Drop an unnecessary handleKeyswitchEvent call

Signed-off-by: Gergely Nagy <algernon@keyboard.io>
pull/389/head
Gergely Nagy 7 years ago
parent ea09f0d347
commit 31f494eae9

@ -163,7 +163,6 @@ Key SpaceCadet::eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key
//may want to even UNSET the originally pressed key (future //may want to even UNSET the originally pressed key (future
//enhanacement?). This might also mean we don't need to return the //enhanacement?). This might also mean we don't need to return the
//key that was pressed, though I haven't confirmed that. //key that was pressed, though I haven't confirmed that.
handleKeyswitchEvent(mapped_key, row, col, INJECTED);
handleKeyswitchEvent(alternate_key, row, col, IS_PRESSED | INJECTED); handleKeyswitchEvent(alternate_key, row, col, IS_PRESSED | INJECTED);
//Unflag the key so we don't try this again. //Unflag the key so we don't try this again.

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