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178 lines
4.5 KiB
178 lines
4.5 KiB
4 years ago
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/* -*- mode: c++ -*-
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* Copyright (C) 2020 Keyboard.io, Inc.
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*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "testing/setup-googletest.h"
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SETUP_GOOGLETEST();
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namespace kaleidoscope {
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namespace testing {
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namespace {
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using ::testing::IsEmpty;
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class LayerActivationOrder : public VirtualDeviceTest {
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public:
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void SingleKeyTest(Key k) {
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sim_.Press(0, 0); // k
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auto state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(k));
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sim_.Release(0, 0); // k
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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IsEmpty());
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state = RunCycle();
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// 2 cycles after releasing k
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EXPECT_EQ(state->HIDReports()->Keyboard().size(), 0);
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}
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};
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TEST_F(LayerActivationOrder, BaseLayerHasNotRegressed) {
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SingleKeyTest(Key_A);
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}
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TEST_F(LayerActivationOrder, ShifToLayerOne) {
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// Pressing (3,6) shifts to Layer 1, and we stay there until release.
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sim_.Press(3, 6); // ShiftToLayer(1)
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auto state = RunCycle();
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SingleKeyTest(Key_B);
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// Releasing (3,6) gets us back to the base layer
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sim_.Release(3, 6); // ShiftToLayer(1)
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state = RunCycle();
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SingleKeyTest(Key_A);
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}
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TEST_F(LayerActivationOrder, ShiftingWithCaching) {
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// Pressing (0, 0) will activate A
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sim_.Press(0, 0);
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auto state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_A));
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// Pressing (3, 6) will switch to Layer 1
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sim_.Press(3, 6);
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state = RunCycle();
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// ...since we're still pressing (0, 0), and there was no change in the HID
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// states, we shouldn't emit a report.
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0);
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// Pressing (0, 1), the report shall contain 'A' _and_ 'B'.
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sim_.Press(0, 1);
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_A));
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_B));
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// Releasing (0, 0), the report should now contain B only
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sim_.Release(0, 0);
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_B));
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// Release (0, 1)
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sim_.Release(0, 1);
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state = RunCycle();
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// Test B in isolation again
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SingleKeyTest(Key_B);
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// Release the layer key as well.
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sim_.Release(3, 6);
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0);
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}
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TEST_F(LayerActivationOrder, Ordering) {
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// Pressing (3, 9) will switch to Layer 2
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sim_.Press(3, 9);
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auto state = RunCycle();
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// Pressing (0, 0) will activate 'C'
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sim_.Press(0, 0);
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_C));
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// Pressing (3, 6) will activate Layer 1
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sim_.Press(3, 6);
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state = RunCycle();
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// Pressing (0, 1) will activate 'B' now, due to activation ordering.
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sim_.Press(0, 1);
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_C));
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_B));
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sim_.Release(0, 0);
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sim_.Release(0, 1);
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sim_.Release(3, 6);
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sim_.Release(3, 9);
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state = RunCycle();
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}
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TEST_F(LayerActivationOrder, LayerZero) {
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sim_.Press(3, 7); // Macro#0: Layer.deactivate(0)
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auto state = RunCycle();
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sim_.Press(0, 0); // A
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state = RunCycle();
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ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1);
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EXPECT_THAT(
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state->HIDReports()->Keyboard(0).ActiveKeycodes(),
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Contains(Key_A));
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}
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} // namespace
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} // namespace testing
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} // namespace kaleidoscope
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