Updated sources to use newer method and remove map_size variable requirement

pull/389/head
Ben Gemperline 7 years ago
parent 90c1f7cc13
commit 1a73d22da7

@ -21,7 +21,6 @@
namespace kaleidoscope {
//Constructor with input and output, and assume default timeout
SpaceCadet::KeyBinding::KeyBinding(Key input_, Key output_) {
input = input_;
@ -36,7 +35,12 @@ SpaceCadet::KeyBinding::KeyBinding(Key input_, Key output_, uint16_t timeout_) {
}
//Space Cadet
KeyBinding * SpaceCadet::map = {
SpaceCadet::KeyBinding * SpaceCadet::map;
uint16_t SpaceCadet::time_out = 1000;
//Empty Constructor
SpaceCadet::SpaceCadet() {
SpaceCadet::KeyBinding initialmap[] = {
//By default, respect the default timeout
{Key_LeftShift, Key_LeftParen, 0}
, {Key_RightShift, Key_RightParen, 0}
@ -46,8 +50,10 @@ KeyBinding * SpaceCadet::map = {
,{Key_LeftControl,Key_LeftBracket, 250}
,{Key_RightControl,Key_RightBracket, 250}*/
, SPACECADET_MAP_END
};
uint16_t SpaceCadet::time_out = 1000;
};
map = initialmap;
}
void SpaceCadet::begin() {
Kaleidoscope.useEventHandlerHook(eventHandlerHook);

@ -21,23 +21,14 @@
#include <Kaleidoscope.h>
#ifndef SPACECADET_MAP_END
#define SPACECADET_MAP_END {Key_NoKey, Key_NoKey, 0}
#define SPACECADET_MAP_END (kaleidoscope::SpaceCadet::KeyBinding) { Key_NoKey, Key_NoKey, 0 }
#endif
namespace kaleidoscope {
//Declaration for the method (implementing KaleidoscopePlugin)
class SpaceCadet : public KaleidoscopePlugin {
public:
//Empty constructor
SpaceCadet(void) {}
//Methods
void begin(void) final;
//Publically accessible variables
static uint16_t time_out; // The global timeout in milliseconds
static KeyBinding * map; // The map of key bindings
//Internal Class
//Declarations for the modifier key mapping
class KeyBinding {
public:
@ -58,6 +49,17 @@ class SpaceCadet : public KaleidoscopePlugin {
//the start time for this key press
uint32_t start_time = 0;
};
//Empty constructor
SpaceCadet(void);
//Methods
void begin(void) final;
//Publically accessible variables
static uint16_t time_out; // The global timeout in milliseconds
static SpaceCadet::KeyBinding * map; // The map of key bindings
private:
static Key eventHandlerHook(Key mapped_key, byte row, byte col, uint8_t key_state);
};

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