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@ -39,7 +39,7 @@ Qukey::Qukey(int8_t layer, byte row, byte col, Key alt_keycode) {
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Qukey * Qukeys::qukeys_;
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uint8_t Qukeys::qukeys_count_ = 0;
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bool Qukeys::active_ = true;
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uint16_t Qukeys::time_limit_ = 200;
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uint16_t Qukeys::time_limit_ = 500;
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QueueItem Qukeys::key_queue_[QUKEYS_QUEUE_MAX] = {};
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uint8_t Qukeys::key_queue_length_ = 0;
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@ -52,15 +52,15 @@ Qukeys::Qukeys(void) {}
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// }
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int8_t Qukeys::lookupQukey(uint8_t key_addr) {
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if (key_addr == QUKEY_UNKNOWN_ADDR)
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if (key_addr == QUKEY_UNKNOWN_ADDR) {
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return QUKEY_NOT_FOUND;
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}
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for (int8_t i = 0; i < qukeys_count_; i++) {
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Qukey qukey = qukeys_[i];
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if (qukey.addr == key_addr) {
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if (qukeys_[i].addr == key_addr) {
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byte row = addr::row(key_addr);
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byte col = addr::col(key_addr);
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if ((qukey.layer == QUKEY_ALL_LAYERS) ||
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(qukey.layer == Layer.lookupActiveLayer(row, col))) {
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if ((qukeys_[i].layer == QUKEY_ALL_LAYERS) ||
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(qukeys_[i].layer == Layer.lookupActiveLayer(row, col))) {
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return i;
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}
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}
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@ -70,7 +70,7 @@ int8_t Qukeys::lookupQukey(uint8_t key_addr) {
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void Qukeys::enqueue(uint8_t key_addr) {
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if (key_queue_length_ == QUKEYS_QUEUE_MAX) {
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flushKey(QUKEY_STATE_PRIMARY);
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flushKey(QUKEY_STATE_PRIMARY, IS_PRESSED | WAS_PRESSED);
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}
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key_queue_[key_queue_length_].addr = key_addr;
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key_queue_[key_queue_length_].flush_time = millis() + time_limit_;
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@ -82,11 +82,11 @@ int8_t Qukeys::searchQueue(uint8_t key_addr) {
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if (key_queue_[i].addr == key_addr)
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return i;
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}
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return -1;
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return QUKEY_NOT_FOUND;
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}
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// flush a single entry from the head of the queue
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void Qukeys::flushKey(int8_t state) {
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void Qukeys::flushKey(int8_t state, uint8_t keyswitch_state) {
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int8_t qukey_index = lookupQukey(key_queue_[0].addr);
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if (qukey_index != QUKEY_NOT_FOUND) {
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qukeys_[qukey_index].state = state;
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@ -112,23 +112,43 @@ void Qukeys::flushKey(int8_t state) {
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handleKeyswitchEvent(keycode, row, col, IS_PRESSED | INJECTED);
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// Now we send the report (if there were any changes)
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hid::sendKeyboardReport();
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// Now for the tricky bit; we need to know if the key was actually
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// released, or if it's still being held. Otherwise, we'll screw up
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// the next call to flushKey().
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handleKeyswitchEvent(keycode, row, col, keyswitch_state | INJECTED);
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hid::sendKeyboardReport();
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// Shift the queue, so key_queue[0] is always the first key that gets processed
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for (byte i = 0; i < key_queue_length_; i++) {
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key_queue_[i] = key_queue_[i + 1];
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}
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key_queue_length_--;
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}
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void Qukeys::flushQueue(int8_t state, int8_t index) {
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for (int8_t i = 0; i <= index; i++) {
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// If a qukey was released, reset its state to undetermined. This
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// probably doesn't hurt, but it's also probably useless:
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if (!(keyswitch_state & IS_PRESSED) &&
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(qukey_index != QUKEY_NOT_FOUND)) {
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qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
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}
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}
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// flushQueue() is called when a key that's in the key_queue is
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// released. This means that all the keys ahead of it in the queue are
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// still being held, so first we flush them, then we flush the
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// released key (with different parameters).
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void Qukeys::flushQueue(int8_t index) {
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if (index == QUKEY_NOT_FOUND)
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return;
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for (int8_t i = 0; i < index; i++) {
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if (key_queue_length_ == 0)
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break;
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flushKey(state);
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flushKey(QUKEY_STATE_ALTERNATE, IS_PRESSED | WAS_PRESSED);
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}
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flushKey(QUKEY_STATE_PRIMARY, WAS_PRESSED);
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}
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Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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// Uncomment this for debugging, so as not to make flashing difficult
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//if (row == 0 && col == 0) return mapped_key;
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// If Qukeys is turned off, continue to next plugin
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if (!active_)
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@ -165,10 +185,15 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
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// If the key was just released:
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if (keyToggledOff(key_state)) {
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if (queue_index == QUKEY_NOT_FOUND)
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// If the key isn't in the key_queue, proceed
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if (queue_index == QUKEY_NOT_FOUND) {
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// If a qukey that was not in the queue toggles off, reset its state
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if (qukey_index != QUKEY_NOT_FOUND)
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qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
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return mapped_key;
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}
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flushQueue(queue_index);
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return mapped_key;
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flushQueue(QUKEY_STATE_ALTERNATE, queue_index);
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return Key_NoKey;
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}
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// Otherwise, the key is still pressed
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@ -200,7 +225,7 @@ void Qukeys::preReportHook(void) {
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uint32_t current_time = millis();
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for (int8_t i = 0; i < key_queue_length_; i++) {
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if (current_time > key_queue_[i].flush_time) {
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flushKey(QUKEY_STATE_ALTERNATE);
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flushKey(QUKEY_STATE_ALTERNATE, IS_PRESSED | WAS_PRESSED);
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} else {
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break;
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}
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