Override onSetup when using a compatibility layer

The default `onSetup` will call `.begin`, to support initializing plugins using
the V1 plugins while using `KALEIDOSCOPE_INIT_PLUGINS`. However, plugins that
implement a compatibility layer so that they can be used with both the new API,
and with `Kaleidoscope.use()` will have a `.begin` method too. Which the default
`onSetup` will call, and we'll register the compatibility layer too, in addition
to the new-style event handlers. This results in many things running twice,
which leads to all kinds of problems.

For this reason, override `onSetup`, so that it does not call `begin`. When used
with `Kaleidoscope.use()`, the plugin will still work, so compatibility is
maintained. But the bug is now gone.

Signed-off-by: Gergely Nagy <algernon@keyboard.io>
pull/389/head
Gergely Nagy 7 years ago
parent 1844d88c76
commit 24d298d459

@ -28,6 +28,10 @@ class EscapeOneShot : public kaleidoscope::Plugin {
EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t keyState); EventHandlerResult onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t keyState);
#if KALEIDOSCOPE_ENABLE_V1_PLUGIN_API #if KALEIDOSCOPE_ENABLE_V1_PLUGIN_API
kaleidoscope::EventHandlerResult onSetup() {
return kaleidoscope::EventHandlerResult::OK;
}
protected: protected:
void begin(); void begin();
static Key legacyEventHandler(Key mapped_key, byte row, byte col, uint8_t keyState); static Key legacyEventHandler(Key mapped_key, byte row, byte col, uint8_t keyState);

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