Adapt Syster plugin to KeyEvent handlers

Signed-off-by: Michael Richters <gedankenexperimenter@gmail.com>
pull/1024/head
Michael Richters 4 years ago
parent 4e445817fc
commit 3a78581bc2
No known key found for this signature in database
GPG Key ID: 1288FD13E4EEF0C0

@ -49,10 +49,7 @@ void systerAction(kaleidoscope::plugin::Syster::action_t action, const char *sym
Unicode.type(0x2328);
break;
case kaleidoscope::plugin::Syster::EndAction:
handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, IS_PRESSED | INJECTED);
Kaleidoscope.hid().keyboard().sendReport();
handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, WAS_PRESSED | INJECTED);
Kaleidoscope.hid().keyboard().sendReport();
kaleidoscope::eraseChars(1);
break;
case kaleidoscope::plugin::Syster::SymbolAction:
Kaleidoscope.serialPort().print("systerAction: symbol=");

@ -49,54 +49,81 @@ EventHandlerResult Syster::onNameQuery() {
return ::Focus.sendName(F("Syster"));
}
EventHandlerResult Syster::onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t keyState) {
EventHandlerResult Syster::onKeyEvent(KeyEvent &event) {
if (!is_active_) {
if (!isSyster(mapped_key))
// If Syster isn't actively matching an input sequence, we're only looking
// for the special Syster `Key` value; anything else gets passed through
// immediately.
if (!isSyster(event.key))
return EventHandlerResult::OK;
if (keyToggledOn(keyState)) {
// It's a Syster Key; activate the plugin as soon as it toggles on, so we
// process rollover correctly.
if (keyToggledOn(event.state)) {
is_active_ = true;
systerAction(StartAction, NULL);
systerAction(StartAction, nullptr);
}
return EventHandlerResult::EVENT_CONSUMED;
}
if (keyState & INJECTED)
// Always ignore events marked as artificially injected (it might actually be
// better to drop this, but it's not really clear).
if (event.state & INJECTED)
return EventHandlerResult::OK;
if (isSyster(mapped_key)) {
// If a Syster key gets pressed while we're reading an input sequence, ignore
// it. This could be turned into a "reset" where we erase the abandoned input.
if (isSyster(event.key)) {
return EventHandlerResult::EVENT_CONSUMED;
}
if (mapped_key == Key_Backspace && symbol_pos_ == 0) {
return EventHandlerResult::EVENT_CONSUMED;
}
if (keyToggledOff(keyState)) {
if (mapped_key == Key_Spacebar) {
for (uint8_t i = 0; i <= symbol_pos_; i++) {
handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, IS_PRESSED | INJECTED);
kaleidoscope::Runtime.hid().keyboard().sendReport();
handleKeyswitchEvent(Key_Backspace, UnknownKeyswitchLocation, WAS_PRESSED | INJECTED);
kaleidoscope::Runtime.hid().keyboard().sendReport();
// If the user presses a backspace key while at the beginning of the input
// string, suppress it to prevent erasing past the start of the sequence.
// Again, this could be changed to do a reset.
if (event.key == Key_Backspace && symbol_pos_ == 0) {
return EventHandlerResult::ABORT;
}
systerAction(EndAction, NULL);
// We only pay attention to key press events while parsing input. If the user
// holds a key down long enough to trigger repeating characters in the OS,
// we'll end up erasing fewer characters than we should. This could be
// addressed by immediately sending the corresponding release event, but
// that's probably too much trouble to be worthwhile.
if (keyToggledOn(event.state)) {
// Pressing the spacebar ends the input sequence.
if (event.key == Key_Spacebar) {
// First, we erase all the typed characters in the symbol sequence.
eraseChars(symbol_pos_);
// Next, we call the user-defined end action.
systerAction(EndAction, nullptr);
// Then we null-terminate the `symbol_` string, and call the user-defined
// symbol action.
symbol_[symbol_pos_] = 0;
systerAction(SymbolAction, symbol_);
// Finally, we're done, so we reset, deactivating Syster until the next
// press of a Syster key.
reset();
return EventHandlerResult::EVENT_CONSUMED;
}
}
// Returning ABORT here stops the spacebar from activating. Alternatively,
// we could remove this return statement, and instead allow the spacebar
// to take effect, resulting in a space in the output, which would follow
// any symbols produced by the symbol action.
return EventHandlerResult::ABORT;
if (keyToggledOn(keyState)) {
if (mapped_key == Key_Backspace) {
} else if (event.key == Key_Backspace) {
// If the user erases any typos, we keep the Syster symbol string in sync
// with what's on the screen. Again, this doesn't account for a key held
// long enough to trigger repeat in the OS.
if (symbol_pos_ > 0)
symbol_pos_--;
--symbol_pos_;
} else {
const char c = keyToChar(mapped_key);
// An ordinary keypress, with Syster active. We add its corresponding
// character to the symbol string.
const char c = keyToChar(event.key);
if (c)
symbol_[symbol_pos_++] = c;
}
@ -105,8 +132,35 @@ EventHandlerResult Syster::onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, u
return EventHandlerResult::OK;
}
} // namespace plugin
void eraseChars(int8_t n) {
// For the `event.addr`, we could track the address of the Syster key, but it
// might be on a layer that's no longer active by the time this gets
// called. We could search the active keymap for an existing `Key_Backspace`,
// but there might not be one. We could hijack the first idle key we find in
// the keymap, but we probably don't need to. Even if some other plugin reacts
// by inserting another event between these two, it's very unlikely that will
// cause a user-visible error.
auto event = KeyEvent(KeyAddr::none(), INJECTED, Key_Backspace);
while (n > 0) {
event.state = IS_PRESSED | INJECTED;
Runtime.handleKeyEvent(event);
event.state = WAS_PRESSED | INJECTED;
Runtime.handleKeyEvent(event);
--n;
}
Runtime.handleKeyEvent(event);
// Change the event from a press to a release, but use the same id. This does
// come with a small risk that another plugin will be tracking events, but
// also ignoring event ids that it has seen before, but it's more likely to
// avoid an error than to cause one.
event.state = WAS_PRESSED | INJECTED;
Runtime.handleKeyEvent(event);
}
}
} // namespace kaleidoscope
__attribute__((weak)) const char keyToChar(Key key) {
if (key.getFlags() != 0)

@ -35,25 +35,29 @@ class Syster : public kaleidoscope::Plugin {
SymbolAction
} action_t;
Syster(void) {}
Syster() {}
static void reset(void);
static void reset();
bool is_active(void);
bool is_active();
EventHandlerResult onNameQuery();
EventHandlerResult onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t keyState);
EventHandlerResult onKeyEvent(KeyEvent &event);
private:
static char symbol_[SYSTER_MAX_SYMBOL_LENGTH + 1];
static uint8_t symbol_pos_;
static bool is_active_;
};
}
}
} // namespace plugin
void eraseChars(int8_t n);
} // namespace kaleidoscope
const char keyToChar(Key key);
void systerAction(kaleidoscope::plugin::Syster::action_t action, const char *symbol);
extern kaleidoscope::plugin::Syster Syster;

Loading…
Cancel
Save