@ -1,6 +1,6 @@
/* -*- mode: c++ -*-
* Kaleidoscope - Qukeys - - Assign two keycodes to a single key
* Copyright ( C ) 2017 Michael Richters
* Copyright ( C ) 2017 - 2019 Michael Richters
*
* This program is free software : you can redistribute it and / or modify
* it under the terms of the GNU General Public License as published by
@ -16,359 +16,385 @@
* along with this program . If not , see < http : //www.gnu.org/licenses/>.
*/
# include "kaleidoscope/plugin/Qukeys.h"
# include <Kaleidoscope.h>
# include <Kaleidoscope-Qukeys.h>
# include <kaleidoscope/hid.h>
# include <MultiReport/Keyboard.h>
# include <Kaleidoscope-Ranges.h>
# ifdef KALEIDOSCOPE_VIRTUAL_BUILD
# define debug_print(...) printf(__VA_ARGS__)
# else
# define debug_print(...)
# endif
# include "kaleidoscope/progmem_helpers.h"
namespace kaleidoscope {
namespace plugin {
inline
bool isDualUse ( Key k ) {
if ( k . raw < ranges : : DU_FIRST | | k . raw > ranges : : DU_LAST )
return false ;
return true ;
}
// This is the event handler. It ignores certain events, but mostly just adds
// them to the Qukeys event queue.
EventHandlerResult Qukeys : : onKeyswitchEvent ( Key & key , KeyAddr k , uint8_t key_state ) {
// If k is not a physical key, ignore it; some other plugin injected it.
if ( ! k . isValid ( ) | | ( key_state & INJECTED ) ! = 0 ) {
return EventHandlerResult : : OK ;
}
inline
bool isDualUse ( byte key_addr_offset ) {
KeyAddr key_addr ( key_addr_offset ) ;
Key k = Layer . lookup ( key_addr ) ;
return isDualUse ( k ) ;
}
// If the key was injected (from the queue being flushed), we need to ignore
// it.
if ( flushing_queue_ ) {
return EventHandlerResult : : OK ;
}
Key getDualUsePrimaryKey ( Key k ) {
if ( k . raw > = ranges : : DUM_FIRST & & k . raw < = ranges : : DUM_LAST ) {
k . raw - = ranges : : DUM_FIRST ;
k . flags = 0 ;
} else if ( k . raw > = ranges : : DUL_FIRST & & k . raw < = ranges : : DUL_LAST ) {
k . raw - = ranges : : DUL_FIRST ;
k . flags = 0 ;
// If Qukeys is turned off, continue to next plugin.
if ( ! active_ ) {
if ( isDualUseKey ( key ) ) {
key = queue_head_ . primary_key ;
}
return EventHandlerResult : : OK ;
}
return k ;
}
Key getDualUseAlternateKey ( Key k ) {
if ( k . raw > = ranges : : DUM_FIRST & & k . raw < = ranges : : DUM_LAST ) {
k . raw - = ranges : : DUM_FIRST ;
k. raw = ( k . raw > > 8 ) + Key_LeftControl . keyCode ;
} else if ( k . raw > = ranges : : DUL_FIRST & & k . raw < = ranges : : DUL_LAST ) {
k . raw - = ranges : : DUL_FIRST ;
byte layer = k . flags ;
// Should be `ShiftToLayer(layer)`, but that gives "narrowing conversion"
// warnings that I can't figure out how to resolv e
k . keyCode = layer + LAYER_SHIFT_OFFSET ;
k . flags = KEY_FLAGS | SYNTHETIC | SWITCH_TO_KEYMAP ;
// Deal with keyswitch state changes.
if ( k eyToggledOn( key_state ) | | keyToggledOff ( key_state ) ) {
// If we can't trivially ignore the event, just add it to the queue.
event_queue_. append ( k , key_state ) ;
// In order to prevent overflowing the queue, process it now.
if ( event_queue_ . isFull ( ) ) {
processQueue ( ) ;
}
// Any event that gets added to the queue gets re-processed later, so w e
// need to abort processing now.
return EventHandlerResult : : EVENT_CONSUMED ;
}
return k ;
}
// The key is being held. We need to determine if we should block it because
// its key press event is still in the queue, waiting to be
// flushed. Therefore, we search the event queue for the same key. If the
// first event we find there is a key press, that means we need to suppress
// this hold, because it's still waiting on an earlier event.
for ( uint8_t i { 0 } ; i < event_queue_ . length ( ) ; + + i ) {
if ( event_queue_ . addr ( i ) = = k ) {
// If the first matching event is a release, we do not suppress it,
// because its press event has already been flushed.
if ( event_queue_ . isRelease ( i ) ) {
break ;
}
// Otherwise, the first matching event was a key press, so we need to
// suppress it for now.
return EventHandlerResult : : EVENT_CONSUMED ;
}
}
Qukey : : Qukey ( int8_t layer , KeyAddr key_addr , Key alt_keycode ) {
this - > layer = layer ;
this - > addr = key_addr . toInt ( ) ;
this - > alt_keycode = alt_keycode ;
// Either this key doesn't have an event in the queue at all, or its first
// event in the queue is a release. We treat the key as a normal held key.
return EventHandlerResult : : OK ;
}
Qukey * Qukeys : : qukeys ;
uint8_t Qukeys : : qukeys_count = 0 ;
bool Qukeys : : active_ = true ;
uint16_t Qukeys : : time_limit_ = 250 ;
uint8_t Qukeys : : release_delay_ = 0 ;
QueueItem Qukeys : : key_queue_ [ ] = { } ;
uint8_t Qukeys : : key_queue_length_ = 0 ;
bool Qukeys : : flushing_queue_ = false ;
uint8_t Qukeys : : delayed_qukey_addr_ = QUKEY_UNKNOWN_ADDR ;
int16_t Qukeys : : delayed_qukey_start_time_ = 0 ;
constexpr uint16_t QUKEYS_RELEASE_DELAY_OFFSET = 4096 ;
// Empty constructor; nothing is stored at the instance level
Qukeys : : Qukeys ( void ) { }
int8_t Qukeys : : lookupQukey ( uint8_t key_addr_offset ) {
if ( key_addr_offset = = QUKEY_UNKNOWN_ADDR ) {
return QUKEY_NOT_FOUND ;
}
for ( int8_t i = 0 ; i < qukeys_count ; i + + ) {
if ( qukeys [ i ] . addr = = key_addr_offset ) {
KeyAddr key_addr ( key_addr_offset ) ;
if ( ( qukeys [ i ] . layer = = QUKEY_ALL_LAYERS ) | |
( qukeys [ i ] . layer = = Layer . lookupActiveLayer ( key_addr ) ) ) {
return i ;
// This hook runs once each cycle, and checks to see if the first event in the
// queue is ready to be flushed. It only allows one event to be flushed per
// cycle, because the keyboard HID report can't store all of the information
// necessary to correctly handle all of the rollover corner cases.
EventHandlerResult Qukeys : : beforeReportingState ( ) {
// For keys that have been physically released, but whose release events are
// still waiting to be flushed from the queue, we need to restore them,
// because `handleKeyswitchEvent()` didn't get called for those KeyAddrs.
for ( uint8_t i { 0 } ; i < event_queue_ . length ( ) ; + + i ) {
if ( event_queue_ . isRelease ( i ) ) {
KeyAddr k = event_queue_ . addr ( i ) ;
// Now for the tricky bit. Before "restoring" this key hold, we need to
// make sure that its key press event has already been flushed from the
// queue, so we need to search for a matching key press event preceding
// this release event. If we find one, we need to ignore it.
if ( isKeyAddrInQueueBeforeIndex ( k , i ) ) {
continue ;
}
flushing_queue_ = true ;
handleKeyswitchEvent ( Key_NoKey , k , IS_PRESSED | WAS_PRESSED ) ;
flushing_queue_ = false ;
}
}
return QUKEY_NOT_FOUND ;
}
void Qukeys : : enqueue ( uint8_t key_addr ) {
if ( key_queue_length_ = = QUKEYS_QUEUE_MAX ) {
flushKey ( QUKEY_STATE_PRIMARY , IS_PRESSED | WAS_PRESSED ) ;
flushQueue ( ) ;
// If any events get flushed from the queue, stop there; we can only safely
// send the one report per cycle.
if ( processQueue ( ) ) {
return EventHandlerResult : : OK ;
}
// default to alternate state to stop keys being flushed from the queue before the grace
// period timeout
key_queue_ [ key_queue_length_ ] . addr = key_addr ;
key_queue_ [ key_queue_length_ ] . start_time = millis ( ) ;
key_queue_length_ + + ;
}
int8_t Qukeys : : searchQueue ( uint8_t key_addr ) {
for ( int8_t i = 0 ; i < key_queue_length_ ; i + + ) {
if ( key_queue_ [ i ] . addr = = key_addr )
return i ;
// If we get here, that means that the first event in the queue is a qukey
// press. All that's left to do is to check if it's been held long enough that
// it has timed out.
if ( Kaleidoscope . hasTimeExpired ( event_queue_ . timestamp ( 0 ) , hold_timeout_ ) ) {
// If it's a SpaceCadet-type key, it takes on its primary value, otherwise
// it takes on its secondary value.
Key event_key = isModifierKey ( queue_head_ . primary_key ) ?
queue_head_ . primary_key : queue_head_ . alternate_key ;
flushEvent ( event_key ) ;
}
return QUKEY_NOT_FOUND ;
return EventHandlerResult: : OK ;
}
// flush a single entry from the head of the queue
bool Qukeys : : flushKey ( bool qukey_state , uint8_t keyswitch_state ) {
int8_t qukey_index = lookupQukey ( key_queue_ [ 0 ] . addr ) ;
bool is_qukey = ( qukey_index ! = QUKEY_NOT_FOUND ) ;
KeyAddr key_addr ( key_queue_ [ 0 ] . addr ) ;
Key keycode = Layer . lookupOnActiveLayer ( key_addr ) ;
bool is_dual_use = isDualUse ( keycode ) ;
if ( is_qukey | | is_dual_use ) {
if ( qukey_state = = QUKEY_STATE_PRIMARY ) {
// If there's a release delay in effect, and there's at least one key after it in
// the queue, delay this key's release event:
if ( release_delay_ > 0 & & key_queue_length_ > 1
& & delayed_qukey_addr_ = = QUKEY_UNKNOWN_ADDR ) {
delayed_qukey_start_time_ = millis ( ) ;
// Store the delayed key's address to send the toggle-off event later, if
// appropriate:
delayed_qukey_addr_ = key_queue_ [ 0 ] . addr ;
return false ;
// -----------------------------------------------------------------------------
// This function contains most of the logic behind Qukeys. It gets called after
// an event gets added to the queue, and again once per cycle. It returns `true`
// if nothing more should be done, either because the queue is empty, or because
// an event has already been flushed. It's not perfect because we might be
// getting more than one event in a given cycle, and because the queue might
// overflow, but those are both rare cases, and should not cause any serious
// problems even when they do come up.
bool Qukeys : : processQueue ( ) {
// If the queue is empty, signal that the beforeReportingState() process
// should abort before checking for a hold timeout (since there's nothing to
// do).
if ( event_queue_ . isEmpty ( ) ) {
return true ;
}
// In other cases, we will want the KeyAddr of the first event in the queue.
KeyAddr queue_head_addr = event_queue_ . addr ( 0 ) ;
// If that first event is a key release, it can be flushed right away.
if ( event_queue_ . isRelease ( 0 ) ) {
flushEvent ( Key_NoKey ) ;
return true ;
}
// We now know that the first event is a key press. If it's not a qukey, or if
// it's only there because the plugin was just turned off, we can flush it
// immediately.
if ( ! isQukey ( queue_head_addr ) | | ! active_ ) {
flushEvent ( queue_head_ . primary_key ) ;
return true ;
}
// Now we know that the first event is a key press, and that it's a qukey. In
// addition, `queue_head_` now contains the primary and secondary Key values
// for that qukey.
// This variable will be used to record the index in the event queue of the
// first subsequent key press (after the qukey), if any.
uint8_t next_keypress_index { 0 } ;
// Next we record if the qukey (at the head of the queue) is a SpaceCadet-type
// key, so we don't need to do it repeatedly later.
bool qukey_is_spacecadet = isModifierKey ( queue_head_ . primary_key ) ;
// Now we search the queue for events that will let us decide if the qukey
// should be flushed (and if so, in which of its two states). We start with
// the second event in the queue (index 1).
for ( uint8_t i { 1 } ; i < event_queue_ . length ( ) ; + + i ) {
if ( event_queue_ . isPress ( i ) ) {
// If some other key was pressed after a SpaceCadet key, that means the
// SpaceCadet qukey press should be flushed immediately, in its primary
// (modifier) state. SpaceCadet keys only fall into their alternate state
// if they are pressed and released with no rollover.
if ( qukey_is_spacecadet ) {
flushEvent ( queue_head_ . primary_key ) ;
return true ;
}
keycode = getDualUsePrimaryKey ( keycode ) ;
}
if ( qukey_state = = QUKEY_STATE_ALTERNATE ) {
if ( is_dual_use ) {
keycode = getDualUseAlternateKey ( keycode ) ;
} else { // is_qukey
keycode = qukeys [ qukey_index ] . alt_keycode ;
// Otherwise, we've found a subsequent key press, so we record it for the
// overlap comparison later, unless we've already done so.
if ( next_keypress_index = = 0 ) {
next_keypress_index = i ;
}
continue ;
}
}
// Before calling handleKeyswitchEvent() below, make sure Qukeys knows not to handle
// these events:
flushing_queue_ = true ;
// Now we know the event `i` is a key release. Next, we check to see if it
// is a release of the qukey.
if ( event_queue_ . addr ( i ) = = queue_head_addr ) {
// The qukey (at the head of the queue) was released. If it is a
// SpaceCadet key, or if no rollover compensation is being used, we can
// flush it now. Its state depends on whether or not it's a
// SpaceCadet-type key.
if ( next_keypress_index = = 0 | | overlap_threshold_ = = 0 ) {
Key event_key = qukey_is_spacecadet ?
queue_head_ . alternate_key : queue_head_ . primary_key ;
flushEvent ( event_key ) ;
return true ;
}
// Now we know the qukey has been released, but we need to check to see if
// it's release should continue to be delayed during rollover -- if the
// subsequent key is released soon enough after the qukey is released, it
// will meet the maximum overlap requirement to make the qukey take on its
// alternate state.
uint16_t overlap_start = event_queue_ . timestamp ( next_keypress_index ) ;
uint16_t overlap_end = event_queue_ . timestamp ( i ) ;
if ( releaseDelayed ( overlap_start , overlap_end ) ) {
continue ;
}
// The subsequent key was held long enough that the qukey can now be
// flushed in its primary state. We're treating the rollover as normal
// typing rollover, not deliberate chording.
flushEvent ( queue_head_ . primary_key ) ;
return true ;
}
// Since we're in the middle of the key scan, we don't necessarily
// have a full HID report, and we don't want to accidentally turn
// off keys that the scan hasn't reached yet, so we force the
// current report to be the same as the previous one, then proceed
HID_KeyboardReport_Data_t curr_hid_report ;
// First, save the current report & previous report's modifiers
memcpy ( & curr_hid_report , & Keyboard . keyReport , sizeof ( curr_hid_report ) ) ;
byte prev_hid_report_modifiers = Keyboard . lastKeyReport . modifiers ;
// Next, copy the old report
memcpy ( & Keyboard . keyReport , & Keyboard . lastKeyReport , sizeof ( Keyboard . keyReport ) ) ;
// Instead of just calling pressKey here, we start processing the
// key again, as if it was just pressed, and mark it as injected, so
// we can ignore it and don't start an infinite loop. It would be
// nice if we could use key_state to also indicate which plugin
// injected the key.
handleKeyswitchEvent ( keycode , key_addr , IS_PRESSED ) ;
// Now we send the report (if there were any changes)
hid : : sendKeyboardReport ( ) ;
// Next, we restore the current state of the report
memcpy ( & Keyboard . keyReport , & curr_hid_report , sizeof ( curr_hid_report ) ) ;
// Last, if the key is still down, add its code back in
if ( keyswitch_state & IS_PRESSED ) {
handleKeyswitchEvent ( keycode , key_addr , IS_PRESSED | WAS_PRESSED ) ;
} else {
// If this is the key that was released, send that release event now
handleKeyswitchEvent ( Key_NoKey , key_addr , WAS_PRESSED ) ;
// ...and if there's another key in the queue that's about to also be
// flushed, we need to do something to clear this one's modifier flags (if
// any) from the previous report
if ( key_queue_length_ > 1 ) {
// Restore the previous report; whatever was added by this key flush
// should not appear in the next one, because this key has now been
// released. This is necessary to handle the case where a qukey's primary
// key value has a modifier flag. Because we copy the last report
// directly, we're bypassing the mod-flag rollover protection offered by
// the HIDAdapter. Unfortunately, this does not help if we're rolling
// over multiple keys, and one of the unreleased ones has a mod flag.
// That's probably rare enough that it won't be noticed, however. THIS IS
// AN UGLY HACK, AND IT SHOULD BE FIXED WITH SOMETHING BETTER EVENTUALLY.
// Doing it right will most likely involve either major changes in
// KeyboardioHID or Kaleidoscope itself.
Keyboard . lastKeyReport . modifiers = prev_hid_report_modifiers ;
// Event `i` is a key release of some other key than the qukey. Now we check
// to see if it's also a key that was pressed subsequent to the press of the
// qukey. We search from the next event after the qukey was pressed, and
// stop when we get to the release event we're currently looking at.
for ( uint8_t j { 1 } ; j < i ; + + j ) {
// If we find an event with a matching KeyAddr, that means there are two
// events for the same key in the queue after the qukey was pressed. Since
// the second (or maybe third) event `i` is a key release, even if `j` is
// not a key press, there must be one in the queue, so it shouldn't be
// necessary to confirm that `j` is a actually a key press.
if ( event_queue_ . addr ( j ) = = event_queue_ . addr ( i ) ) {
flushEvent ( queue_head_ . alternate_key ) ;
return true ;
}
}
}
// Now that we're done sending the report(s), Qukeys can process events again:
flushing_queue_ = false ;
// Shift the queue, so key_queue[0] is always the first key that gets processed
for ( byte i = 0 ; i < key_queue_length_ ; i + + ) {
key_queue_ [ i ] = key_queue_ [ i + 1 ] ;
// Last, since our event queue is finite, we must make sure that there's
// always room to add another event to the queue by flushing one whenever the
// queue fills up. We could get multiple events in the same cycle, so this is
// necessary to avoid reading and writing past the end of the array.
if ( event_queue_ . isFull ( ) ) {
flushEvent ( queue_head_ . primary_key ) ;
return true ;
}
key_queue_length_ - - ;
return true ;
}
// flushQueue() is called when a key that's in the key_queue is
// released. This means that all the keys ahead of it in the queue are
// still being held, so first we flush them, then we flush the
// released key (with different parameters).
void Qukeys : : flushQueue ( int8_t index ) {
if ( index = = QUKEY_NOT_FOUND )
return ;
for ( int8_t i = 0 ; i < index ; i + + ) {
if ( key_queue_length_ = = 0 )
return ;
flushKey ( QUKEY_STATE_ALTERNATE , IS_PRESSED | WAS_PRESSED ) ;
}
flushKey ( QUKEY_STATE_PRIMARY , WAS_PRESSED ) ;
// If we got here, that means we're still waiting for an event (or a timeout)
// that will determine the state of the qukey. We do know that the event at
// the head of the queue is a qukey press, and that the `queue_head_.*_key`
// values are valid. We return false to let the `beforeReportingState()` hook
// check for hold timeout.
return false ;
}
// Flush all the non-qukey keys from the front of the queue
void Qukeys : : flushQueue ( ) {
// flush keys until we find a qukey:
while ( key_queue_length_ > 0 & & ! isQukey ( key_queue_ [ 0 ] . addr ) ) {
if ( flushKey ( QUKEY_STATE_PRIMARY , IS_PRESSED | WAS_PRESSED ) = = false )
break ;
}
}
inline
bool Qukeys : : isQukey ( uint8_t addr ) {
return ( isDualUse ( addr ) | | lookupQukey ( addr ) ! = QUKEY_NOT_FOUND ) ;
// Flush one event from the head of the queue, with the specified Key value.
void Qukeys : : flushEvent ( Key event_key ) {
// First we record the address and state of the event:
KeyAddr queue_head_addr = event_queue_ . addr ( 0 ) ;
uint8_t keyswitch_state = event_queue_ . isRelease ( 0 ) ? WAS_PRESSED : IS_PRESSED ;
// Remove the head event from the queue:
event_queue_ . shift ( ) ;
// This ensures that the flushed event will be ignored by the event handler hook:
flushing_queue_ = true ;
handleKeyswitchEvent ( event_key , queue_head_addr , keyswitch_state ) ;
flushing_queue_ = false ;
}
EventHandlerResult Qukeys : : onKeyswitchEvent ( Key & mapped_key , KeyAddr key_addr , uint8_t key_state ) {
// If key_addr is not a physical key, ignore it; some other plugin injected it
if ( ! key_addr . isValid ( ) | | ( key_state & INJECTED ) ! = 0 )
return EventHandlerResult : : OK ;
// Test if the key at address `k` is a qukey. As a side effect, if it is, cache
// that qukey's primary and alternate `Key` values for use later. We do this
// because it's much more efficient than doing that as a separate step.
bool Qukeys : : isQukey ( KeyAddr k ) {
// First, look up the value from the keymap. We need to do a full lookup, not
// just looking up the cached value (i.e. `Layer.lookup(k)`), because the
// cached value will be out of date if a layer change happened since the
// keyswitch toggled on.
Key key = Layer . lookupOnActiveLayer ( k ) ;
// If Qukeys is turned off, continue to next plugin
if ( ! active_ ) {
mapped_key = getDualUsePrimaryKey ( mapped_key ) ;
return EventHandlerResult : : OK ;
// Next, we check to see if this is a DualUse-type qukey (defined in the keymap)
if ( isDualUseKey ( key ) ) {
return true ;
}
// get key addr & qukey (if any)
int8_t qukey_index = lookupQukey ( key_addr . toInt ( ) ) ;
// If the key was injected (from the queue being flushed)
if ( flushing_queue_ ) {
return EventHandlerResult : : OK ;
// Last, we check the qukeys array for a match
uint8_t layer_index = Layer . lookupActiveLayer ( k ) ;
for ( uint8_t i { 0 } ; i < qukeys_count_ ; + + i ) {
Qukey qukey = cloneFromProgmem ( qukeys_ [ i ] ) ;
if ( qukey . addr = = k ) {
if ( ( qukey . layer = = layer_index ) | |
( qukey . layer = = layer_wildcard ) ) {
queue_head_ . primary_key = key ;
queue_head_ . alternate_key = qukey . alternate_key ;
return true ;
}
}
}
// If the key was just pressed:
if ( keyToggledOn ( key_state ) ) {
// If the queue is empty and the key isn't a qukey, proceed:
if ( key_queue_length_ = = 0 & &
! isDualUse ( mapped_key ) & &
qukey_index = = QUKEY_NOT_FOUND ) {
return EventHandlerResult : : OK ;
}
// If no matches were found, clear queue_head_ and return false
queue_head_ . primary_key = key ;
queue_head_ . alternate_key = Key_Transparent ;
return false ;
}
// Otherwise, queue the key and stop processing:
enqueue ( key_addr . toInt ( ) ) ;
// flushQueue() has already handled this key release
return EventHandlerResult : : EVENT_CONSUMED ;
}
// Specific test for DualUse keys (in-keymap qukeys); this is a separate
// function because it gets called on its own when Qukeys is turned off. Like
// isQukey(), it sets `queue_head_.*` as a side effect.
bool Qukeys : : isDualUseKey ( Key key ) {
// Test for DualUse modifiers:
if ( key > = ranges : : DUM_FIRST & & key < = ranges : : DUM_LAST ) {
key . raw - = ranges : : DUM_FIRST ;
// In all other cases, we need to know if the key is queued already
int8_t queue_index = searchQueue ( key_addr . toInt ( ) ) ;
queue_head_ . primary_key = key ;
queue_head_ . primary_key . flags = 0 ;
// If the key was just released:
if ( keyToggledOff ( key_state ) ) {
// If the key isn't in the key_queue, proceed
if ( queue_index = = QUKEY_NOT_FOUND ) {
return EventHandlerResult : : OK ;
}
// Finally, send the release event of the delayed qukey, if any. This is necessary in
// order to send a toggle off of a `ShiftToLayer()` key; otherwise, that layer gets
// stuck on if there's a release delay and a rollover.
if ( delayed_qukey_addr_ ! = QUKEY_UNKNOWN_ADDR ) {
flushQueue ( queue_index ) ;
flushQueue ( ) ;
flushing_queue_ = true ;
handleKeyswitchEvent ( Key_NoKey , KeyAddr ( delayed_qukey_addr_ ) , WAS_PRESSED ) ;
flushing_queue_ = false ;
delayed_qukey_addr_ = QUKEY_UNKNOWN_ADDR ;
} else {
flushQueue ( queue_index ) ;
flushQueue ( ) ;
}
//if (delayed_qukey_addr_ != QUKEY_UNKNOWN_ADDR)
// return EventHandlerResult::EVENT_CONSUMED;
mapped_key = getDualUsePrimaryKey ( mapped_key ) ;
return EventHandlerResult : : OK ;
queue_head_ . alternate_key . raw = key . flags + Key_LeftControl . keyCode ;
return true ;
}
// Test for DualUse layer shifts:
if ( key > = ranges : : DUL_FIRST & & key < = ranges : : DUL_LAST ) {
key . raw - = ranges : : DUL_FIRST ;
// Otherwise, the key is still pressed
queue_head_ . primary_key = key ;
queue_head_ . primary_key . flags = 0 ;
// Only keys in the queue can still evaluate as qukeys, so all we need to do here is
// block events for held keys that are still in the queue.
if ( queue_index = = QUKEY_NOT_FOUND ) {
// The key is not in the queue; proceed:
return EventHandlerResult : : OK ;
} else {
// The key is still in the queue; abort:
return EventHandlerResult : : EVENT_CONSUMED ;
int8_t layer = key . flags ;
queue_head_ . alternate_key = ShiftToLayer ( layer ) ;
return true ;
}
// It's not a DualUse Key:
return false ;
}
EventHandlerResult Qukeys : : beforeReportingState ( ) {
uint16_t current_time = millis ( ) ;
// Return true if the release of the qukey still needs to be delayed due to
// rollover. This is called when a qukey is released before a subsequent key,
// and that key is still being held. It checks to see if the subsequent key has
// been held long enough that the qukey should be flushed in its primary state
// (in which case we return `false`).
bool Qukeys : : releaseDelayed ( uint16_t overlap_start ,
uint16_t overlap_end ) const {
// We want to calculate the timeout by dividing the overlap duration by the
// percentage required to make the qukey take on its alternate state. Since
// we're doing integer arithmetic, we need to first multiply by 100, then
// divide by the percentage value (as an integer). We use 32-bit integers
// here to make sure it doesn't overflow when we multiply by 100.
uint32_t overlap_duration = overlap_end - overlap_start ;
uint32_t release_timeout = ( overlap_duration * 100 ) / overlap_threshold_ ;
return ! Kaleidoscope . hasTimeExpired ( overlap_start , uint16_t ( release_timeout ) ) ;
}
if ( delayed_qukey_addr_ ! = QUKEY_UNKNOWN_ADDR ) {
int16_t diff_time = current_time - delayed_qukey_start_time_ ;
if ( diff_time > release_delay_ ) {
flushKey ( QUKEY_STATE_PRIMARY , WAS_PRESSED ) ;
flushQueue ( ) ;
// If the release delay has timed out, we need to prevent the wrong toggle-off
// event from being sent:
delayed_qukey_addr_ = QUKEY_UNKNOWN_ADDR ;
}
return EventHandlerResult : : OK ;
}
// If the qukey has been held longer than the time limit, set its
// state to the alternate keycode and add it to the report
while ( key_queue_length_ > 0 ) {
if ( ( current_time - key_queue_ [ 0 ] . start_time ) > time_limit_ ) {
flushKey ( QUKEY_STATE_ALTERNATE , IS_PRESSED | WAS_PRESSED ) ;
flushQueue ( ) ;
} else {
break ;
// Helper function for `beforeReportingState()`. In order to restore a key that
// has been physically released, but whose release event has not yet been
// flushed from the queue, we need to be able to search the queue for a given
// release event's corresponding press event, to add only those holds that
// should still be present.
bool Qukeys : : isKeyAddrInQueueBeforeIndex ( KeyAddr k , uint8_t index ) const {
for ( uint8_t i { 0 } ; i < index ; + + i ) {
if ( event_queue_ . addr ( i ) = = k ) {
return true ;
}
}
return EventHandlerResult : : OK ;
return false ;
}
EventHandlerResult Qukeys : : onSetup ( ) {
// initializing the key_queue seems unnecessary, actually
for ( int8_t i = 0 ; i < QUKEYS_QUEUE_MAX ; i + + ) {
key_queue_ [ i ] . addr = QUKEY_UNKNOWN_ADDR ;
key_queue_ [ i ] . start_time = 0 ;
}
key_queue_length_ = 0 ;
return EventHandlerResult : : OK ;
// -----------------------------------------------------------------------------
// This function could get lifted into Kaleidoscope proper, since it might be
// more generally useful. It's here to provide the test for a SpaceCadet-type
// qukey, which is any Qukey that has a modifier (including layer shifts) as its
// primary value.
bool isModifierKey ( Key key ) {
// If it's a plain keyboard key, return true if its base keycode is a
// modifier, otherwise return false:
if ( ( key . flags & ( SYNTHETIC | RESERVED ) ) = = 0 ) {
return ( key . keyCode > = HID_KEYBOARD_FIRST_MODIFIER & &
key . keyCode < = HID_KEYBOARD_LAST_MODIFIER ) ;
}
// If it's a layer shift key, return true:
if ( key . flags = = ( SYNTHETIC | SWITCH_TO_KEYMAP ) & &
key . keyCode > = LAYER_SHIFT_OFFSET ) {
return true ;
}
// In all other cases, return false:
return false ;
}
} // namespace plugin {