First working version

Too many bug fixes to list them all. Luckily, at this early stage,
that doesn't matter.
pull/389/head
Michael Richters 7 years ago
parent eff16ded81
commit 2fba5c4541

@ -23,26 +23,18 @@ const Key keymaps[][ROWS][COLS] PROGMEM = {
___),
};
// Define the Qukeys map
// QUKEYS(
// Qukey(0, 2, 1, Key_LeftShift),
// Qukey(0, 2, 2, Key_LeftControl),
// Qukey(0, 2, 3, Key_LeftAlt),
// Qukey(0, 2, 4, Key_LeftGui)
// )
void setup() {
// Use Qukeys
Kaleidoscope.use(&Qukeys);
//kaleidoscope::Qukeys.init(qukeys, count);
kaleidoscope::Qukey qukeys[] = {
kaleidoscope::Qukey(0, 2, 1, Key_LeftShift),
kaleidoscope::Qukey(0, 2, 2, Key_LeftControl)
static kaleidoscope::Qukey qukeys[] = {
kaleidoscope::Qukey(0, 2, 1, Key_LeftGui), // A/cmd
kaleidoscope::Qukey(0, 2, 2, Key_LeftAlt), // S/alt
kaleidoscope::Qukey(0, 2, 3, Key_LeftControl), // D/ctrl
kaleidoscope::Qukey(0, 2, 4, Key_LeftShift) // F/shift
};
uint8_t count = sizeof(qukeys) / sizeof(kaleidoscope::Qukey);
Qukeys.qukeys_ = qukeys;
Qukeys.qukeys_count_ = count;
Qukeys.qukeys_count_ = sizeof(qukeys) / sizeof(kaleidoscope::Qukey);
Kaleidoscope.setup();
}

@ -39,7 +39,7 @@ Qukey::Qukey(int8_t layer, byte row, byte col, Key alt_keycode) {
Qukey * Qukeys::qukeys_;
uint8_t Qukeys::qukeys_count_ = 0;
bool Qukeys::active_ = true;
uint16_t Qukeys::time_limit_ = 200;
uint16_t Qukeys::time_limit_ = 500;
QueueItem Qukeys::key_queue_[QUKEYS_QUEUE_MAX] = {};
uint8_t Qukeys::key_queue_length_ = 0;
@ -52,15 +52,15 @@ Qukeys::Qukeys(void) {}
// }
int8_t Qukeys::lookupQukey(uint8_t key_addr) {
if (key_addr == QUKEY_UNKNOWN_ADDR)
if (key_addr == QUKEY_UNKNOWN_ADDR) {
return QUKEY_NOT_FOUND;
}
for (int8_t i = 0; i < qukeys_count_; i++) {
Qukey qukey = qukeys_[i];
if (qukey.addr == key_addr) {
if (qukeys_[i].addr == key_addr) {
byte row = addr::row(key_addr);
byte col = addr::col(key_addr);
if ((qukey.layer == QUKEY_ALL_LAYERS) ||
(qukey.layer == Layer.lookupActiveLayer(row, col))) {
if ((qukeys_[i].layer == QUKEY_ALL_LAYERS) ||
(qukeys_[i].layer == Layer.lookupActiveLayer(row, col))) {
return i;
}
}
@ -70,7 +70,7 @@ int8_t Qukeys::lookupQukey(uint8_t key_addr) {
void Qukeys::enqueue(uint8_t key_addr) {
if (key_queue_length_ == QUKEYS_QUEUE_MAX) {
flushKey(QUKEY_STATE_PRIMARY);
flushKey(QUKEY_STATE_PRIMARY, IS_PRESSED | WAS_PRESSED);
}
key_queue_[key_queue_length_].addr = key_addr;
key_queue_[key_queue_length_].flush_time = millis() + time_limit_;
@ -82,11 +82,11 @@ int8_t Qukeys::searchQueue(uint8_t key_addr) {
if (key_queue_[i].addr == key_addr)
return i;
}
return -1;
return QUKEY_NOT_FOUND;
}
// flush a single entry from the head of the queue
void Qukeys::flushKey(int8_t state) {
void Qukeys::flushKey(int8_t state, uint8_t keyswitch_state) {
int8_t qukey_index = lookupQukey(key_queue_[0].addr);
if (qukey_index != QUKEY_NOT_FOUND) {
qukeys_[qukey_index].state = state;
@ -112,23 +112,43 @@ void Qukeys::flushKey(int8_t state) {
handleKeyswitchEvent(keycode, row, col, IS_PRESSED | INJECTED);
// Now we send the report (if there were any changes)
hid::sendKeyboardReport();
// Now for the tricky bit; we need to know if the key was actually
// released, or if it's still being held. Otherwise, we'll screw up
// the next call to flushKey().
handleKeyswitchEvent(keycode, row, col, keyswitch_state | INJECTED);
hid::sendKeyboardReport();
// Shift the queue, so key_queue[0] is always the first key that gets processed
for (byte i = 0; i < key_queue_length_; i++) {
key_queue_[i] = key_queue_[i + 1];
}
key_queue_length_--;
}
void Qukeys::flushQueue(int8_t state, int8_t index) {
for (int8_t i = 0; i <= index; i++) {
// If a qukey was released, reset its state to undetermined. This
// probably doesn't hurt, but it's also probably useless:
if (!(keyswitch_state & IS_PRESSED) &&
(qukey_index != QUKEY_NOT_FOUND)) {
qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
}
}
// flushQueue() is called when a key that's in the key_queue is
// released. This means that all the keys ahead of it in the queue are
// still being held, so first we flush them, then we flush the
// released key (with different parameters).
void Qukeys::flushQueue(int8_t index) {
if (index == QUKEY_NOT_FOUND)
return;
for (int8_t i = 0; i < index; i++) {
if (key_queue_length_ == 0)
break;
flushKey(state);
flushKey(QUKEY_STATE_ALTERNATE, IS_PRESSED | WAS_PRESSED);
}
flushKey(QUKEY_STATE_PRIMARY, WAS_PRESSED);
}
Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
// Uncomment this for debugging, so as not to make flashing difficult
//if (row == 0 && col == 0) return mapped_key;
// If Qukeys is turned off, continue to next plugin
if (!active_)
@ -165,10 +185,15 @@ Key Qukeys::keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state) {
// If the key was just released:
if (keyToggledOff(key_state)) {
if (queue_index == QUKEY_NOT_FOUND)
// If the key isn't in the key_queue, proceed
if (queue_index == QUKEY_NOT_FOUND) {
// If a qukey that was not in the queue toggles off, reset its state
if (qukey_index != QUKEY_NOT_FOUND)
qukeys_[qukey_index].state = QUKEY_STATE_UNDETERMINED;
return mapped_key;
}
flushQueue(queue_index);
return mapped_key;
flushQueue(QUKEY_STATE_ALTERNATE, queue_index);
return Key_NoKey;
}
// Otherwise, the key is still pressed
@ -200,7 +225,7 @@ void Qukeys::preReportHook(void) {
uint32_t current_time = millis();
for (int8_t i = 0; i < key_queue_length_; i++) {
if (current_time > key_queue_[i].flush_time) {
flushKey(QUKEY_STATE_ALTERNATE);
flushKey(QUKEY_STATE_ALTERNATE, IS_PRESSED | WAS_PRESSED);
} else {
break;
}

@ -83,8 +83,8 @@ class Qukeys : public KaleidoscopePlugin {
static int8_t lookupQukey(uint8_t key_addr);
static void enqueue(uint8_t key_addr);
static int8_t searchQueue(uint8_t key_addr);
static void flushKey(int8_t state);
static void flushQueue(int8_t state, int8_t index);
static void flushKey(int8_t state, uint8_t keyswitch_state);
static void flushQueue(int8_t index);
static Qukey * qukeys_;
static uint8_t qukeys_count_;
@ -94,6 +94,7 @@ class Qukeys : public KaleidoscopePlugin {
static uint16_t time_limit_;
static QueueItem key_queue_[QUKEYS_QUEUE_MAX];
static uint8_t key_queue_length_;
//static uint8_t keyswitch_state[];
static Key keyScanHook(Key mapped_key, byte row, byte col, uint8_t key_state);
static void preReportHook(void);

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