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@ -1,6 +1,6 @@
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#include "key_events.h"
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#include "key_events.h"
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void handle_synthetic_key_event(byte switchState, Key mappedKey) {
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void handle_synthetic_key_event(uint8_t switchState, Key mappedKey) {
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if (mappedKey.flags & IS_MOUSE_KEY && !( mappedKey.rawKey & KEY_MOUSE_WARP) ) {
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if (mappedKey.flags & IS_MOUSE_KEY && !( mappedKey.rawKey & KEY_MOUSE_WARP) ) {
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handle_mouse_key_event(switchState, mappedKey);
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handle_mouse_key_event(switchState, mappedKey);
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} else if (! (mappedKey.flags & IS_INTERNAL)
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} else if (! (mappedKey.flags & IS_INTERNAL)
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@ -44,19 +44,18 @@ void handle_synthetic_key_event(byte switchState, Key mappedKey) {
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}
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}
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}
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}
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void handle_key_event(byte row, byte col) {
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void handle_key_event(byte row, byte col, uint8_t *switchState) {
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//for every newly pressed button, figure out what logical key it is and send a key down event
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//for every newly pressed button, figure out what logical key it is and send a key down event
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// for every newly released button, figure out what logical key it is and send a key up event
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// for every newly released button, figure out what logical key it is and send a key up event
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byte switchState = matrixState[row][col];
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Key mappedKey = keymaps[temporary_keymap][row][col];
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Key mappedKey = keymaps[temporary_keymap][row][col];
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if (keymaps[primary_keymap][row][col].flags & SWITCH_TO_KEYMAP) {
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if (keymaps[primary_keymap][row][col].flags & SWITCH_TO_KEYMAP) {
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handle_keymap_key_event(switchState, keymaps[primary_keymap][row][col]);
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handle_keymap_key_event(*switchState, keymaps[primary_keymap][row][col]);
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}
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}
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if (mappedKey.flags & SYNTHETIC_KEY) {
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if (mappedKey.flags & SYNTHETIC_KEY) {
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handle_synthetic_key_event(switchState, mappedKey);
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handle_synthetic_key_event(*switchState, mappedKey);
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} else if (key_is_pressed(switchState)) {
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} else if (key_is_pressed(*switchState)) {
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press_key(mappedKey);
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press_key(mappedKey);
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}
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}
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}
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}
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@ -78,7 +77,7 @@ void press_key(Key mappedKey) {
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}
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}
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void handle_keymap_key_event(byte switchState, Key keymapEntry) {
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void handle_keymap_key_event(uint8_t switchState, Key keymapEntry) {
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if (keymapEntry.flags & MOMENTARY ) {
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if (keymapEntry.flags & MOMENTARY ) {
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if (key_toggled_on(switchState)) {
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if (key_toggled_on(switchState)) {
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if ( keymapEntry.rawKey == KEYMAP_NEXT) {
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if ( keymapEntry.rawKey == KEYMAP_NEXT) {
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@ -100,7 +99,7 @@ void handle_keymap_key_event(byte switchState, Key keymapEntry) {
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}
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}
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}
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}
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void handle_mouse_key_event(byte switchState, Key mappedKey) {
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void handle_mouse_key_event(uint8_t switchState, Key mappedKey) {
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if (key_is_pressed(switchState)) {
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if (key_is_pressed(switchState)) {
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if (mappedKey.rawKey & KEY_MOUSE_UP) {
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if (mappedKey.rawKey & KEY_MOUSE_UP) {
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MouseWrapper.move(0,-1);
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MouseWrapper.move(0,-1);
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