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@ -51,7 +51,6 @@ KeyAddrBitfield OneShot::glue_addrs_;
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uint16_t OneShot::start_time_ = 0;
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KeyAddr OneShot::prev_key_addr_ = OneShot::invalid_key_addr;
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uint8_t OneShot::release_countdown_ = 0;
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#ifndef ONESHOT_WITHOUT_METASTICKY
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KeyAddr OneShot::meta_sticky_key_addr_ {KeyAddr::invalid_state};
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@ -177,30 +176,28 @@ EventHandlerResult OneShot::onNameQuery() {
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return ::Focus.sendName(F("OneShot"));
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}
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EventHandlerResult OneShot::onKeyswitchEvent(
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Key &key, KeyAddr key_addr, uint8_t key_state) {
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EventHandlerResult OneShot::onKeyEvent(KeyEvent& event) {
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// Ignore injected key events. This prevents re-processing events
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// that the hook functions generate (by calling `injectNormalKey()`
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// via one of the `*OneShot()` functions). There are more robust
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// ways to do this, but since OneShot is intended to react to only
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// physical keypresses, this is adequate.
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if (key_state & INJECTED)
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// Ignore injected key events. This prevents re-processing events that the
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// hook functions generate (by calling `injectNormalKey()` via one of the
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// `*OneShot()` functions). There are more robust ways to do this, but since
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// OneShot is intended to react to only physical keypresses, this is adequate.
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if (event.state & INJECTED)
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return EventHandlerResult::OK;
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bool temp = temp_addrs_.read(key_addr);
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bool glue = glue_addrs_.read(key_addr);
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bool temp = temp_addrs_.read(event.addr);
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bool glue = glue_addrs_.read(event.addr);
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if (keyToggledOn(key_state)) {
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if (keyToggledOn(event.state)) {
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// Make all held keys sticky if `OneShot_ActiveStickyKey` toggles on.
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if (key == OneShot_ActiveStickyKey) {
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if (event.key == OneShot_ActiveStickyKey) {
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// Skip the stickify key itself
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for (KeyAddr entry_addr : KeyAddr::all()) {
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if (entry_addr == key_addr) {
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if (entry_addr == event.addr) {
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continue;
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}
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// Get the entry from the keymap cache
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// Get the entry from the keyboard state array
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Key entry_key = live_keys[entry_addr];
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// Skip empty entries
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if (entry_key == Key_Transparent || entry_key == Key_NoKey) {
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@ -210,177 +207,147 @@ EventHandlerResult OneShot::onKeyswitchEvent(
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temp_addrs_.clear(entry_addr);
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glue_addrs_.set(entry_addr);
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}
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prev_key_addr_ = event.addr;
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return EventHandlerResult::OK;
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}
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if (!temp && !glue) {
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// This key_addr is not in a OneShot state.
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// The key is in the "normal" state. The first thing we need to do is
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// convert OneShot keys to their equivalent values, and record the fact
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// that the key that just toggled on should transition to the "pending"
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// state.
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bool is_oneshot = false;
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if (isOneShotKey(event.key)) {
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event.key = decodeOneShotKey(event.key);
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is_oneshot = true;
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}
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#ifndef ONESHOT_WITHOUT_METASTICKY
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if (meta_sticky_key_addr_.isValid()) {
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bool is_meta_sticky_key_active = meta_sticky_key_addr_.isValid();
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if (is_meta_sticky_key_active) {
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// If the meta key isn't sticky, release it
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bool ms_temp = temp_addrs_.read(meta_sticky_key_addr_);
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bool ms_glue = glue_addrs_.read(meta_sticky_key_addr_);
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if (ms_temp) {
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if (ms_glue) {
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// ms key is temp one-shot
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// The meta key is in the "one-shot" state; release it immediately.
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releaseKey(meta_sticky_key_addr_);
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meta_sticky_key_addr_ = KeyAddr{KeyAddr::invalid_state};
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} else {
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// ms key is held
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// The meta key is in the "pending" state; cancel that, and let it
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// deactivate on release.
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temp_addrs_.clear(meta_sticky_key_addr_);
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}
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} else {
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// ms key is sticky
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}
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glue_addrs_.set(key_addr);
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//prev_key_addr_ = key_addr;
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start_time_ = Runtime.millisAtCycleStart();
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//return EventHandlerResult::OK;
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} else if (key == OneShot_MetaStickyKey) {
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meta_sticky_key_addr_ = key_addr;
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temp_addrs_.set(key_addr);
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glue_addrs_.set(event.addr);
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} else if (event.key == OneShot_MetaStickyKey) {
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meta_sticky_key_addr_ = event.addr;
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temp_addrs_.set(event.addr);
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}
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if (is_meta_sticky_key_active || (event.key == OneShot_MetaStickyKey)) {
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prev_key_addr_ = event.addr;
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start_time_ = Runtime.millisAtCycleStart();
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} else // NOLINT
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return EventHandlerResult::OK;
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}
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#endif
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// *INDENT-OFF*
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// Because of the preceding #ifdef, indentation gets thrown off for astyle here.
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// This is only an independent `if` block if `ONESHOT_WITHOUT_METASTICKY`
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// is set (see above); otherwise it's an `else if`.
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if (isOneShotKey(key) ||
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(auto_modifiers_ && isModifier(key)) ||
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(auto_layers_ && isLayerShift(key))) {
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// Replace the OneShot key with its corresponding normal key.
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pressKey(key_addr, key);
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return EventHandlerResult::ABORT;
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} else if (!isModifier(key) && !isLayerShift(key)) {
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// Only trigger release of temporary OneShot keys if the
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// pressed key is neither a modifier nor a layer shift.
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release_countdown_ = (1 << 1);
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if (is_oneshot ||
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(auto_modifiers_ && event.key.isKeyboardModifier()) ||
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(auto_layers_ && event.key.isLayerShift())) {
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temp_addrs_.set(event.addr);
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start_time_ = Runtime.millisAtCycleStart();
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} else if (!event.key.isKeyboardModifier() &&
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!event.key.isLayerShift()) {
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// Only trigger release of temporary one-shot keys if the pressed key is
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// neither a modifier nor a layer shift. We need the actual release of
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// those keys to happen after the current event is finished, however, so
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// we trigger it by back-dating the start time, so that the timeout
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// check will trigger in the afterEachCycle() hook.
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start_time_ -= timeout_;
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}
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// *INDENT-ON*
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} else if (temp && glue) {
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// This key_addr is in the temporary OneShot state.
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if (key_addr == prev_key_addr_) {
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// The same OneShot key has been pressed twice in a row. It
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// will either become sticky (if it has been double-tapped),
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// or it will be become a normal key. Either way, its `temp`
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// state will be cleared.
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temp_addrs_.clear(key_addr);
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// Derive the true double-tap timeout value if we're using the default.
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uint16_t dtto = (double_tap_timeout_ < 0) ? timeout_ : double_tap_timeout_;
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// If the key is not stickable, or the double-tap timeout has
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// expired, clear the `glue` state, as well; this OneShot key
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// has been cancelled, and will become a normal key.
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if (!isStickable(key) || hasTimedOut(dtto)) {
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glue_addrs_.clear(key_addr);
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} else {
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// temporary one-shot
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temp_addrs_.clear(event.addr);
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if (event.addr == prev_key_addr_ &&
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isStickable(event.key) &&
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!hasDoubleTapTimedOut()) {
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// The same stickable key has been double-tapped within the double-tap
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// timeout window. We cancel the second press event, emulating a single
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// press-and-hold. This doesn't interfere with `prev_key_addr_`, since
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// it's the same key again.
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return EventHandlerResult::ABORT;
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}
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} else {
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// This is a temporary OneShot key, but has not been pressed
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// twice in a row, so we need to clear its state.
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temp_addrs_.clear(key_addr);
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glue_addrs_.clear(key_addr);
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// A second tap that's not a double-tap cancels the one-shot state
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glue_addrs_.clear(event.addr);
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}
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} else if (!temp && glue) {
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// This is a sticky OneShot key that has been pressed. Clear
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// state now, so it will become a normal key.
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glue_addrs_.clear(key_addr);
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// Then replace the key toggled on event with a key held event.
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holdKey(key_addr);
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return EventHandlerResult::EVENT_CONSUMED;
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} else { // (temp && !glue)
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// A key has been pressed that is in the "pending" OneShot
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// state. Since this key should have entered the "temporary"
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// OneShot state as soon as it was released (from its first
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// press), it should only be possible to release a key that's in
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// this state.
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}
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// Always record the address of a keypress. It might be useful for
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// other plugins, so this could perhaps be tracked in the
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// Kaleidoscope core.
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prev_key_addr_ = key_addr;
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// sticky state
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temp_addrs_.clear(event.addr);
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glue_addrs_.clear(event.addr);
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} else { /* if (temp && !glue) */
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// A key has been pressed that is in the "pending" one-shot state. Since
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// this key should have entered the "temporary" one-shot state as soon as
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// it was released (from its first press), it should only be possible to
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// release a key that's in this state.
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}
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// Always record the address of a keypress. It might be useful for other
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// plugins, so this could perhaps be tracked in the Kaleidoscope core.
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prev_key_addr_ = event.addr;
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} else if (keyToggledOff(key_state)) {
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} else {
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// Key toggled off
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if (temp || glue) {
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// Any key in the "pending" OneShot state needs its `glue` state
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// bit set to make it "temporary". If it's in the "sticky"
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// OneShot state, this is redundant, but we're trading time
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// efficiency to get smaller binary size.
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glue_addrs_.set(key_addr);
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// This is an active OneShot key that has just been released. We
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// need to stop that event from sending a report, and instead
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// send a "hold" event. This is handled in the
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// `beforeReportingState()` hook below.
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//Layer.updateLiveCompositeKeymap(key_addr, key);
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// Any key in the "pending" one-shot state needs its `glue` state bit set
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// to make it "temporary". If it's in the "sticky" OneShot state, this is
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// redundant, but we're trading execution speed to get a smaller binary.
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glue_addrs_.set(event.addr);
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// This is an active one-shot key that has just been released. We need to
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// stop that event from sending a report, and instead send a "hold"
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// event. This is handled in the `beforeReportingState()` hook below.
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return EventHandlerResult::ABORT;
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#ifndef ONESHOT_WITHOUT_METASTICKY
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} else if (key == OneShot_MetaStickyKey) {
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meta_sticky_key_addr_ = KeyAddr{KeyAddr::invalid_state};
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} else if (event.key == OneShot_MetaStickyKey) {
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// Turn off the meta key if it's released in its "normal" state.
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meta_sticky_key_addr_ = KeyAddr::none();
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#endif
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}
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} else {
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// This key is being held.
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if (temp && !glue) {
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// This key is in the "pending" OneShot state. We need to check
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// its hold timeout, and turn it back into a normal key if it
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// has timed out.
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if (hasTimedOut(hold_timeout_)) {
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temp_addrs_.clear(key_addr);
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}
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}
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if (isOneShotKey(key)) {
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// whoops! someone cancelled a oneshot key while it was being
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// held; reactivate it, but set it as a normal modifier
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// instead. Or better yet, mask it, in case of a layer change.
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}
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}
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return EventHandlerResult::OK;
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}
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// ----------------------------------------------------------------------------
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EventHandlerResult OneShot::afterEachCycle() {
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// For any active OneShot modifier keys, keep those modifiers active
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// in the keyboard HID report.
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EventHandlerResult OneShot::beforeReportingState() {
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for (KeyAddr key_addr : glue_addrs_) {
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holdKey(key_addr);
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}
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return EventHandlerResult::OK;
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}
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bool oneshot_expired = hasTimedOut(timeout_);
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bool hold_expired = hasTimedOut(hold_timeout_);
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bool any_temp_keys = false;
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EventHandlerResult OneShot::afterEachCycle() {
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// If a normal, non-modifier key has been pressed, or if active,
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// non-sticky OneShot keys have timed out, this is where they get
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// released. Release is triggered when `release_countdown_` gets to
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// 1, not 0, because most of the time it will be 0 (see below). It
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// gets set to 2 on the press of a normal key when there are any
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// active OneShot keys; that way, the OneShot keys will stay active
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// long enough to apply to the newly-pressed key.
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if ((release_countdown_ == 1) || hasTimedOut(timeout_)) {
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for (KeyAddr key_addr : temp_addrs_) {
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any_temp_keys = true;
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if (glue_addrs_.read(key_addr)) {
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// Release keys in "one-shot" state that have timed out or been cancelled
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// by another key press.
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if (oneshot_expired)
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releaseKey(key_addr);
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}
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} else {
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// Cancel "pending" state of keys held longer than the hold timeout.
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if (hold_expired)
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temp_addrs_.clear(key_addr);
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}
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}
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// Also, advance the counter for OneShot keys that have been
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// cancelled by the press of a non-OneShot, non-modifier key. An
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// unconditional bit shift should be more efficient than checking
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// for zero to avoid underflow.
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release_countdown_ >>= 1;
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// Keep the start time from getting stale; if there are no keys waiting for a
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// timeout, it's safe to advance the timer to the current time.
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if (!any_temp_keys) {
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start_time_ = Runtime.millisAtCycleStart();
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}
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// Temporary fix for deprecated variables
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#ifndef NDEPRECATED
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@ -449,21 +416,26 @@ void OneShot::pressKey(KeyAddr key_addr, Key key) {
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prev_key_addr_ = key_addr;
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start_time_ = Runtime.millisAtCycleStart();
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temp_addrs_.set(key_addr);
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handleKeyswitchEvent(key, key_addr, IS_PRESSED | INJECTED);
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KeyEvent event{key_addr, IS_PRESSED | INJECTED, key};
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Runtime.handleKeyEvent(event);
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}
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void OneShot::holdKey(KeyAddr key_addr) {
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handleKeyswitchEvent(Key_NoKey, key_addr, WAS_PRESSED | IS_PRESSED | INJECTED);
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KeyEvent event{key_addr, WAS_PRESSED | IS_PRESSED | INJECTED};
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Runtime.handleKeyEvent(event);
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}
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void OneShot::releaseKey(KeyAddr key_addr) {
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glue_addrs_.clear(key_addr);
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temp_addrs_.clear(key_addr);
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#ifndef ONESHOT_WITHOUT_METASTICKY
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if (live_keys[key_addr] == OneShot_MetaStickyKey)
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meta_sticky_key_addr_ = KeyAddr{KeyAddr::invalid_state};
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meta_sticky_key_addr_ = KeyAddr::none();
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#endif
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handleKeyswitchEvent(Key_NoKey, key_addr, WAS_PRESSED | INJECTED);
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KeyEvent event{key_addr, WAS_PRESSED | INJECTED};
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|
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Runtime.handleKeyEvent(event);
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}
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// ------------------------------------------------------------------------------
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