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@ -1,6 +1,6 @@
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/* -*- mode: c++ -*-
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/* -*- mode: c++ -*-
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* Kaleidoscope-EEPROM-Colormap -- Per-layer colormap effect
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* Kaleidoscope-EEPROM-Colormap -- Per-layer colormap effect
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* Copyright (C) 2017, 2018 Keyboard.io, Inc
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* Copyright (C) 2017-2022 Keyboard.io, Inc
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*
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*
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* This program is free software: you can redistribute it and/or modify it under it under
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* This program is free software: you can redistribute it and/or modify it under it under
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* the terms of the GNU General Public License as published by the Free Software
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* the terms of the GNU General Public License as published by the Free Software
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@ -17,6 +17,7 @@
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#include <Kaleidoscope.h>
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-EEPROM-Settings.h>
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#include <Kaleidoscope-EEPROM-Settings.h>
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#include <Kaleidoscope-EEPROM-Keymap.h>
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#include <Kaleidoscope-Colormap.h>
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#include <Kaleidoscope-Colormap.h>
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#include <Kaleidoscope-FocusSerial.h>
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#include <Kaleidoscope-FocusSerial.h>
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#include <Kaleidoscope-LED-Palette-Theme.h>
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#include <Kaleidoscope-LED-Palette-Theme.h>
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@ -25,10 +26,10 @@
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// clang-format off
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// clang-format off
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KEYMAPS(
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KEYMAPS(
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[0] = KEYMAP_STACKED
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[0] = KEYMAP_STACKED
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(Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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(Key_NoKey, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_Backtick, Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageUp, Key_A, Key_S, Key_D, Key_F, Key_G,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_PageDown, Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,
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Key_NoKey,
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Key_NoKey,
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@ -42,17 +43,90 @@ KEYMAPS(
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Key_NoKey),
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Key_NoKey),
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)
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)
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// Colors names of the EGA palette, for convenient use in colormaps. Should
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// match the palette definition below. Optional, one can just use the indexes
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// directly, too.
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enum {
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BLACK,
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BLUE,
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GREEN,
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CYAN,
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RED,
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MAGENTA,
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BROWN,
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LIGHT_GRAY,
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DARK_GRAY,
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BRIGHT_BLUE,
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BRIGHT_GREEN,
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BRIGHT_CYAN,
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BRIGHT_RED,
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BRIGHT_MAGENTA,
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YELLOW,
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WHITE
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};
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// Define an EGA palette. Conveniently, that's exactly 16 colors, just like the
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// limit of LEDPaletteTheme.
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PALETTE(
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CRGB(0x00, 0x00, 0x00), // [0x0] black
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CRGB(0x00, 0x00, 0xaa), // [0x1] blue
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CRGB(0x00, 0xaa, 0x00), // [0x2] green
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CRGB(0x00, 0xaa, 0xaa), // [0x3] cyan
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CRGB(0xaa, 0x00, 0x00), // [0x4] red
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CRGB(0xaa, 0x00, 0xaa), // [0x5] magenta
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CRGB(0xaa, 0x55, 0x00), // [0x6] brown
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CRGB(0xaa, 0xaa, 0xaa), // [0x7] light gray
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CRGB(0x55, 0x55, 0x55), // [0x8] dark gray
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CRGB(0x55, 0x55, 0xff), // [0x9] bright blue
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CRGB(0x55, 0xff, 0x55), // [0xa] bright green
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CRGB(0x55, 0xff, 0xff), // [0xb] bright cyan
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CRGB(0xff, 0x55, 0x55), // [0xc] bright red
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CRGB(0xff, 0x55, 0xff), // [0xd] bright magenta
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CRGB(0xff, 0xff, 0x55), // [0xe] yellow
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CRGB(0xff, 0xff, 0xff) // [0xf] white
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)
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COLORMAPS(
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[0] = COLORMAP_STACKED
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(BLACK, GREEN, GREEN, GREEN, GREEN, GREEN, BLUE,
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MAGENTA, CYAN, CYAN, CYAN, CYAN, CYAN, RED,
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BROWN, CYAN, CYAN, CYAN, CYAN, CYAN,
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BROWN, CYAN, CYAN, CYAN, CYAN, CYAN, RED,
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LIGHT_GRAY, RED, LIGHT_GRAY, LIGHT_GRAY,
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BLACK,
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BLACK, BRIGHT_GREEN, BRIGHT_GREEN, BRIGHT_GREEN, BRIGHT_GREEN, BRIGHT_GREEN, BLACK,
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BRIGHT_RED, BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_CYAN, YELLOW,
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BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_RED, BRIGHT_RED,
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BLACK, BRIGHT_CYAN, BRIGHT_CYAN, BRIGHT_RED, BRIGHT_RED, BRIGHT_RED, BRIGHT_RED,
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DARK_GRAY, BRIGHT_RED, DARK_GRAY, DARK_GRAY,
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BLACK)
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)
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// clang-format on
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// clang-format on
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KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
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KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
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EEPROMKeymap,
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LEDControl,
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LEDPaletteTheme,
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LEDPaletteTheme,
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LEDOff,
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ColormapEffect,
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ColormapEffect,
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Focus);
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DefaultColormap,
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Focus,
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FocusEEPROMCommand,
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FocusSettingsCommand);
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void setup() {
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void setup() {
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Kaleidoscope.setup();
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Kaleidoscope.setup();
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EEPROMKeymap.setup(1);
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ColormapEffect.max_layers(1);
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ColormapEffect.max_layers(1);
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ColormapEffect.activate();
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ColormapEffect.activate();
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DefaultColormap.setup();
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}
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}
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void loop() {
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void loop() {
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