMouseMoveKey ( event . key ) ) {
if ( isMouseMoveKey ( event . key ) ) {
// When a cursor movement key toggles on, set the acceleration start time in
// order to get consistent behavior.
accel_start_time_ = Runtime . millisAtCycleStart ( ) ;
sendMouseMoveReport ( ) ;
sendMouseMoveReport ( ) ;
last_cursor_update_time_ = Runtime . millisAtCycleStart ( ) ;
} else if ( isMouseWheelKey ( event . key ) ) {
} else if ( isMouseWheelKey ( event . key ) ) {
sendMouseWheelReport ( ) ;
sendMouseWheelReport ( ) ;
last_wheel_update_time_ = Runtime . millisAtCycleStart ( ) ;
}
}
}
return EventHandlerResult : : OK ;
return EventHandlerResult : : OK ;
@ -215,7 +214,7 @@ void MouseKeys::sendMouseButtonReport() const {
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
void MouseKeys : : sendMouseWarpReport ( const KeyEvent & event ) const {
void MouseKeys : : sendMouseWarpReport ( const KeyEvent & event ) const {
mousekeys: : w rapper. warp (
MouseW rapper. warp (
( ( event . key . getKeyCode ( ) & KEY_MOUSE_WARP_END ) ? WARP_END : 0x00 ) |
( ( event . key . getKeyCode ( ) & KEY_MOUSE_WARP_END ) ? WARP_END : 0x00 ) |
( ( event . key . getKeyCode ( ) & KEY_MOUSE_UP ) ? WARP_UP : 0x00 ) |
( ( event . key . getKeyCode ( ) & KEY_MOUSE_UP ) ? WARP_UP : 0x00 ) |
( ( event . key . getKeyCode ( ) & KEY_MOUSE_DOWN ) ? WARP_DOWN : 0x00 ) |
( ( event . key . getKeyCode ( ) & KEY_MOUSE_DOWN ) ? WARP_DOWN : 0x00 ) |
@ -224,57 +223,145 @@ void MouseKeys::sendMouseWarpReport(const KeyEvent &event) const {
}
}
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
void MouseKeys : : sendMouseMoveReport ( ) {
void MouseKeys : : sendMouseMoveReport ( ) const {
move_start_time_ = Runtime . millisAtCycleStart ( ) ;
int8_t dx = 0 ;
int8_t dy = 0 ;
int8_t vx = 0 ;
uint8_t direction = directions_ & cursor_mask_ ;
int8_t vy = 0 ;
uint8_t direction = directions_ & move_mask_ ;
if ( direction = = 0 ) {
if ( direction ! = 0 ) {
// If there are no mouse movement keys held, reset speed to zero.
// Calculate
mousekeys : : wrapper . accel_step = 0 ;
uint8_t delta = cursorDelta ( ) ;
} else {
// For each active direction, add the move update interval value to
// For each active direction, add the mouse movement speed .
// normalize speed of motion regardless of the frequency of updates .
if ( direction & KEY_MOUSE_LEFT )
if ( direction & KEY_MOUSE_LEFT )
vx - = speed ;
dx - = delta ;
if ( direction & KEY_MOUSE_RIGHT )
if ( direction & KEY_MOUSE_RIGHT )
vx + = speed ;
dx + = delta ;
if ( direction & KEY_MOUSE_UP )
if ( direction & KEY_MOUSE_UP )
vy - = speed ;
dy - = delta ;
if ( direction & KEY_MOUSE_DOWN )
if ( direction & KEY_MOUSE_DOWN )
vy + = speed ;
dy + = delta ;
// Prepare the mouse report.
mousekeys : : wrapper . move ( vx , vy ) ;
// Send the report.
// Send the report.
Runtime . hid ( ) . mouse ( ) . move ( dx , dy , 0 , 0 ) ;
Runtime . hid ( ) . mouse ( ) . sendReport ( ) ;
Runtime . hid ( ) . mouse ( ) . sendReport ( ) ;
}
}
}
}
// -----------------------------------------------------------------------------
// -----------------------------------------------------------------------------
void MouseKeys : : sendMouseWheelReport ( ) {
// Get the current point on the acceleration curve's x axis, translating time
wheel_start_time_ = Runtime . millisAtCycleStart ( ) ;
// elapsed since mouse movement started to a value between 0 and 255.
uint8_t MouseKeys : : accelStep ( ) const {
uint16_t elapsed_time = Runtime . millisAtCycleStart ( ) - cursor_start_time_ ;
uint16_t accel_duration = settings_ . cursor_accel_duration ;
if ( elapsed_time > accel_duration )
return 255 ;
uint16_t accel_step = ( uint32_t ( elapsed_time ) * 256 ) / accel_duration ;
return uint8_t ( accel_step ) ;
}
// -----------------------------------------------------------------------------
// Compute the acceleration factor for mouse movement. When a movement key is
// first pressed, the cursor starts out slow then accelerates to full speed.
// The speed during acceleration follows an approximation of a sigmoid function,
// using two parabolas for simplicity.
uint8_t accelFactor ( uint8_t accel_step ) {
if ( accel_step < 128 ) {
uint16_t y = accel_step * accel_step ;
return 1 + ( y > > 7 ) ;
} else {
uint16_t remaining_steps = 256 - accel_step ;
uint16_t y = remaining_steps * remaining_steps ;
return 255 - ( y > > 7 ) ;
}
}
// -----------------------------------------------------------------------------
// Compute the distance the mouse cursor should move in subpixels, return the
// number of pixels the mouse should move (in active directions), and store the
// remaining subpixels for the next move.
uint8_t MouseKeys : : cursorDelta ( ) const {
// When the cursor speed is slow, it can be moving less than one pixel per
// update, so we need to calculate movement in "subpixels" and store the
// remaining subpixels to add to the next update's movement.
static uint8_t subpixel_remainder { 0 } ;
// First, we calculate where we are on the "time" axis of the acceleration
// curve, based on the time passed since the first cursor movement key was
// pressed.
uint8_t accel_step = accelStep ( ) ;
// Next, we translate that into a speed scaling factor (from 1-255). If we
// had an FPU, we would do this in floating point, with a scale between 0 and
// 1, so this is how we emulate that using only integer (i.e. fixed-point)
// arithmetic.
uint8_t accel_factor = accelFactor ( accel_step ) ;
// We want the cursor to start out with some minimum speed, otherwise the user
// presses a movement key and then waits for a while before the cursor moves
// even one pixel. We need to multiply our speed-scaling factor by the
// difference between the starting speed and the full speed, then add the
// starting speed (multiplied by the full value of the scaling factor) to get
// the current speed.
uint8_t max_speed = settings_ . cursor_base_speed ;
uint8_t min_speed = settings_ . cursor_init_speed ;
uint8_t speed_range = max_speed - min_speed ;
uint16_t subpixel_speed = ( speed_range * accel_factor ) ;
subpixel_speed + = ( min_speed * 256 ) ;
// We want to end up with small numbers of pixels, otherwise the speed will be
// too fast to be useful. But we also want to be able to make fine
// adjustments to the speed, so `settings_.cursor_base_speed` should be
// allowed to have a reasonbly high value, using all eight bits. This means
// that "decimal point" needs to be somewhere in the high byte of this 16-bit
// value. In order to store only eight bits of subpixel remainder, we need to
// do a shift first. This amount is arbitrary, but seems like a reasonable
// compromise.
subpixel_speed > > = 4 ;
// `max_speed` and `accel_factor` can both be up to 255. So we can't
// just multiply by `cursor_update_interval_ without risk of overflow. The
// update interval should be some low number, anyway (8 or less, I think), and
// should probably be fixed as a constexpr, so we could just leave it out.
subpixel_speed * = cursor_update_interval_ ;
// There's no risk of overflow here: (255 * 255) + 255 = 65535
subpixel_speed + = subpixel_remainder ;
// Set minimum speed
subpixel_speed + = 64 ;
// This shift should be more than eight pixels; a single update of 100 pixels
// is a huge jump. See above.
uint8_t pixel_speed = subpixel_speed > > 8 ;
// Truncate to get only lower 8 bits.
subpixel_remainder = subpixel_speed ;
//subpixel_remainder = subpixel_speed - (uint16_t(pixel_speed) << 8);
return pixel_speed ;
}
int8_t vx = 0 ;
// -----------------------------------------------------------------------------
int8_t vy = 0 ;
// Wheel speed should be controlled by changing the update interval, not by
// setting `wheel_speed_`.
void MouseKeys : : sendMouseWheelReport ( ) const {
int8_t dh = 0 ;
int8_t dv = 0 ;
uint8_t direction = directions_ > > wheel_offset_ ;
uint8_t direction = directions_ > > wheel_offset_ ;
if ( direction ! = 0 ) {
if ( direction ! = 0 ) {
// Horizontal scroll wheel:
// Horizontal scroll wheel:
if ( direction & KEY_MOUSE_LEFT )
if ( direction & KEY_MOUSE_LEFT )
vx - = wheelSpeed ;
dh - = 1 ;
if ( direction & KEY_MOUSE_RIGHT )
if ( direction & KEY_MOUSE_RIGHT )
vx + = wheelSpeed ;
dh + = 1 ;
// Vertical scroll wheel (note coordinates are opposite movement):
// Vertical scroll wheel (note coordinates are opposite movement):
if ( direction & KEY_MOUSE_UP )
if ( direction & KEY_MOUSE_UP )
vy + = wheelSpeed ;
dv + = 1 ;
if ( direction & KEY_MOUSE_DOWN )
if ( direction & KEY_MOUSE_DOWN )
vy - = wheelSpeed ;
dv - = 1 ;
// Add scroll wheel changes to HID report.
Runtime . hid ( ) . mouse ( ) . move ( 0 , 0 , vy , vx ) ;
// Send the report.
// Send the report.
Runtime . hid ( ) . mouse ( ) . move ( 0 , 0 , dv , dh ) ;
Runtime . hid ( ) . mouse ( ) . sendReport ( ) ;
Runtime . hid ( ) . mouse ( ) . sendReport ( ) ;
}
}
}
}