/* -*- mode: c++ -*- * Kaleidoscope-Escape-OneShot -- Turn ESC into a key that cancels OneShots, if active. * Copyright (C) 2016, 2017, 2018 Keyboard.io, Inc * * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, version 3. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ #include "kaleidoscope/Runtime.h" #include #include #include "kaleidoscope/keyswitch_state.h" namespace kaleidoscope { namespace plugin { bool EscapeOneShot::did_escape_; EventHandlerResult EscapeOneShot::onKeyswitchEvent(Key &mapped_key, KeyAddr key_addr, uint8_t keyState) { if (mapped_key != Key_Escape || (keyState & INJECTED)) return EventHandlerResult::OK; if (did_escape_) mapped_key = Key_NoKey; did_escape_ = !keyToggledOff(keyState); if ((!::OneShot.isActive() || ::OneShot.isPressed()) && !::OneShot.isSticky()) { return EventHandlerResult::OK; } ::OneShot.cancel(true); return EventHandlerResult::EVENT_CONSUMED; } } } kaleidoscope::plugin::EscapeOneShot EscapeOneShot;