Remove the getKeyswitchStateAtPosition wrapper

This is sufficiently low-level that it is OK to use `KeyboardHardware` for it.
It's not a HID thing, either.

Signed-off-by: Gergely Nagy <algernon@keyboard.io>
pull/337/head
Gergely Nagy 7 years ago
parent 33e64d5298
commit 25e940a611

@ -20,34 +20,6 @@ extern void sendKeyboardReport();
extern boolean isModifierKeyActive(Key mappedKey);
extern boolean wasModifierKeyActive(Key mappedKey);
/**
* Check the state of a key at a given position.
*
* This is a hardware-agnostic, portable way to peek into the keyswitch states.
* Implemented by the hardware plugins under the hood, we provide a wrapper here
* for user code.
*
* @param row is the row the key is located at in the matrix.
* @param col is the column the key is located at in the matrix.
*
* @returns zero if the key is not pressed, non-zero otherwise.
*/
extern uint8_t getKeyswitchStateAtPosition(byte row, byte col);
/**
* Check the state of a key at a given position.
*
* This is a hardware-agnostic, portable way to peek into the keyswitch states.
* Implemented by the hardware plugins under the hood, we provide a wrapper here
* for user code.
*
* @param keyIndex is the key index, as calculated by `keyIndex`.
*
* @note Key indexes start at 1, not 0!
*
* @returns zero if the key is not pressed, non-zero otherwise.
*/
extern uint8_t getKeyswitchStateAtPosition(uint8_t keyIndex);
extern uint8_t getKeyboardLEDs();
extern void initializeConsumerControl();

Loading…
Cancel
Save