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/* -*- mode: c++ -*-
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* Kaleidoscope-Heatmap -- Heatmap LED effect for Kaleidoscope.
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* Copyright (C) 2016, 2017 Gergely Nagy
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <Kaleidoscope.h>
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#include <Kaleidoscope-Heatmap.h>
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namespace kaleidoscope {
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namespace plugin {
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// store the number of times each key has been strock
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uint16_t Heatmap::heatmap_[ROWS][COLS];
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// max of heatmap_ (we divide by it so we start at 1)
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uint16_t Heatmap::highest_ = 1;
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// next heatmap computation time
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uint32_t Heatmap::next_heatmap_comp_time_ = 0;
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// in the cRGB struct the order is blue, green, red (It should be called cBGR…)
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// default heat_colors black green yellow red
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static const cRGB heat_colors_default_[] PROGMEM = {{0, 0, 0}, {25, 255, 25}, {25, 255, 255}, {25, 25, 255}};
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// colors from cold to hot
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const cRGB *Heatmap::heat_colors = heat_colors_default_;
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uint8_t Heatmap::heat_colors_length = 4;
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// number of millisecond to wait between each heatmap computation
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uint16_t Heatmap::update_delay = 1000;
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cRGB Heatmap::computeColor(float v) {
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// compute the color corresponding to a value between 0 and 1
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/*
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* for exemple, if:
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* v=0.8
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* heat_colors_lenth=4 (hcl)
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* the red components of heat_colors are: 0, 25, 25, 255 (rhc)
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* the red component returned by computeColor will be: 117
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*
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* 255 | /
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* | /
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* | /
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* 117 | - - - - - - -/
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* | /
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* 25 | ______/ |
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* | __/
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* | _/ |
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* |/_________________
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* 0 1 2 ↑ 3
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* ↑ 2.4 ↑
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* idx1 | idx2
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* <—–>
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* fb
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*
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* in this exemple, I call red heat_colors: rhc
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* idx1 = floor(v×(hcl-1)) = floor(0.8×3) = floor(2.4) = 2
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* idx2 = idx1 + 1 = 3
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* fb = v×(hcl-1)-idx1 = 0.8×3 - 2 = 0.4
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* red = (rhc[idx2]-rhc[idx1])×fb + rhc[idx1] = (255-25)×(2.4-2) + 25 = 117
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*/
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float fb = 0;
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uint8_t idx1, idx2;
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if (v <= 0) {
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// if v = 0, don't bother computing fb and use heat_colors[0]
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idx1 = idx2 = 0;
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} else if (v >= 1) {
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// if v = 1,
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// don't bother computing fb and use heat_colors[heat_colors_length-1]
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idx1 = idx2 = heat_colors_length - 1;
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} else {
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float val = v * (heat_colors_length - 1);
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// static_cast from float to int just drop the decimal part of the number
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// static_cast<int>(5.9) → 5
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idx1 = static_cast<int>(val);
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idx2 = idx1 + 1;
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fb = val - static_cast<float>(idx1);
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}
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uint8_t r = static_cast<uint8_t>((pgm_read_byte(&(heat_colors[idx2].r)) - pgm_read_byte(&(heat_colors[idx1].r))) * fb + pgm_read_byte(&(heat_colors[idx1].r)));
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uint8_t g = static_cast<uint8_t>((pgm_read_byte(&(heat_colors[idx2].g)) - pgm_read_byte(&(heat_colors[idx1].g))) * fb + pgm_read_byte(&(heat_colors[idx1].g)));
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uint8_t b = static_cast<uint8_t>((pgm_read_byte(&(heat_colors[idx2].b)) - pgm_read_byte(&(heat_colors[idx1].b))) * fb + pgm_read_byte(&(heat_colors[idx1].b)));
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return {b, g, r};
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}
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void Heatmap::shiftStats(void) {
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// this method is called when:
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// 1. a value in heatmap_ reach INT8_MAX
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// 2. highest_ reach heat_colors_length*512 (see Heatmap::loopHook)
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// we divide every heatmap element by 2
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for (uint8_t r = 0; r < ROWS; r++) {
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for (uint8_t c = 0; c < COLS; c++) {
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heatmap_[r][c] = heatmap_[r][c] >> 1;
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}
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}
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// and also divide highest_ accordingly
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highest_ = highest_ >> 1;
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}
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void Heatmap::resetMap(void) {
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// this method can be used as a way to work around an existing bug with a single key
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// getting special attention or if the user just wants a button to reset the map
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for (uint8_t r = 0; r < ROWS; r++) {
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for (uint8_t c = 0; c < COLS; c++) {
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heatmap_[r][c] = 0;
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}
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}
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highest_ = 1;
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}
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EventHandlerResult Heatmap::onKeyswitchEvent(Key &mapped_key, byte row, byte col, uint8_t key_state) {
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// this methode is called frequently by Kaleidoscope
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// even if the module isn't activated
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// if it is a synthetic key, skip it
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if (key_state & INJECTED)
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return EventHandlerResult::OK;
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// if the key is not toggled on, skip it
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if (!keyToggledOn(key_state))
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return EventHandlerResult::OK;
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// increment the heatmap_ value related to the key
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heatmap_[row][col]++;
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// check highest_
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if (highest_ < heatmap_[row][col]) {
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highest_ = heatmap_[row][col];
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// if highest_ (and so heatmap_ value related to the key)
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// is close to overflow: call shiftStats
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// NOTE: this is barely impossible since shiftStats should be
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// called much sooner by Heatmap::loopHook
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if (highest_ == INT16_MAX)
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shiftStats();
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}
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return EventHandlerResult::OK;
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}
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EventHandlerResult Heatmap::beforeEachCycle() {
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// this methode is called frequently by Kaleidoscope
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// even if the module isn't activated
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// call shiftStats (divide every heatmap value by 2)
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// if highest_ reach heat_colors_length*512.
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// So after the shift, highest_ will be heat_colors_length*256. We
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// didn't lose any precision in our heatmap since between each color we have a
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// maximum precision of 256 ; said differently, there is 256 state (at max)
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// between heat_colors[x] and heat_colors[x+1].
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if (highest_ > (static_cast<uint16_t>(heat_colors_length) << 9))
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shiftStats();
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return EventHandlerResult::OK;
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}
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void Heatmap::update(void) {
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// this methode is called frequently by the LEDControl::loopHook
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// do nothing if we didn't reach next_heatmap_comp_time_ yet
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if (next_heatmap_comp_time_ && (millis() < next_heatmap_comp_time_))
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return;
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// do the heatmap computing
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// (we reach next_heatmap_comp_time_ or next_heatmap_comp_time_ was never scheduled)
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// schedule the next heatmap computing
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next_heatmap_comp_time_ = millis() + update_delay;
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// for each key
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for (uint8_t r = 0; r < ROWS; r++) {
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for (uint8_t c = 0; c < COLS; c++) {
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// how much the key was pressed compared to the others (between 0 and 1)
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// (total_keys_ can't be equal to 0)
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float v = static_cast<float>(heatmap_[r][c]) / highest_;
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// we could have used an interger instead of a float, but then we would
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// have had to change some multiplication in division.
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// / on uint is slower than * on float, so I stay with the float
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// https://forum.arduino.cc/index.php?topic=92684.msg2733723#msg2733723
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// set the LED color accordingly
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::LEDControl.setCrgbAt(r, c, computeColor(v));
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}
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}
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}
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}
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}
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kaleidoscope::plugin::Heatmap HeatmapEffect;
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