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@ -7,19 +7,47 @@
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#include "LEDControl.h"
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#include "Storage.h"
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#include "keymap_metadata.h"
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#include "generated/keymaps.h"
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#include "hooks.h"
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//static const Key keymaps[KEYMAPS][ROWS][COLS];
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extern uint8_t primary_keymap;
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extern uint8_t temporary_keymap;
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extern const Key keymaps[][ROWS][COLS];
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// sending events to the computer
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/* The event handling starts with the Scanner calling handle_key_event() for
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* every key in the matrix, and it is the task of this method to figure out what
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* to do, it is the main entry point.
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*
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* This function will iterate through an array of handler functions, and stop as
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* soon as one of them signals that the event has been handled. To make it
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* possible to inject synthetic events, one can call handle_key_event from
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* within a custom handler (making the event handling recursive), with a
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* different keycode.
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*
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* This is useful for example for one-shot modifiers, where we would like to
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* temporarily disable the one-shot functionality, and have them work as a
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* normal modifier instead. In this case, the keymap would contain a key with
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* OSM flags set, and the event handler would remove the OSM flags, and let the
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* system handle the key as it would have, without the OSM flags. So we simply
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* clear the flags, and call handle_key_event again, with the modifier keycode
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* as the first argument. This way, we could insert an event, and have the whole
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* chain re-process it, instead of registering the keycode ourselves with HID
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* ourselves. Injecting allows any and all custom handlers to have a chance,
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* too.
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*
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* For this reason, the handle_key_event receives four arguments: the mapped key
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* (or Key_NoKey if we do not want to override what is in the keymap), the row
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* and column of the key, so we can look up the code for it, and the current and
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* previous state of the key, so we can determine what the event is.
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*/
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void handle_key_event(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState);
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// Internal use
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void handle_synthetic_key_event( Key mappedKey, uint8_t currentState, uint8_t previousState);
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void handle_key_event(byte row, byte col, uint8_t currentState, uint8_t previousState);
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void press_key(Key mappedKey);
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void handle_keymap_key_event(Key keymapEntry, uint8_t currentState, uint8_t previousState);
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void handle_mouse_key_event(Key mappedKey, uint8_t currentState, uint8_t previousState);
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bool handle_key_event_default(byte row, byte col, uint8_t currentState, uint8_t previousState);
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bool handle_key_event_default(Key mappedKey, byte row, byte col, uint8_t currentState, uint8_t previousState);
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Key lookup_key(byte keymap, byte row, byte col);
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