/* -*- mode: c++ -*- * Copyright (C) 2020 Keyboard.io, Inc. * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "testing/setup-googletest.h" SETUP_GOOGLETEST(); namespace kaleidoscope { namespace testing { namespace { using ::testing::IsEmpty; class LayerActivationOrder : public VirtualDeviceTest { public: void SingleKeyTest(Key k) { sim_.Press(0, 0); // k auto state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(k)); sim_.Release(0, 0); // k state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), IsEmpty()); state = RunCycle(); // 2 cycles after releasing k EXPECT_EQ(state->HIDReports()->Keyboard().size(), 0); } }; TEST_F(LayerActivationOrder, BaseLayerHasNotRegressed) { SingleKeyTest(Key_A); } TEST_F(LayerActivationOrder, ShifToLayerOne) { // Pressing (3,6) shifts to Layer 1, and we stay there until release. sim_.Press(3, 6); // ShiftToLayer(1) auto state = RunCycle(); SingleKeyTest(Key_B); // Releasing (3,6) gets us back to the base layer sim_.Release(3, 6); // ShiftToLayer(1) state = RunCycle(); SingleKeyTest(Key_A); } TEST_F(LayerActivationOrder, ShiftingWithCaching) { // Pressing (0, 0) will activate A sim_.Press(0, 0); auto state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_A)); // Pressing (3, 6) will switch to Layer 1 sim_.Press(3, 6); state = RunCycle(); // ...since we're still pressing (0, 0), and there was no change in the HID // states, we shouldn't emit a report. ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0); // Pressing (0, 1), the report shall contain 'A' _and_ 'B'. sim_.Press(0, 1); state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_A)); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_B)); // Releasing (0, 0), the report should now contain B only sim_.Release(0, 0); state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_B)); // Release (0, 1) sim_.Release(0, 1); state = RunCycle(); // Test B in isolation again SingleKeyTest(Key_B); // Release the layer key as well. sim_.Release(3, 6); state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 0); } TEST_F(LayerActivationOrder, Ordering) { // Pressing (3, 9) will switch to Layer 2 sim_.Press(3, 9); auto state = RunCycle(); // Pressing (0, 0) will activate 'C' sim_.Press(0, 0); state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_C)); // Pressing (3, 6) will activate Layer 1 sim_.Press(3, 6); state = RunCycle(); // Pressing (0, 1) will activate 'B' now, due to activation ordering. sim_.Press(0, 1); state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_C)); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_B)); sim_.Release(0, 0); sim_.Release(0, 1); sim_.Release(3, 6); sim_.Release(3, 9); state = RunCycle(); } TEST_F(LayerActivationOrder, LayerZero) { sim_.Press(3, 7); // Macro#0: Layer.deactivate(0) auto state = RunCycle(); sim_.Press(0, 0); // A state = RunCycle(); ASSERT_EQ(state->HIDReports()->Keyboard().size(), 1); EXPECT_THAT( state->HIDReports()->Keyboard(0).ActiveKeycodes(), Contains(Key_A)); } } // namespace } // namespace testing } // namespace kaleidoscope