@ -144,6 +144,10 @@ The [Redial](doc/plugin/Redial.md) plugin was simplified, one no longer needs to
The [LED-Palette-Theme](doc/plugin/LED-Palette-Theme.md) had to be changed to store the palette colors in reverse. This change had to be made in order to not default to a bright white palette, that would draw so much power that most operating systems would disconnect the keyboard due to excessive power usage. With inverting the colors, we now default to a black palette instead. This sadly breaks existing palettes, and you will have to re-set the colors.
The [LED-Palette-Theme](doc/plugin/LED-Palette-Theme.md) had to be changed to store the palette colors in reverse. This change had to be made in order to not default to a bright white palette, that would draw so much power that most operating systems would disconnect the keyboard due to excessive power usage. With inverting the colors, we now default to a black palette instead. This sadly breaks existing palettes, and you will have to re-set the colors.
### EEPROM-Keymap changed Focus commands
The [EEPROMKeymap](doc/plugin/EEPROM-Keymap.md) plugin was changed to treat built-in (default) and EEPROM-stored (custom) layers separately, because that's less surprising, and easier to work with from Chrysalis. The old `keymap.map` and `keymap.roLayers` commands are gone, the new `keymap.default` and `keymap.custom` commands should be used instead.
## Bugfixes
## Bugfixes
We fixed way too many issues to list here, so we're going to narrow it down to the most important, most visible ones.
We fixed way too many issues to list here, so we're going to narrow it down to the most important, most visible ones.
- [Source code and namespace rearrangement](#source-code-and-namespace-rearrangement)
- [Source code and namespace rearrangement](#source-code-and-namespace-rearrangement)
* [Removed APIs](#removed-apis)
* [Removed APIs](#removed-apis)
@ -454,6 +455,10 @@ The goal was to have a method name that is a verb, because these are actions we
The [OneShot plugin](doc/plugin/OneShot.md) has much improved stickability control. Instead of only being able to control if one-shot layers should be stickable too, or disabling the sticky feature in general, it is now possible to control stickiness on a per-key basis with the new `OneShot.enableStickability()` and `OneShot.disableStickablity()` methods.
The [OneShot plugin](doc/plugin/OneShot.md) has much improved stickability control. Instead of only being able to control if one-shot layers should be stickable too, or disabling the sticky feature in general, it is now possible to control stickiness on a per-key basis with the new `OneShot.enableStickability()` and `OneShot.disableStickablity()` methods.
### EEPROMKeymap mode
The [EEPROM-Keymap](doc/plugin/EEPROM-Keymap.md) plugin had its `setup()` method changed, the formerly optional `method` argument is now obsolete and unused. It can be safely removed. Supplying a second argument will continue to work until its scheduled removal by **2019-04-30**.
### Source code and namespace rearrangement
### Source code and namespace rearrangement
With the move towards a monorepo-based source, some headers have moved to a new location, and plenty of plugins moved to a new namespace (`kaleidoscope::plugin`). This means that the old headers, and some old names are deprecated. The old names no longer work.
With the move towards a monorepo-based source, some headers have moved to a new location, and plenty of plugins moved to a new namespace (`kaleidoscope::plugin`). This means that the old headers, and some old names are deprecated. The old names no longer work.
@ -6,6 +6,8 @@ In short, this plugin allows us to change our keymaps, without having to compile
[plugin:focusSerial]: FocusSerial.md
[plugin:focusSerial]: FocusSerial.md
By default, the plugin extends the keymap in PROGMEM: it will only look for keys in EEPROM if looking up from a layer that's higher than the last one in PROGMEM. This behaviour can be changed either via `Focus` (see below), or by calling `EEPROMSettings.use_eeprom_layers_only` (see the [EEPROMSettings](EEPROM-Settings.md) documentation for more information).
## Using the plugin
## Using the plugin
Using the plugin is reasonably simple: after including the header, enable the plugin, and configure how many layers at most we want to store in `EEPROM`. There are other settings one can tweak, but these two steps are enough to get started with.
Using the plugin is reasonably simple: after including the header, enable the plugin, and configure how many layers at most we want to store in `EEPROM`. There are other settings one can tweak, but these two steps are enough to get started with.
@ -31,27 +33,31 @@ void setup() {
The plugin provides the `EEPROMKeymap` object, which has the following method:
The plugin provides the `EEPROMKeymap` object, which has the following method:
### `.setup(layers[, mode])`
### `.setup(layers)`
> Reserve space in EEPROM for up to `layers` layers, and set things up to work according to the specified `mode` (see below for a list of supported modes). To be called from the `setup` method of one's sketch.
> Reserve space in EEPROM for up to `layers` layers, and set up the key lookup mechanism.
>
> Supported modes are:
> - `EEPROMKeymap.Mode::EXTEND`: Extend the keymap with layers from EEPROM, treating them as extensions of the main keymap embedded in the firmware. The first layer in EEPROM will have a number one higher than the last layer in PROGMEM. In this case, the total number of layers will be the number of them in PROGMEM plus `layers`.
> - `EEPROMKeymap.Mode::CUSTOM`: For advanced use cases where the `EXTEND` mode is not appropriate. In this case, the plugin merely reserves a slice of EEPROM for the requested amount of layers, but does no other configuration - that's entirely up to the Sketch.
## Focus commands
## Focus commands
The plugin provides the `keymap.map` and a `keymap.roLayers` commands.
The plugin provides three Focus commands: `keymap.default`, `keymap.custom`, and `keymap.useCustom`.
### `keymap.default`
### `keymap.map [codes...]`
> Display the default keymap from PROGMEM. Each key is printed as its raw, 16-bit keycode.
>
> Unlike `keymap.custom`, this does not support updating, because PROGMEM is read-only.
### `keymap.custom [codes...]`
> Without arguments, displays the keymap currently in effect. Each key is printed as its raw, 16-bit keycode.
> Without arguments, display the custom keymap stored in EEPROM. Each key is printed as its raw, 16-bit keycode.
>
>
> With arguments, it stores as many keys as given. One does not need to set all keys, on all layers: the command will start from the first key on the first layer, and go on as long as it has input. It will not go past the total amount of layers (that is, `layer_count`).
> With arguments, it updates as many keys as given. One does not need to set all keys, on all layers: the command will start from the first key on the first layer (in EEPROM, which might be different than the first layer!), and go on as long as it has input. It will not go past the number of layers in EEPROM.
### `keymap.roLayers`
### `keymap.onlyCustom [0|1]`
> Returns the number of read-only layers. This only makes sense for the `EEPROMKeymap.Mode::EXTEND` mode, where it returns the number of layers in PROGMEM. In any other case, it doesn't return anything, doing so is left for another event handler that understands what the correct value would be.
> Without arguments, returns whether the firmware uses both the default and the custom layers (the default, `0`) or custom (EEPROM-stored) layers only (`1`).
>
> With an argument, sets whether to use custom layers only, or extend the built-in layers instead.