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@ -26,21 +26,20 @@ namespace plugin {
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Key EscapeOneShot::cancel_oneshot_key_{Key_Escape};
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EventHandlerResult EscapeOneShot::onKeyswitchEvent(
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Key &key, KeyAddr key_addr, uint8_t key_state) {
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EventHandlerResult EscapeOneShot::onKeyEvent(KeyEvent &event) {
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// We only act on an escape key (or `cancel_oneshot_key_`, if that has been
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// set) that has just been pressed, and not generated by some other
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// plugin. Also, only if at least one OneShot key is active and/or
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// sticky. Last, only if there are no OneShot keys currently being held.
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if (key == cancel_oneshot_key_ &&
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keyToggledOn(key_state) &&
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!(key_state & INJECTED) &&
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if (event.key == cancel_oneshot_key_ &&
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keyToggledOn(event.state) &&
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(event.state & INJECTED) == 0 &&
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::OneShot.isActive()) {
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// Cancel all OneShot keys
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::OneShot.cancel(true);
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// Change the cancellation key to a blank key, and signal that event
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// processing is complete.
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key = Key_NoKey;
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event.key = Key_NoKey;
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return EventHandlerResult::EVENT_CONSUMED;
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}
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