Lots of things were already under the `kaleidoscope` namespace, but were in the "wrong" directory. This big patchset moves everything under `kaleidoscope/`, and namespaces `Layers_`. There are a few un-namespaced things, but because their use is so widespread, and they're used so commonly, we don't want to namespace those (like `handleKeyswitchEvent`), at least not yet. As a minor side-effect, this moves a few global statics that were once in `Layers.cpp` into the `Layer_` class itself, for clarity and encapsulation. Non-namespaced headers that were used outside of Kaleidoscope itself will still work, but will emit a compile-time warning. Signed-off-by: Gergely Nagy <algernon@keyboard.io>pull/364/head
parent
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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2013-2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <Arduino.h>
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//end of add your includes here
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#ifdef __cplusplus
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extern "C" {
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#endif
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void loop();
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void setup();
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#ifdef __cplusplus
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} // extern "C"
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#endif
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//add your function definitions for the project KeyboardIO here
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#define TS(X) //Serial.print(micros() );Serial.print("\t");Serial.println(X);
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#include <stdio.h>
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#include <math.h>
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#include <stdint.h>
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#include KALEIDOSCOPE_HARDWARE_H
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#include "kaleidoscope/key_events.h"
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#include "kaleidoscope/hid.h"
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#include "kaleidoscope/layers.h"
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#include "kaleidoscope/macro_map.h"
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#include "kaleidoscope_internal/event_dispatch.h"
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#include "kaleidoscope/macro_helpers.h"
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#include "kaleidoscope/plugin.h"
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#define HOOK_MAX 64
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extern HARDWARE_IMPLEMENTATION KeyboardHardware;
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#ifndef VERSION
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#define VERSION "locally-built"
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#endif
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/** Kaleidoscope API (major) version.
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*
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* The API is guaranteed to be backwards compatible for the entire duration of a
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* major version. However, breaking changes may come, and result in a major
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* version bump. To help migration, the `KALEIDOSCOPE_API_VERSION` macro can be
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* used to check the major version provided by the Kaleidoscope we are compiling
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* against. This can be used to error out with a helpful message, or change how
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* the API is used - it is entirely up to the plugin or sketch author. The point
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* of this macro is to let them easily check the version.
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*/
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#define KALEIDOSCOPE_API_VERSION 2
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/** Required Kaleidoscope major version.
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*
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* For the sake of convenience, defining `KALEIDOSCOPE_REQUIRED_API_VERSION`
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* before including `Kaleidoscope.h` itself will result in comparing its value
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* to `KALEIDOSCOPE_API_VERSION`. If they differ, a helpful error message is
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* printed.
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*
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* Done so that a new API version would result in a helpful error message,
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* instead of cryptic compile errors.
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*/
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#if defined(KALEIDOSCOPE_REQUIRED_API_VERSION) && (KALEIDOSCOPE_REQUIRED_API_VERSION != KALEIDOSCOPE_API_VERSION)
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#define xstr(a) str(a)
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#define str(a) #a
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static_assert(KALEIDOSCOPE_REQUIRED_API_VERSION == KALEIDOSCOPE_API_VERSION,
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"Kaleidoscope API version mismatch! We have version " xstr(KALEIDOSCOPE_API_VERSION)
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" available, but version " xstr(KALEIDOSCOPE_REQUIRED_API_VERSION) " is required.");
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#endif
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namespace kaleidoscope {
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class Kaleidoscope_ {
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public:
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Kaleidoscope_(void);
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void setup(void);
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void loop(void);
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/** Detaching from / attaching to the host.
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*
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* These two functions wrap the hardware plugin's similarly named functions.
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* We wrap them, because we'd like plugins and user-code not having to use
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* `KeyboardHardware` directly.
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*
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* The methods themselves implement detaching from / attaching to the host,
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* without rebooting the device, and remaining powered in between.
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*
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* Intended to be used in cases where we want to change some settings between
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* detach and attach.
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*/
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void detachFromHost() {
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KeyboardHardware.detachFromHost();
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}
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void attachToHost() {
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KeyboardHardware.attachToHost();
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}
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/** Returns the timer as it was at the start of the cycle.
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* The goal of this method is two-fold:
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* - To reduce the amount of calls to millis(), providing something cheaper.
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* - To have a consistent timer value for the whole duration of a cycle.
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*
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* This cached value is updated at the start of each cycle as the name
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* implies. It is recommended to use this in plugins over millis() unless
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* there is good reason not to.
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*/
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static uint32_t millisAtCycleStart() {
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return millis_at_cycle_start_;
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}
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EventHandlerResult onFocusEvent(const char *command) {
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return kaleidoscope::Hooks::onFocusEvent(command);
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}
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private:
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static uint32_t millis_at_cycle_start_;
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};
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extern kaleidoscope::Kaleidoscope_ Kaleidoscope;
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} // namespace kaleidoscope
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// For compatibility reasons we enable class Kaleidoscope_ also to be available
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// in global namespace.
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//
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typedef kaleidoscope::Kaleidoscope_ Kaleidoscope_;
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// For compatibility reasons we enable the global variable Kaleidoscope
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// in global namespace.
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//
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using kaleidoscope::Kaleidoscope;
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// Use this function macro to register plugins with Kaleidoscope's
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// hooking system. The macro accepts a list of plugin instances that
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// must have been instantiated at global scope.
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//
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#define KALEIDOSCOPE_INIT_PLUGINS(...) _KALEIDOSCOPE_INIT_PLUGINS(__VA_ARGS__)
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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2013-2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "kaleidoscope_internal/deprecations.h"
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static const uint8_t LAYER_SHIFT_OFFSET = 42;
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#define KEYMAP_0 0
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#define KEYMAP_1 1
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#define KEYMAP_2 2
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#define KEYMAP_3 3
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#define KEYMAP_4 4
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#define KEYMAP_5 5
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#define KEYMAP_6 6
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#define KEYMAP_7 7
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#define KEYMAP_PREVIOUS 33
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#define KEYMAP_NEXT 34
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#define Key_Keymap0 (Key) { KEYMAP_0, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap1 (Key) { KEYMAP_1, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap2 (Key) { KEYMAP_2, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap3 (Key) { KEYMAP_3, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap4 (Key) { KEYMAP_4, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap5 (Key) { KEYMAP_5, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap0_Momentary (Key){ KEYMAP_0 + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap1_Momentary (Key){ KEYMAP_1 + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap2_Momentary (Key){ KEYMAP_2 + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap3_Momentary (Key){ KEYMAP_3 + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap4_Momentary (Key){ KEYMAP_4 + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_Keymap5_Momentary (Key){ KEYMAP_5 + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_KeymapNext_Momentary (Key) { KEYMAP_NEXT + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define Key_KeymapPrevious_Momentary (Key) { KEYMAP_PREVIOUS + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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/** Lock/Unlock layer `n`.
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*
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* When locking a layer, it will remain active until unlocked explicitly. `n`
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* can be a number, or an enum value declared previously.
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*/
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#define LockLayer(n) (Key){ n, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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#define UnlockLayer(n) LockLayer(n)
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/** Temporarily shift to layer `n`.
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*
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* Shifts to layer `n` for as long as the key is held. When the key is
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* released, the layer shifts back too. `n` can be a number, or an enum
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* value declared previously.
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*/
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#define ShiftToLayer(n) (Key){ n + LAYER_SHIFT_OFFSET, KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP }
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/* Kaleidoscope - Firmware for computer input devices
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* Copyright (C) 2013-2018 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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||||
* details.
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||||
*
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* You should have received a copy of the GNU General Public License along with
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||||
* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <Arduino.h>
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#include "kaleidoscope/key_defs.h"
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#include KALEIDOSCOPE_HARDWARE_H
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// Macro for defining the keymap. This should be used in the sketch
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// file (*.ino) to define the keymap[] array that holds the user's
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// layers. It also computes the number of layers in that keymap.
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#define KEYMAPS(layers...) \
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const Key keymaps[][ROWS][COLS] PROGMEM = { layers }; \
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uint8_t layer_count = sizeof(keymaps) / sizeof(*keymaps);
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extern uint8_t layer_count;
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namespace kaleidoscope {
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class Layer_ {
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public:
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Layer_() {}
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/* There are two lookup functions, because we have two caches, and different
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* parts of the firmware will want to use either this or that (or perhaps
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* both, in rare cases).
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*
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* First of all, we use caches because looking up a key through all the layers
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* is costy, and the cost increases dramatically the more layers we have.
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*
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* Then, we have the `liveCompositeKeymap`, because to have layer behaviours
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* we want, that is, if you hold a key on a layer, release the layer key but
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* continue holding the other, we want for the layered keycode to continue
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* repeating.
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*
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* At the same time, we want other keys to not be affected by the
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* now-turned-off layer. So we update the keycode in the cache on-demand, when
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* the key is pressed. (see the top of `handleKeyswitchEvent`).
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*
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* On the other hand, we also have plugins that scan the whole keymap, and do
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* things based on that information, such as highlighting keys that changed
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* between layers. These need to be able to look at a state of where the
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* keymap *should* be, not necessarily where it is. The `liveCompositeKeymap`
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* is not useful here. So we use `activeLayers` which we update whenever
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* layers change (see `Layer.on` and `Layer.off`), and it updates the cache to
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* show how the keymap should look, without the `liveCompositeKeymap`-induced
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* behaviour.
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*
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* Thus, if we are curious about what a given key will do, use `lookup`. If we
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* are curious what the active layer state describes the key as, use
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* `lookupOnActiveLayer`.
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*/
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static Key lookup(byte row, byte col) {
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return liveCompositeKeymap[row][col];
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}
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static Key lookupOnActiveLayer(byte row, byte col) {
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uint8_t layer = activeLayers[row][col];
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return (*getKey)(layer, row, col);
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}
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static uint8_t lookupActiveLayer(byte row, byte col) {
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return activeLayers[row][col];
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}
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static void on(uint8_t layer);
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static void off(uint8_t layer);
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static void move(uint8_t layer);
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static uint8_t top(void) {
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return highestLayer;
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}
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static void next(void);
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static void previous(void);
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static boolean isOn(uint8_t layer);
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static void defaultLayer(uint8_t layer);
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static uint8_t defaultLayer(void);
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static uint32_t getLayerState(void);
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static Key eventHandler(Key mappedKey, byte row, byte col, uint8_t keyState);
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static Key(*getKey)(uint8_t layer, byte row, byte col);
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static Key getKeyFromPROGMEM(uint8_t layer, byte row, byte col);
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static void updateLiveCompositeKeymap(byte row, byte col);
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static void updateActiveLayers(void);
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private:
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static void updateHighestLayer(void);
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static uint8_t DefaultLayer;
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static uint32_t LayerState;
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static uint8_t highestLayer;
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static Key liveCompositeKeymap[ROWS][COLS];
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static uint8_t activeLayers[ROWS][COLS];
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static void handleKeymapKeyswitchEvent(Key keymapEntry, uint8_t keyState);
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};
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||||
}
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||||
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||||
extern kaleidoscope::Layer_ Layer;
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||||
/* Kaleidoscope - Firmware for computer input devices
|
||||
* Copyright (C) 2013-2018 Keyboard.io, Inc.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
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||||
#pragma once
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||||
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||||
// Code generated by muli-line pre-processor macros is hard to read after
|
||||
// pre-processing.
|
||||
//
|
||||
// When you want to check pre-processed code, e.g. for debugging or
|
||||
// to understand what's going on, do the following:
|
||||
//
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||||
// 1) Add the compiler command line definition
|
||||
// -DKALEIDOSCOPE_ENABLE_MACRO_NEWLINE_SUBSTITUTION
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||||
// This prevents the __NL__ macro being defined below.
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||||
// 2) Generate the preprocessed code (it will contain a lot of __NL__ definitions).
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||||
// 3) Open the pre-processed code in your favorite editor.
|
||||
// 3.1) Replace all __NL__ with newline characters.
|
||||
// In vim the command would be ':%s/__NL__/\r/g'.
|
||||
// 3.2) Autocorrect code-indenting to improve readability. This is necessary
|
||||
// as pre-processor macros remove all whitespaces at the beginning of lines.
|
||||
// With vim, the command gg=G helps (just type the characters one after
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||||
// the other).
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||||
// 4) Don't forget to remove the
|
||||
// -DKALEIDOSCOPE_ENABLE_MACRO_NEWLINE_SUBSTITUTION
|
||||
// from your compiler command line. Else the code won't compile.
|
||||
|
||||
#ifndef KALEIDOSCOPE_ENABLE_MACRO_NEWLINE_SUBSTITUTION
|
||||
#define __NL__
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#endif
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||||
|
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#define __NN__
|
||||
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||||
// Some auxiliary macros
|
||||
//
|
||||
#define __STRINGIZE(S) #S
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||||
#define STRINGIZE(S) __STRINGIZE(S)
|
||||
|
||||
// Allow for the creation of verbose messages in static_asserts
|
||||
//
|
||||
#define VERBOSE_STATIC_ASSERT_HEADER \
|
||||
"\n" __NL__ \
|
||||
"\n***************************************************************" __NL__ \
|
||||
"\n******************** READ THIS CAREFULLY! *********************" __NL__ \
|
||||
"\n***************************************************************" __NL__ \
|
||||
"\n"
|
||||
|
||||
#define VERBOSE_STATIC_ASSERT_FOOTER \
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||||
"\n" __NL__ \
|
||||
"\n***************************************************************" __NL__ \
|
||||
"\n***************************************************************" __NL__ \
|
||||
"\n***************************************************************" __NL__ \
|
||||
"\n"
|
||||
|
||||
#define VERBOSE_FILE_INFO \
|
||||
"\nFile: " __FILE__ __NL__
|
||||
|
||||
#define VERBOSE_LINE_INFO \
|
||||
"\nLine: " STRINGIZE(__LINE__) __NL__
|
||||
|
||||
// The macro function RESTRICT_ARGS_COUNT can be used to generate more
|
||||
// verbose error messages when users supply an insuitable number of arguments
|
||||
// to a macro.
|
||||
//
|
||||
// For a macro it is used wherever one of the arguments A, B, C might
|
||||
// be used, e.g.
|
||||
//
|
||||
#if 0 // This is just so that A_MACRO is not actually defined
|
||||
#define A_MACRO(A, B, C, ...) \
|
||||
(void)RESTRICT_ARGS_COUNT(0, 3, A_MACRO, ##__VA_ARGS__); \
|
||||
int a = A; \
|
||||
int b = B; \
|
||||
int c = C;
|
||||
#endif
|
||||
//
|
||||
// Note that RESTRICT_ARGS_COUNT can also be invoked wherever one of the macro
|
||||
// arguments is used, e.g.
|
||||
//
|
||||
#if 0 // This is just so that B_MACRO is not actually defined
|
||||
#define B_MACRO(A, B, C, ...)
|
||||
int array[] = { A, B, RESTRICT_ARGS_COUNT(C, 3, B_MACRO, ##__VA_ARGS__) };
|
||||
#endif
|
||||
//
|
||||
#define RESTRICT_ARGS_COUNT(B, \
|
||||
NUM_EXPECTED_ARGS, \
|
||||
ORIGINAL_MACRO, \
|
||||
...) \
|
||||
((struct { __NL__ \
|
||||
/* Here we are in the body of a dummy lambda function. */ __NL__ \
|
||||
/* []{} is, BTW, the shortest way to write a lambda. */ __NL__ \
|
||||
/* It is only used to hold the static_assert that cannot be */ __NL__ \
|
||||
/* defined directly in the keymap initializer list. By using the */ __NL__ \
|
||||
/* comma operator ((A, B) always evaluates to b), we ensure */ __NL__ \
|
||||
/* that not the lambda but B is what ASSERT_ARGS_COUNT */ __NL__ \
|
||||
/* finally evaluates to. */ __NL__ \
|
||||
/* Please not that passing B through this macro is a must */ __NL__ \
|
||||
/* as we need it for the comma operator to work. */ __NL__ \
|
||||
static_assert(sizeof(const char) == sizeof(#__VA_ARGS__ ), __NL__ \
|
||||
/* sizeof(const char) == sizeof(#__VA_ARGS__ ) checks the quoted */ __NL__ \
|
||||
/* list of additional arguments. If there are none, then the */ __NL__ \
|
||||
/* length of #__VA_ARGS__ is a single char as it contains '\0'. */ __NL__ \
|
||||
/* This check is not able to find the corner case of a single */ __NL__ \
|
||||
/* superfluous comma at the end of the macro arguments as this */ __NL__ \
|
||||
/* causes #__VA_ARGS__ being empty (only '\0'). */ __NL__ \
|
||||
VERBOSE_STATIC_ASSERT_HEADER __NL__ \
|
||||
__NL__ \
|
||||
VERBOSE_FILE_INFO __NL__ \
|
||||
VERBOSE_LINE_INFO __NL__ \
|
||||
"\n" __NL__ \
|
||||
"\nStrange arguments found in invocation of " #ORIGINAL_MACRO "." __NL__ \
|
||||
"\n" __NL__ \
|
||||
"\nPlease make sure to pass exactly " #NUM_EXPECTED_ARGS __NL__ \
|
||||
" macro arguments to" __NL__ \
|
||||
"\n" #ORIGINAL_MACRO ". Also make sure that there are no dangling" __NL__ \
|
||||
"\ncommas at the end of the argument list." __NL__ \
|
||||
"\n" __NL__ \
|
||||
"\nThis is the superfluous part at the end of the macro" __NL__ \
|
||||
"\narguments list: \'" #__VA_ARGS__ "\'" __NL__ \
|
||||
__NL__ \
|
||||
VERBOSE_STATIC_ASSERT_FOOTER __NL__ \
|
||||
); __NL__ \
|
||||
__NL__ \
|
||||
}){}, /* End of dummy lambda, the comma operator's A operand. */ __NL__ \
|
||||
B /* The overall ASSERT_ARGS_COUNT evaluates to B. */ __NL__ \
|
||||
)
|
Loading…
Reference in new issue