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# Kaleidoscope-Cycle
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If you ever wanted a key that works like keys on old cell phones, when you press
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a key and it cycles through a number of options in a sequence, then the cycling
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key is what you are looking for. It is a bit different than on cell phones of
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old, as it is a separate key, that works in combination of other keys: you press
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a key, then the cycle key, and the cycle key will replace the previously input
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symbol with another. Keep tapping the cycle key, and it will replace symbols
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with new ones, in a loop.
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## Using the plugin
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To use the plugin, we need to include the header, and declare the behaviour
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used. Then, we need to place a cycle key or two on the keymap. And finally, we
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need to implement the [`cycleAction`][cycleaction] function that gets called
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each time the cycling key triggers.
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[cycleaction]: #cycleactionpreviouskey-cyclecount
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```c++
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#include <Kaleidoscope-Cycle.h>
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// Somewhere in the keymap:
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Key_Cycle
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// later in the Sketch:
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void cycleAction(Key previous_key, uint8_t cycle_count) {
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if (previous_key.raw == Key_A.raw) {
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cycleThrough (Key_B, Key_C, Key_D);
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}
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}
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KALEIDOSCOPE_INIT_PLUGINS(Cycle);
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void setup(void) {
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Kaleidoscope.setup();
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}
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```
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## Keymap markup
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### `Key_Cycle`
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> The key code for the cycle key. There can be as many of this on the keymap, as
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> many one wants, but they all behave the same. There is little point in having
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> more than one on each side.
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## Plugin methods
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The plugin provides a `Cycle` object, but to implement the actions, we need to
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define a function ([`cycleAction`][cycleaction]) outside of the object. A
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handler, of sorts. The object also provides a helper method to replace the
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previous symbol with another. The plugin also provides one macro that is
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particularly useful, and in most cases, should be used over the `.replace()`
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method explained below.
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### `cycleThrough(keys...)`
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> Cycles through all the possibilities given in `keys` (starting from the
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> beginning once it reached the end). This should be used from
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> the [`cycleAction`][cycleaction] function, once it is determined what sequence
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> to cycle through.
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>
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> To make the cycling loop complete, the first element of the `keys` list should
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> be the one that - when followed by the Cycle key - triggers the action.
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### `.replace(key)`
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> Deletes the previous symbol (by sending a `Backspace`), and inputs the new
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> one. This is used by `cycleThrough()` above, behind the scenes.
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>
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> The recommended method is to use the macro, but in special circumstances, this
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> function can be of direct use as well.
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## Overrideable methods
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### `cycleAction(previous_key, cycle_count)`
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> The heart and soul of the plugin, that must be defined in the Sketch. It will
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> be called whenever the cycling key triggers, and the two arguments are the
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> last key pressed (not counting repeated taps of the cycling key itself), and
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> the number of times the cycling key has been pressed.
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>
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> It is up to us to decide what to do, and when. But the most common - and
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> expected - action is to call `cycleThrough()` with a different sequence for
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> each key we want to use together with the cycling key.
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## Dependencies
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* [Kaleidoscope-Ranges](Ranges.md)
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## Further reading
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Starting from the [example][plugin:example] is the recommended way of getting
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started with the plugin.
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[plugin:example]: ../../examples/Cycle/Cycle.ino
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/* -*- mode: c++ -*-
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* Kaleidoscope-Cycle -- Key sequence cycling dead key for Kaleidoscope.
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* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Cycle.h>
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const Key keymaps[][ROWS][COLS] PROGMEM = {
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[0] = KEYMAP_STACKED
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(Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_NoKey,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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Key_Cycle,
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Key_skip, Key_6, Key_7, Key_8, Key_9, Key_0, Key_skip,
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Key_Enter, Key_Y, Key_U, Key_I, Key_O, Key_P, Key_Equals,
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Key_H, Key_J, Key_K, Key_L, Key_Semicolon, Key_Quote,
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Key_skip, Key_N, Key_M, Key_Comma, Key_Period, Key_Slash, Key_Minus,
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Key_RightShift, Key_RightAlt, Key_Spacebar, Key_RightControl,
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Key_Cycle),
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};
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void cycleAction(Key previous_key, uint8_t cycle_count) {
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if (previous_key.raw == Key_E.raw) {
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if (cycle_count == 1) {
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Cycle.replace(Key_F);
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} else if (cycle_count == 2) {
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Cycle.replace(Key_G);
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}
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}
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if (previous_key.raw == Key_A.raw) {
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cycleThrough(Key_A, Key_B, Key_C, Key_D);
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}
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}
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KALEIDOSCOPE_INIT_PLUGINS(Cycle);
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void setup() {
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Kaleidoscope.setup();
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}
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void loop() {
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Kaleidoscope.loop();
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}
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/* -*- mode: c++ -*-
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* Kaleidoscope-Cycle -- Key sequence cycling dead key for Kaleidoscope.
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* Copyright (C) 2016, 2017 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <kaleidoscope/plugin/Cycle.h>
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/* -*- mode: c++ -*-
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* Kaleidoscope-Cycle -- Key sequence cycling dead key for Kaleidoscope.
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* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Cycle.h>
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#include "kaleidoscope/hid.h"
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namespace kaleidoscope {
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namespace plugin {
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// --- state ---
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Key Cycle::last_non_cycle_key_;
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uint8_t Cycle::cycle_count_;
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// --- helpers ---
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#define isCycle(k) (k.raw == kaleidoscope::ranges::CYCLE)
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// --- api ---
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void Cycle::replace(Key key) {
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handleKeyswitchEvent(Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, IS_PRESSED | INJECTED);
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hid::sendKeyboardReport();
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handleKeyswitchEvent(Key_Backspace, UNKNOWN_KEYSWITCH_LOCATION, WAS_PRESSED | INJECTED);
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hid::sendKeyboardReport();
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handleKeyswitchEvent(key, UNKNOWN_KEYSWITCH_LOCATION, IS_PRESSED | INJECTED);
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hid::sendKeyboardReport();
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handleKeyswitchEvent(key, UNKNOWN_KEYSWITCH_LOCATION, WAS_PRESSED | INJECTED);
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hid::sendKeyboardReport();
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}
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void Cycle::replace(uint8_t cycle_size, const Key cycle_steps[]) {
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uint8_t idx = cycle_count_ % cycle_size;
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Key key;
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key.raw = pgm_read_word(cycle_steps + idx);
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replace(key);
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}
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// --- hooks ---
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EventHandlerResult Cycle::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
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if (key_state & INJECTED)
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return EventHandlerResult::OK;
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if (!keyIsPressed(key_state) && !keyWasPressed(key_state)) {
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if (isCycle(mapped_key)) {
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return EventHandlerResult::EVENT_CONSUMED;
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}
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return EventHandlerResult::OK;
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}
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if (!isCycle(mapped_key)) {
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if (keyToggledOn(key_state)) {
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last_non_cycle_key_.raw = mapped_key.raw;
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cycle_count_ = 0;
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}
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return EventHandlerResult::OK;
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}
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if (!keyToggledOff(key_state)) {
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return EventHandlerResult::EVENT_CONSUMED;
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}
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++cycle_count_;
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cycleAction(last_non_cycle_key_, cycle_count_);
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return EventHandlerResult::EVENT_CONSUMED;
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}
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}
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}
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__attribute__((weak))
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void cycleAction(Key previous_key, uint8_t cycle_count) {
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}
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kaleidoscope::plugin::Cycle Cycle;
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@ -0,0 +1,50 @@
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/* -*- mode: c++ -*-
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* Kaleidoscope-Cycle -- Key sequence cycling dead key for Kaleidoscope.
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* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
|
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*
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, version 3.
|
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*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
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||||
*/
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#pragma once
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Ranges.h>
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||||
#define Key_Cycle ((Key) { .raw = kaleidoscope::ranges::CYCLE })
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#define cycleThrough(...) ({ \
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static const Key __k[] PROGMEM = { __VA_ARGS__ }; \
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Cycle.replace(sizeof(__k) / sizeof(Key), &__k[0]); \
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})
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namespace kaleidoscope {
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namespace plugin {
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||||
class Cycle : public kaleidoscope::Plugin {
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||||
public:
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Cycle(void) {}
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||||
static void replace(Key key);
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||||
static void replace(uint8_t cycle_size, const Key cycle_steps[]);
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||||
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||||
EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state);
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||||
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||||
private:
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||||
static Key last_non_cycle_key_;
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static uint8_t cycle_count_;
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||||
};
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||||
}
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||||
}
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||||
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||||
void cycleAction(Key previous_key, uint8_t cycle_count);
|
||||
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||||
extern kaleidoscope::plugin::Cycle Cycle;
|
Loading…
Reference in new issue