Adjust indentation & brace to follow lint rules

Signed-off-by: Christopher S. Corley <cscorley@gmail.com>
pull/856/head
Christopher S. Corley 5 years ago
parent 2ec84fe2d8
commit 3242af3ce0

@ -118,11 +118,11 @@ EventHandlerResult SpaceCadet::onKeyswitchEvent(Key &mapped_key, KeyAddr key_add
++i
) {
if (map[i].flagged
&& map[i].input != mapped_key) {
other_mapped_key_flagged = true;
break;
}
if (map[i].flagged
&& map[i].input != mapped_key) {
other_mapped_key_flagged = true;
break;
}
}
//This will only set one key, and, if it isn't in our map, it clears everything for the non-pressed key
@ -141,8 +141,7 @@ EventHandlerResult SpaceCadet::onKeyswitchEvent(Key &mapped_key, KeyAddr key_add
//Only activate this as part of the mapping if there isn't already a
//key waiting for timeout. This allows us to return OK later and for
//this loop to inject all the other flagged keys
if (!other_mapped_key_flagged)
{
if (!other_mapped_key_flagged) {
//The keypress was valid and a match. Mark it as flagged and reset the counter
map[i].flagged = true;
map[i].start_time = Runtime.millisAtCycleStart();

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