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Kaleidoscope/plugins/Kaleidoscope-Escape-OneShot/src/kaleidoscope/plugin/Escape-OneShot.cpp

48 lines
1.5 KiB

/* -*- mode: c++ -*-
* Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active.
* Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 3.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "kaleidoscope/Runtime.h"
#include <Kaleidoscope-OneShot.h>
#include <Kaleidoscope-Escape-OneShot.h>
#include "kaleidoscope/keyswitch_state.h"
namespace kaleidoscope {
namespace plugin {
bool EscapeOneShot::did_escape_;
EventHandlerResult EscapeOneShot::onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t keyState) {
if (mapped_key != Key_Escape || (keyState & INJECTED))
return EventHandlerResult::OK;
if (did_escape_)
mapped_key = Key_NoKey;
did_escape_ = !keyToggledOff(keyState);
if ((!::OneShot.isActive() || ::OneShot.isPressed()) && !::OneShot.isSticky()) {
return EventHandlerResult::OK;
}
::OneShot.cancel(true);
return EventHandlerResult::EVENT_CONSUMED;
}
}
}
kaleidoscope::plugin::EscapeOneShot EscapeOneShot;